Project Godus: Peter Molyneux e l’economia della curiosità

The article describes some of the strategies employed by game developers when approaching crowd funding platforms such as kickstarter and traces a short history of crowd funded independent video games. The second part of the article is devoted to the description and analysis of 22Cans' Godus, a...

Full description

Bibliographic Details
Main Authors: Riccardo Fassone, Mauro Salvador
Format: Article
Language:English
Published: University of Bologna 2013-11-01
Series:Cinergie
Subjects:
Online Access:https://cinergie.unibo.it/article/view/7364
Description
Summary:The article describes some of the strategies employed by game developers when approaching crowd funding platforms such as kickstarter and traces a short history of crowd funded independent video games. The second part of the article is devoted to the description and analysis of 22Cans' Godus, a crowd funded 'god game' whose promotional strategy relies on a peculiar kind of economic scheme, that we dubbed economy of curiosity. By blending gamification, production of paratextual materials and an array of funding options, Godus stands as a compelling example of complex, multi-layered audience engagement. The participation in the project of celebrity designer Peter Molyneux seems to reinforce Godus' strategy of funding by adding a component of personal fandom to the equation.
ISSN:2280-9481