Project Godus: Peter Molyneux e l’economia della curiosità

The article describes some of the strategies employed by game developers when approaching crowd funding platforms such as kickstarter and traces a short history of crowd funded independent video games. The second part of the article is devoted to the description and analysis of 22Cans' Godus, a...

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Bibliographic Details
Main Authors: Riccardo Fassone, Mauro Salvador
Format: Article
Language:English
Published: University of Bologna 2013-11-01
Series:Cinergie
Subjects:
Online Access:https://cinergie.unibo.it/article/view/7364
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author Riccardo Fassone
Mauro Salvador
author_facet Riccardo Fassone
Mauro Salvador
author_sort Riccardo Fassone
collection DOAJ
description The article describes some of the strategies employed by game developers when approaching crowd funding platforms such as kickstarter and traces a short history of crowd funded independent video games. The second part of the article is devoted to the description and analysis of 22Cans' Godus, a crowd funded 'god game' whose promotional strategy relies on a peculiar kind of economic scheme, that we dubbed economy of curiosity. By blending gamification, production of paratextual materials and an array of funding options, Godus stands as a compelling example of complex, multi-layered audience engagement. The participation in the project of celebrity designer Peter Molyneux seems to reinforce Godus' strategy of funding by adding a component of personal fandom to the equation.
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spelling doaj.art-bbef81830d404a68bf0685b3fe242b692022-12-21T18:48:34ZengUniversity of BolognaCinergie2280-94812013-11-0124677210.6092/issn.2280-9481/73646582Project Godus: Peter Molyneux e l’economia della curiositàRiccardo FassoneMauro SalvadorThe article describes some of the strategies employed by game developers when approaching crowd funding platforms such as kickstarter and traces a short history of crowd funded independent video games. The second part of the article is devoted to the description and analysis of 22Cans' Godus, a crowd funded 'god game' whose promotional strategy relies on a peculiar kind of economic scheme, that we dubbed economy of curiosity. By blending gamification, production of paratextual materials and an array of funding options, Godus stands as a compelling example of complex, multi-layered audience engagement. The participation in the project of celebrity designer Peter Molyneux seems to reinforce Godus' strategy of funding by adding a component of personal fandom to the equation.https://cinergie.unibo.it/article/view/7364Project GodusPeter Molyneuxcrowdfundingvideogames
spellingShingle Riccardo Fassone
Mauro Salvador
Project Godus: Peter Molyneux e l’economia della curiosità
Cinergie
Project Godus
Peter Molyneux
crowdfunding
videogames
title Project Godus: Peter Molyneux e l’economia della curiosità
title_full Project Godus: Peter Molyneux e l’economia della curiosità
title_fullStr Project Godus: Peter Molyneux e l’economia della curiosità
title_full_unstemmed Project Godus: Peter Molyneux e l’economia della curiosità
title_short Project Godus: Peter Molyneux e l’economia della curiosità
title_sort project godus peter molyneux e l economia della curiosita
topic Project Godus
Peter Molyneux
crowdfunding
videogames
url https://cinergie.unibo.it/article/view/7364
work_keys_str_mv AT riccardofassone projectgoduspetermolyneuxeleconomiadellacuriosita
AT maurosalvador projectgoduspetermolyneuxeleconomiadellacuriosita