Project Godus: Peter Molyneux e l’economia della curiosità
The article describes some of the strategies employed by game developers when approaching crowd funding platforms such as kickstarter and traces a short history of crowd funded independent video games. The second part of the article is devoted to the description and analysis of 22Cans' Godus, a...
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Format: | Article |
Language: | English |
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University of Bologna
2013-11-01
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Series: | Cinergie |
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Online Access: | https://cinergie.unibo.it/article/view/7364 |
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author | Riccardo Fassone Mauro Salvador |
author_facet | Riccardo Fassone Mauro Salvador |
author_sort | Riccardo Fassone |
collection | DOAJ |
description | The article describes some of the strategies employed by game developers when approaching crowd funding platforms such as kickstarter and traces a short history of crowd funded independent video games. The second part of the article is devoted to the description and analysis of 22Cans' Godus, a crowd funded 'god game' whose promotional strategy relies on a peculiar kind of economic scheme, that we dubbed economy of curiosity. By blending gamification, production of paratextual materials and an array of funding options, Godus stands as a compelling example of complex, multi-layered audience engagement. The participation in the project of celebrity designer Peter Molyneux seems to reinforce Godus' strategy of funding by adding a component of personal fandom to the equation. |
first_indexed | 2024-12-21T22:12:13Z |
format | Article |
id | doaj.art-bbef81830d404a68bf0685b3fe242b69 |
institution | Directory Open Access Journal |
issn | 2280-9481 |
language | English |
last_indexed | 2024-12-21T22:12:13Z |
publishDate | 2013-11-01 |
publisher | University of Bologna |
record_format | Article |
series | Cinergie |
spelling | doaj.art-bbef81830d404a68bf0685b3fe242b692022-12-21T18:48:34ZengUniversity of BolognaCinergie2280-94812013-11-0124677210.6092/issn.2280-9481/73646582Project Godus: Peter Molyneux e l’economia della curiositàRiccardo FassoneMauro SalvadorThe article describes some of the strategies employed by game developers when approaching crowd funding platforms such as kickstarter and traces a short history of crowd funded independent video games. The second part of the article is devoted to the description and analysis of 22Cans' Godus, a crowd funded 'god game' whose promotional strategy relies on a peculiar kind of economic scheme, that we dubbed economy of curiosity. By blending gamification, production of paratextual materials and an array of funding options, Godus stands as a compelling example of complex, multi-layered audience engagement. The participation in the project of celebrity designer Peter Molyneux seems to reinforce Godus' strategy of funding by adding a component of personal fandom to the equation.https://cinergie.unibo.it/article/view/7364Project GodusPeter Molyneuxcrowdfundingvideogames |
spellingShingle | Riccardo Fassone Mauro Salvador Project Godus: Peter Molyneux e l’economia della curiosità Cinergie Project Godus Peter Molyneux crowdfunding videogames |
title | Project Godus: Peter Molyneux e l’economia della curiosità |
title_full | Project Godus: Peter Molyneux e l’economia della curiosità |
title_fullStr | Project Godus: Peter Molyneux e l’economia della curiosità |
title_full_unstemmed | Project Godus: Peter Molyneux e l’economia della curiosità |
title_short | Project Godus: Peter Molyneux e l’economia della curiosità |
title_sort | project godus peter molyneux e l economia della curiosita |
topic | Project Godus Peter Molyneux crowdfunding videogames |
url | https://cinergie.unibo.it/article/view/7364 |
work_keys_str_mv | AT riccardofassone projectgoduspetermolyneuxeleconomiadellacuriosita AT maurosalvador projectgoduspetermolyneuxeleconomiadellacuriosita |