Overcoming illiteracy through game-based learning in refugee camps and urban slums

Today 3.7 million refugee children are out of school. The ones forcibly displaced across borders are likely to remain there much of their childhoods and go through an entire school cycle in exile. Without access to quality education, these children have diminished likelihood of breaking free from ci...

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Main Authors: Lauri Pynnönen, Lauri Hietajärvi, Kristiina Kumpulainen, Lasse Lipponen
Format: Article
Language:English
Published: Elsevier 2022-12-01
Series:Computers and Education Open
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2666557322000416
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author Lauri Pynnönen
Lauri Hietajärvi
Kristiina Kumpulainen
Lasse Lipponen
author_facet Lauri Pynnönen
Lauri Hietajärvi
Kristiina Kumpulainen
Lasse Lipponen
author_sort Lauri Pynnönen
collection DOAJ
description Today 3.7 million refugee children are out of school. The ones forcibly displaced across borders are likely to remain there much of their childhoods and go through an entire school cycle in exile. Without access to quality education, these children have diminished likelihood of breaking free from circular dependency, scarcity, and marginalization. At the same time education sectors globally are adapting to the inevitable increase of digital learning. This study was motivated by the potential availability of digital education, and it argues for non-formal digital game-based learning in refugee and low-resource environments, with a special focus on early literacy.The participants (N = 359) consisted of marginalized, most vulnerable, and out-of-school children aged between 5 and 8. They participated in interventions in Pakistan and Bangladesh for 90 days, two hours a day. The children played digital learning games at their own pace following the learning goals of their national curriculums. The learning outcomes were measured using the EGRA framework.The study found that the intervention children achieved or surpassed the learning gains of a control group studying through formal education. These results suggest that digital learning games show promise for improving early grade literacy, even in low-resource contexts.
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spelling doaj.art-be507ff95549445fa167c12c815ddce72022-12-22T03:48:48ZengElsevierComputers and Education Open2666-55732022-12-013100113Overcoming illiteracy through game-based learning in refugee camps and urban slumsLauri Pynnönen0Lauri Hietajärvi1Kristiina Kumpulainen2Lasse Lipponen3Corresponding author at: Educational Sciences, University of Helsinki, Helsingin Yliopisto, Helsinki, Finland; University of Helsinki, Helsinki, FinlandUniversity of Helsinki, Helsinki, FinlandUniversity of Helsinki, Helsinki, FinlandUniversity of Helsinki, Helsinki, FinlandToday 3.7 million refugee children are out of school. The ones forcibly displaced across borders are likely to remain there much of their childhoods and go through an entire school cycle in exile. Without access to quality education, these children have diminished likelihood of breaking free from circular dependency, scarcity, and marginalization. At the same time education sectors globally are adapting to the inevitable increase of digital learning. This study was motivated by the potential availability of digital education, and it argues for non-formal digital game-based learning in refugee and low-resource environments, with a special focus on early literacy.The participants (N = 359) consisted of marginalized, most vulnerable, and out-of-school children aged between 5 and 8. They participated in interventions in Pakistan and Bangladesh for 90 days, two hours a day. The children played digital learning games at their own pace following the learning goals of their national curriculums. The learning outcomes were measured using the EGRA framework.The study found that the intervention children achieved or surpassed the learning gains of a control group studying through formal education. These results suggest that digital learning games show promise for improving early grade literacy, even in low-resource contexts.http://www.sciencedirect.com/science/article/pii/S2666557322000416Early years educationElementary educationGamesInformal learningImproving classroom teaching
spellingShingle Lauri Pynnönen
Lauri Hietajärvi
Kristiina Kumpulainen
Lasse Lipponen
Overcoming illiteracy through game-based learning in refugee camps and urban slums
Computers and Education Open
Early years education
Elementary education
Games
Informal learning
Improving classroom teaching
title Overcoming illiteracy through game-based learning in refugee camps and urban slums
title_full Overcoming illiteracy through game-based learning in refugee camps and urban slums
title_fullStr Overcoming illiteracy through game-based learning in refugee camps and urban slums
title_full_unstemmed Overcoming illiteracy through game-based learning in refugee camps and urban slums
title_short Overcoming illiteracy through game-based learning in refugee camps and urban slums
title_sort overcoming illiteracy through game based learning in refugee camps and urban slums
topic Early years education
Elementary education
Games
Informal learning
Improving classroom teaching
url http://www.sciencedirect.com/science/article/pii/S2666557322000416
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