Impact of media literacy education on aggression and attitudes towards violence in adolescents’ users of violent computer games in qom

Background: Children are subject to more impacts by media violence due to their less mature cognitive development and experiences compared to adults. As a method to immunize individuals against media’s impacts, media literacy is able to develop critical thinking in its audience. The present study, c...

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Main Authors: Sarallah Shojaee, Tahereh Dehdari, Behnaz Douran, Karamat Noori, Mohammad Shojaee
Format: Article
Language:fas
Published: Allameh Tabataba'i University Press 2017-02-01
Series:مطالعات رسانه‌های نوین
Subjects:
Online Access:https://nms.atu.ac.ir/article_7334_b96fb8e8bfd450ec2bf30f1f0ea65e14.pdf
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author Sarallah Shojaee
Tahereh Dehdari
Behnaz Douran
Karamat Noori
Mohammad Shojaee
author_facet Sarallah Shojaee
Tahereh Dehdari
Behnaz Douran
Karamat Noori
Mohammad Shojaee
author_sort Sarallah Shojaee
collection DOAJ
description Background: Children are subject to more impacts by media violence due to their less mature cognitive development and experiences compared to adults. As a method to immunize individuals against media’s impacts, media literacy is able to develop critical thinking in its audience. The present study, consequently, intends to determine efficiency of media literacy learning in lowering violent behaviors evinced by players of violent video games. Materials and methods: In this study, a number of 100 adolescent violent video gamers who referred to Qom game nets were selected by random sampling method and divided into two groups: intervention and control. They were asked to fill in questionnaires on their demographical information, Ahvaz Aggression Inventory, and Attitudes Towards Violence. After arrangement of courses required for media literacy acquisition, educational intervention was undertaken in three sessions as group discussions and lectures for intervention group. To analyze the data, parametric tests such as independent T, paired T, and chi-square were used employing SPSS software V20. Findings: Results of independent T-Test showed that neither groups had significant differences in their average aggressiveness and attitude to violence scores in pre-intervention phase. After termination of intervention phase in one month, however, results showed that aggressiveness cases and positive attitudes to violence were diminished in intervention group as to control group (P=0.0001): Conclusions: Acquisition of media literacy can reduce effects of video games on aggressiveness level of young players. This is essential to lodge basics of media literacy in textbooks and produce preventive programs in this regard.
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spelling doaj.art-bc587153a82444b48228d2a57e2889d42023-12-13T10:20:23ZfasAllameh Tabataba'i University Pressمطالعات رسانه‌های نوین2538-22092476-65502017-02-012817320110.22054/cs.2017.15548.1077334Impact of media literacy education on aggression and attitudes towards violence in adolescents’ users of violent computer games in qomSarallah Shojaee0Tahereh Dehdari1Behnaz Douran2Karamat Noori3Mohammad Shojaee4دکتری آموزش بهداشت و ارتقا سلامت، مرکز آموزشی-درمانی نکویی، دانشگاه علوم پزشکی قم.استادیار آموزش بهداشت، دانشکده بهداشت، دانشگاه علوم پزشکی ایراناستادیار روانشناسی ، دانشگاه علوم پزشکی بقیه الله الاعظم، تهراندانشیار آمار زیستی، دانشکده بهداشت، دانشگاه علوم پزشکی تهرانعضو هیات علمی گروه ادبیات فارسی، دانشکده علوم انسانی، دانشگاه آزاداسلامی واحد قم.Background: Children are subject to more impacts by media violence due to their less mature cognitive development and experiences compared to adults. As a method to immunize individuals against media’s impacts, media literacy is able to develop critical thinking in its audience. The present study, consequently, intends to determine efficiency of media literacy learning in lowering violent behaviors evinced by players of violent video games. Materials and methods: In this study, a number of 100 adolescent violent video gamers who referred to Qom game nets were selected by random sampling method and divided into two groups: intervention and control. They were asked to fill in questionnaires on their demographical information, Ahvaz Aggression Inventory, and Attitudes Towards Violence. After arrangement of courses required for media literacy acquisition, educational intervention was undertaken in three sessions as group discussions and lectures for intervention group. To analyze the data, parametric tests such as independent T, paired T, and chi-square were used employing SPSS software V20. Findings: Results of independent T-Test showed that neither groups had significant differences in their average aggressiveness and attitude to violence scores in pre-intervention phase. After termination of intervention phase in one month, however, results showed that aggressiveness cases and positive attitudes to violence were diminished in intervention group as to control group (P=0.0001): Conclusions: Acquisition of media literacy can reduce effects of video games on aggressiveness level of young players. This is essential to lodge basics of media literacy in textbooks and produce preventive programs in this regard.https://nms.atu.ac.ir/article_7334_b96fb8e8bfd450ec2bf30f1f0ea65e14.pdfaggressionattitudes towards violenceviolent computer gamesmedia literacy educationadolescent
spellingShingle Sarallah Shojaee
Tahereh Dehdari
Behnaz Douran
Karamat Noori
Mohammad Shojaee
Impact of media literacy education on aggression and attitudes towards violence in adolescents’ users of violent computer games in qom
مطالعات رسانه‌های نوین
aggression
attitudes towards violence
violent computer games
media literacy education
adolescent
title Impact of media literacy education on aggression and attitudes towards violence in adolescents’ users of violent computer games in qom
title_full Impact of media literacy education on aggression and attitudes towards violence in adolescents’ users of violent computer games in qom
title_fullStr Impact of media literacy education on aggression and attitudes towards violence in adolescents’ users of violent computer games in qom
title_full_unstemmed Impact of media literacy education on aggression and attitudes towards violence in adolescents’ users of violent computer games in qom
title_short Impact of media literacy education on aggression and attitudes towards violence in adolescents’ users of violent computer games in qom
title_sort impact of media literacy education on aggression and attitudes towards violence in adolescents users of violent computer games in qom
topic aggression
attitudes towards violence
violent computer games
media literacy education
adolescent
url https://nms.atu.ac.ir/article_7334_b96fb8e8bfd450ec2bf30f1f0ea65e14.pdf
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