Investigation of Digital Game Addiction in Elementary School 4th Grade Students According to Sleep and Some Other Variables

Objective:Digital game addiction negatively affects children’s health and development. Hence, to determine these effects, it is imperative to examine the variables, such as the child’s academic achievement, Body Mass index, sleep, and visual impairment. This study was conducted to investigate the di...

Full description

Bibliographic Details
Main Authors: Aslıhan Öztürk Eyimaya, Sevim Uğur, Tufan Aslı Sezer, Ayfer Tezel
Format: Article
Language:English
Published: Galenos Yayinevi 2020-06-01
Series:Türk Uyku Tıbbı Dergisi
Subjects:
Online Access: http://jtsm.org/archives/archive-detail/article-preview/nvestigation-of-digital-game-addiction-in-elementa/38720
_version_ 1797906263638540288
author Aslıhan Öztürk Eyimaya
Sevim Uğur
Tufan Aslı Sezer
Ayfer Tezel
author_facet Aslıhan Öztürk Eyimaya
Sevim Uğur
Tufan Aslı Sezer
Ayfer Tezel
author_sort Aslıhan Öztürk Eyimaya
collection DOAJ
description Objective:Digital game addiction negatively affects children’s health and development. Hence, to determine these effects, it is imperative to examine the variables, such as the child’s academic achievement, Body Mass index, sleep, and visual impairment. This study was conducted to investigate the digital game addiction in fourth-grade students based on various variables.Materials and Methods:This analytical, cross-sectional study was conducted in a primary school in Ankara. The study sample consisted of 230 primary school students. The participation rate was 77%. Data were collected using the Personal Information form and Digital Game Addiction scale for Children (DGASFC). Descriptive statistics, chi-square test, t-test, Mann-Whitney U test, One-Way analysis of variance, and Kruskal-Wallis test were used to evaluate the data. Authorization to conduct the research was obtained from the institution and the ethics committee.Results:The average height of the children participating in the study was 139.24±6.49 cm, and the average body weight was 36.43±8.69 kg. Overall, 17% of children had vision problems, 15.7% were overweight, and 13.9% were obese. According to DGASFC, 61.7% of children were in the low-risk group, 23.5% were in the risk group, and 3.5% in the digital game addiction group. Gender, mother’s education level, academic achievement, working status of the mother, duration of playing digital games, and possession of digital game tools like computer, tablet, mobile phone, and game console made a statistically significant difference on the average DGASFC total score. Children’s Body Mass index, visual impairment, father’s educational level, and father’s working status caused no statistically significant difference in the mean DGASFC total score.Conclusion:Unrestrained use of technological devices causes both academic failure and health risks. Therefore, digital game addiction should be prevented through early interventions.
first_indexed 2024-04-10T10:18:07Z
format Article
id doaj.art-be87dbca14ab441f88579b444b8e406c
institution Directory Open Access Journal
issn 2148-1504
2148-1504
language English
last_indexed 2024-04-10T10:18:07Z
publishDate 2020-06-01
publisher Galenos Yayinevi
record_format Article
series Türk Uyku Tıbbı Dergisi
spelling doaj.art-be87dbca14ab441f88579b444b8e406c2023-02-15T16:21:47ZengGalenos YayineviTürk Uyku Tıbbı Dergisi2148-15042148-15042020-06-0172839010.4274/jtsm.galenos.2020.3050213049054Investigation of Digital Game Addiction in Elementary School 4th Grade Students According to Sleep and Some Other VariablesAslıhan Öztürk Eyimaya0Sevim Uğur1Tufan Aslı Sezer2Ayfer Tezel3 Ankara Üniversitesi Hemşirelik Fakültesi, Hemşirelik Bölümü, Ankara, Türkiye Aksaray Üniversitesi Sağlık Bilimleri Fakültesi, Hemşirelik Bölümü, Aksaray, Türkiye Ankara Üniversitesi Hemşirelik Fakültesi, Hemşirelik Bölümü, Ankara, Türkiye Ankara Üniversitesi Hemşirelik Fakültesi, Hemşirelik Bölümü, Ankara, Türkiye Objective:Digital game addiction negatively affects children’s health and development. Hence, to determine these effects, it is imperative to examine the variables, such as the child’s academic achievement, Body Mass index, sleep, and visual impairment. This study was conducted to investigate the digital game addiction in fourth-grade students based on various variables.Materials and Methods:This analytical, cross-sectional study was conducted in a primary school in Ankara. The study sample consisted of 230 primary school students. The participation rate was 77%. Data were collected using the Personal Information form and Digital Game Addiction scale for Children (DGASFC). Descriptive statistics, chi-square test, t-test, Mann-Whitney U test, One-Way analysis of variance, and Kruskal-Wallis test were used to evaluate the data. Authorization to conduct the research was obtained from the institution and the ethics committee.Results:The average height of the children participating in the study was 139.24±6.49 cm, and the average body weight was 36.43±8.69 kg. Overall, 17% of children had vision problems, 15.7% were overweight, and 13.9% were obese. According to DGASFC, 61.7% of children were in the low-risk group, 23.5% were in the risk group, and 3.5% in the digital game addiction group. Gender, mother’s education level, academic achievement, working status of the mother, duration of playing digital games, and possession of digital game tools like computer, tablet, mobile phone, and game console made a statistically significant difference on the average DGASFC total score. Children’s Body Mass index, visual impairment, father’s educational level, and father’s working status caused no statistically significant difference in the mean DGASFC total score.Conclusion:Unrestrained use of technological devices causes both academic failure and health risks. Therefore, digital game addiction should be prevented through early interventions. http://jtsm.org/archives/archive-detail/article-preview/nvestigation-of-digital-game-addiction-in-elementa/38720 academic achievementdigital game addictionprimary schoolbody mass indexvisual impairmentsleep
spellingShingle Aslıhan Öztürk Eyimaya
Sevim Uğur
Tufan Aslı Sezer
Ayfer Tezel
Investigation of Digital Game Addiction in Elementary School 4th Grade Students According to Sleep and Some Other Variables
Türk Uyku Tıbbı Dergisi
academic achievement
digital game addiction
primary school
body mass index
visual impairment
sleep
title Investigation of Digital Game Addiction in Elementary School 4th Grade Students According to Sleep and Some Other Variables
title_full Investigation of Digital Game Addiction in Elementary School 4th Grade Students According to Sleep and Some Other Variables
title_fullStr Investigation of Digital Game Addiction in Elementary School 4th Grade Students According to Sleep and Some Other Variables
title_full_unstemmed Investigation of Digital Game Addiction in Elementary School 4th Grade Students According to Sleep and Some Other Variables
title_short Investigation of Digital Game Addiction in Elementary School 4th Grade Students According to Sleep and Some Other Variables
title_sort investigation of digital game addiction in elementary school 4th grade students according to sleep and some other variables
topic academic achievement
digital game addiction
primary school
body mass index
visual impairment
sleep
url http://jtsm.org/archives/archive-detail/article-preview/nvestigation-of-digital-game-addiction-in-elementa/38720
work_keys_str_mv AT aslıhanozturkeyimaya investigationofdigitalgameaddictioninelementaryschool4thgradestudentsaccordingtosleepandsomeothervariables
AT sevimugur investigationofdigitalgameaddictioninelementaryschool4thgradestudentsaccordingtosleepandsomeothervariables
AT tufanaslısezer investigationofdigitalgameaddictioninelementaryschool4thgradestudentsaccordingtosleepandsomeothervariables
AT ayfertezel investigationofdigitalgameaddictioninelementaryschool4thgradestudentsaccordingtosleepandsomeothervariables