Toward a Digital Companion to Monitor a Mixed Reality Game
The game orchestration by the game master during a game-based learning session requires to (1) collect data from player interactions, (2) visualize indicators built with this data, (3) take decisions regarding the monitoring of the activity and (4) interact with players. The complexity of this moni...
Main Authors: | , |
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Format: | Article |
Language: | English |
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Serious Games Society
2022-09-01
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Series: | International Journal of Serious Games |
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Online Access: | http://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/504 |
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author | Bonnat Catherine Eric Sanchez |
author_facet | Bonnat Catherine Eric Sanchez |
author_sort | Bonnat Catherine |
collection | DOAJ |
description |
The game orchestration by the game master during a game-based learning session requires to (1) collect data from player interactions, (2) visualize indicators built with this data, (3) take decisions regarding the monitoring of the activity and (4) interact with players. The complexity of this monitoring increases with mixed-reality games due to the multiplicity of possible interactions with tangible and digital game elements. This article deals with playing analytics and the design of a digital companion to help a game master to orchestrate Geome, a mixed-reality game dedicated to museum school visits. The prototype is the result of a co-design process between researchers, practitioners, and computer scientists. This work allowed us to (1) define the interactions established during the use of the game that should be traced for the game master and (2) test the prototype with 3 classes (12-15 years old). We found that, while the players play the game as intended using most of the features, the game master makes little use of his dashboard and doesn’t interact with players through the dedicated interface.
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first_indexed | 2024-04-11T10:03:17Z |
format | Article |
id | doaj.art-bde5af7006124159b68b618ddd40a0ff |
institution | Directory Open Access Journal |
issn | 2384-8766 |
language | English |
last_indexed | 2024-04-11T10:03:17Z |
publishDate | 2022-09-01 |
publisher | Serious Games Society |
record_format | Article |
series | International Journal of Serious Games |
spelling | doaj.art-bde5af7006124159b68b618ddd40a0ff2022-12-22T04:30:19ZengSerious Games SocietyInternational Journal of Serious Games2384-87662022-09-019310.17083/ijsg.v9i3.504Toward a Digital Companion to Monitor a Mixed Reality GameBonnat Catherine0Eric SanchezTECFA, Université de Genève The game orchestration by the game master during a game-based learning session requires to (1) collect data from player interactions, (2) visualize indicators built with this data, (3) take decisions regarding the monitoring of the activity and (4) interact with players. The complexity of this monitoring increases with mixed-reality games due to the multiplicity of possible interactions with tangible and digital game elements. This article deals with playing analytics and the design of a digital companion to help a game master to orchestrate Geome, a mixed-reality game dedicated to museum school visits. The prototype is the result of a co-design process between researchers, practitioners, and computer scientists. This work allowed us to (1) define the interactions established during the use of the game that should be traced for the game master and (2) test the prototype with 3 classes (12-15 years old). We found that, while the players play the game as intended using most of the features, the game master makes little use of his dashboard and doesn’t interact with players through the dedicated interface. http://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/504Game Orchestration, Game Master, Mixed-Reality Game, playing analytics |
spellingShingle | Bonnat Catherine Eric Sanchez Toward a Digital Companion to Monitor a Mixed Reality Game International Journal of Serious Games Game Orchestration, Game Master, Mixed-Reality Game, playing analytics |
title | Toward a Digital Companion to Monitor a Mixed Reality Game |
title_full | Toward a Digital Companion to Monitor a Mixed Reality Game |
title_fullStr | Toward a Digital Companion to Monitor a Mixed Reality Game |
title_full_unstemmed | Toward a Digital Companion to Monitor a Mixed Reality Game |
title_short | Toward a Digital Companion to Monitor a Mixed Reality Game |
title_sort | toward a digital companion to monitor a mixed reality game |
topic | Game Orchestration, Game Master, Mixed-Reality Game, playing analytics |
url | http://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/504 |
work_keys_str_mv | AT bonnatcatherine towardadigitalcompaniontomonitoramixedrealitygame AT ericsanchez towardadigitalcompaniontomonitoramixedrealitygame |