Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School Students
The aims of this research are 1) to describe the process of developing interactive multimedia based on android on fairy tale material for grade 3 elementary school students based on the Rowntree development model; 2) knowing the validity of the product; 3) knowing the practicality of the product bei...
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Format: | Article |
Language: | English |
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Institut Agama Islam Negeri (IAIN) Syekh Nurjati Cirebon
2021-10-01
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Series: | Al Ibtida: Jurnal Pendidikan Guru MI |
Subjects: | |
Online Access: | https://www.syekhnurjati.ac.id/jurnal/index.php/ibtida/article/view/7035 |
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author | Karimatus Saidah Rian Damariswara |
author_facet | Karimatus Saidah Rian Damariswara |
author_sort | Karimatus Saidah |
collection | DOAJ |
description | The aims of this research are 1) to describe the process of developing interactive multimedia based on android on fairy tale material for grade 3 elementary school students based on the Rowntree development model; 2) knowing the validity of the product; 3) knowing the practicality of the product being developed. The type of research used was research and development. The development model used was the Rowntree model. This research produced interactive folklore based on android applications. The instruments used in this research were validation questionnaires and sheets for comments and suggestions from the validator. This research produced the interactive folklore based on android applications. The folklore presented was based on the local wisdom of East Java. The folklore application was equipped with games of language to improve the students' ability to understand folklore material. The folklore application was validated by multimedia experts and language learning experts with a product validity level of 85.5%. The results of the practicality questionnaire showed a combined average score of 93.3%. The advantages of the folklore application developed are that the material is packaged in a simple and attractive way, contains language games, and can be opened using a smartphone. However, the weakness of the product is that the command sentences in the quiz are less specific, and there is no discussion in the game. In addition, it can only be opened using a smartphone. |
first_indexed | 2024-04-11T21:18:54Z |
format | Article |
id | doaj.art-bc5f83d6fda84337bb283c144e028522 |
institution | Directory Open Access Journal |
issn | 2442-5133 2527-7227 |
language | English |
last_indexed | 2024-04-11T21:18:54Z |
publishDate | 2021-10-01 |
publisher | Institut Agama Islam Negeri (IAIN) Syekh Nurjati Cirebon |
record_format | Article |
series | Al Ibtida: Jurnal Pendidikan Guru MI |
spelling | doaj.art-bc5f83d6fda84337bb283c144e0285222022-12-22T04:02:43ZengInstitut Agama Islam Negeri (IAIN) Syekh Nurjati CirebonAl Ibtida: Jurnal Pendidikan Guru MI2442-51332527-72272021-10-018227629010.24235/al.ibtida.snj.v8i2.7035Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School StudentsKarimatus Saidah0Rian Damariswara1Universitas Nusantara PGRI Kediri, Indonesia.Universitas Nusantara PGRI Kediri, Indonesia.The aims of this research are 1) to describe the process of developing interactive multimedia based on android on fairy tale material for grade 3 elementary school students based on the Rowntree development model; 2) knowing the validity of the product; 3) knowing the practicality of the product being developed. The type of research used was research and development. The development model used was the Rowntree model. This research produced interactive folklore based on android applications. The instruments used in this research were validation questionnaires and sheets for comments and suggestions from the validator. This research produced the interactive folklore based on android applications. The folklore presented was based on the local wisdom of East Java. The folklore application was equipped with games of language to improve the students' ability to understand folklore material. The folklore application was validated by multimedia experts and language learning experts with a product validity level of 85.5%. The results of the practicality questionnaire showed a combined average score of 93.3%. The advantages of the folklore application developed are that the material is packaged in a simple and attractive way, contains language games, and can be opened using a smartphone. However, the weakness of the product is that the command sentences in the quiz are less specific, and there is no discussion in the game. In addition, it can only be opened using a smartphone.https://www.syekhnurjati.ac.id/jurnal/index.php/ibtida/article/view/7035reading comprehensionfolkloreandroid application |
spellingShingle | Karimatus Saidah Rian Damariswara Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School Students Al Ibtida: Jurnal Pendidikan Guru MI reading comprehension folklore android application |
title | Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School Students |
title_full | Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School Students |
title_fullStr | Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School Students |
title_full_unstemmed | Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School Students |
title_short | Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School Students |
title_sort | development of interactive folklore based on android oriented to local wisdom to improve reading comprehension of elementary school students |
topic | reading comprehension folklore android application |
url | https://www.syekhnurjati.ac.id/jurnal/index.php/ibtida/article/view/7035 |
work_keys_str_mv | AT karimatussaidah developmentofinteractivefolklorebasedonandroidorientedtolocalwisdomtoimprovereadingcomprehensionofelementaryschoolstudents AT riandamariswara developmentofinteractivefolklorebasedonandroidorientedtolocalwisdomtoimprovereadingcomprehensionofelementaryschoolstudents |