Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School Students

The aims of this research are 1) to describe the process of developing interactive multimedia based on android on fairy tale material for grade 3 elementary school students based on the Rowntree development model; 2) knowing the validity of the product; 3) knowing the practicality of the product bei...

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Main Authors: Karimatus Saidah, Rian Damariswara
Format: Article
Language:English
Published: Institut Agama Islam Negeri (IAIN) Syekh Nurjati Cirebon 2021-10-01
Series:Al Ibtida: Jurnal Pendidikan Guru MI
Subjects:
Online Access:https://www.syekhnurjati.ac.id/jurnal/index.php/ibtida/article/view/7035
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author Karimatus Saidah
Rian Damariswara
author_facet Karimatus Saidah
Rian Damariswara
author_sort Karimatus Saidah
collection DOAJ
description The aims of this research are 1) to describe the process of developing interactive multimedia based on android on fairy tale material for grade 3 elementary school students based on the Rowntree development model; 2) knowing the validity of the product; 3) knowing the practicality of the product being developed. The type of research used was research and development. The development model used was the Rowntree model. This research produced interactive folklore based on android applications. The instruments used in this research were validation questionnaires and sheets for comments and suggestions from the validator. This research produced the interactive folklore based on android applications. The folklore presented was based on the local wisdom of East Java. The folklore application was equipped with games of language to improve the students' ability to understand folklore material. The folklore application was validated by multimedia experts and language learning experts with a product validity level of 85.5%. The results of the practicality questionnaire showed a combined average score of 93.3%. The advantages of the folklore application developed are that the material is packaged in a simple and attractive way, contains language games, and can be opened using a smartphone. However, the weakness of the product is that the command sentences in the quiz are less specific, and there is no discussion in the game. In addition, it can only be opened using a smartphone.
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spelling doaj.art-bc5f83d6fda84337bb283c144e0285222022-12-22T04:02:43ZengInstitut Agama Islam Negeri (IAIN) Syekh Nurjati CirebonAl Ibtida: Jurnal Pendidikan Guru MI2442-51332527-72272021-10-018227629010.24235/al.ibtida.snj.v8i2.7035Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School StudentsKarimatus Saidah0Rian Damariswara1Universitas Nusantara PGRI Kediri, Indonesia.Universitas Nusantara PGRI Kediri, Indonesia.The aims of this research are 1) to describe the process of developing interactive multimedia based on android on fairy tale material for grade 3 elementary school students based on the Rowntree development model; 2) knowing the validity of the product; 3) knowing the practicality of the product being developed. The type of research used was research and development. The development model used was the Rowntree model. This research produced interactive folklore based on android applications. The instruments used in this research were validation questionnaires and sheets for comments and suggestions from the validator. This research produced the interactive folklore based on android applications. The folklore presented was based on the local wisdom of East Java. The folklore application was equipped with games of language to improve the students' ability to understand folklore material. The folklore application was validated by multimedia experts and language learning experts with a product validity level of 85.5%. The results of the practicality questionnaire showed a combined average score of 93.3%. The advantages of the folklore application developed are that the material is packaged in a simple and attractive way, contains language games, and can be opened using a smartphone. However, the weakness of the product is that the command sentences in the quiz are less specific, and there is no discussion in the game. In addition, it can only be opened using a smartphone.https://www.syekhnurjati.ac.id/jurnal/index.php/ibtida/article/view/7035reading comprehensionfolkloreandroid application
spellingShingle Karimatus Saidah
Rian Damariswara
Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School Students
Al Ibtida: Jurnal Pendidikan Guru MI
reading comprehension
folklore
android application
title Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School Students
title_full Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School Students
title_fullStr Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School Students
title_full_unstemmed Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School Students
title_short Development of Interactive Folklore Based on Android Oriented to Local Wisdom to Improve Reading Comprehension of Elementary School Students
title_sort development of interactive folklore based on android oriented to local wisdom to improve reading comprehension of elementary school students
topic reading comprehension
folklore
android application
url https://www.syekhnurjati.ac.id/jurnal/index.php/ibtida/article/view/7035
work_keys_str_mv AT karimatussaidah developmentofinteractivefolklorebasedonandroidorientedtolocalwisdomtoimprovereadingcomprehensionofelementaryschoolstudents
AT riandamariswara developmentofinteractivefolklorebasedonandroidorientedtolocalwisdomtoimprovereadingcomprehensionofelementaryschoolstudents