Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills

Safe cycling requires situational awareness to identify and perceive hazards in the environment to react to and avoid dangerous situations. Concurrently, tending to external distractions leads to a failure to identify hazards or to respond appropriately in a time-constrained manner. Hazard perceptio...

Full description

Bibliographic Details
Main Authors: Kjell van Paridon, Matthew A. Timmis, Shabnam Sadeghi Esfahlani
Format: Article
Language:English
Published: MDPI AG 2021-08-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/21/16/5499
_version_ 1797522100426113024
author Kjell van Paridon
Matthew A. Timmis
Shabnam Sadeghi Esfahlani
author_facet Kjell van Paridon
Matthew A. Timmis
Shabnam Sadeghi Esfahlani
author_sort Kjell van Paridon
collection DOAJ
description Safe cycling requires situational awareness to identify and perceive hazards in the environment to react to and avoid dangerous situations. Concurrently, tending to external distractions leads to a failure to identify hazards or to respond appropriately in a time-constrained manner. Hazard perception training can enhance the ability to identify and react to potential dangers while cycling. Although cycling on the road in the presence of driving cars provides an excellent opportunity to develop and evaluate hazard perception skills, there are obvious ethical and practical risks, requiring extensive resources to facilitate safety, particularly when involving children. Therefore, we developed a Cycling and Hazard Perception virtual reality (VR) simulator (CHP-VR simulator) to create a safe environment where hazard perception can be evaluated and/or trained in a real-time setting. The player interacts in the virtual environment through a stationary bike, where sensors on the bike transfer the player’s position and actions (speed and road positioning) into the virtual environment. A VR headset provides a real-world experience for the player, and a procedural content generation (PCG) algorithm enables the generation of playable artifacts. Pilot data using experienced adult cyclists was collected to develop and evaluate the VR simulator through measuring gaze behavior, both in VR and in situ. A comparable scene (cycling past a parked bus) in VR and in situ was used. In this scenario, cyclists fixated 20% longer at the bus in VR compared to in situ. However, limited agreement identified that the mean differences fell within 95% confidence intervals. The observed differences were likely attributed to a lower number of concurrently appearing elements (i.e., cars) in the VR environment compared with in situ. Future work will explore feasibility testing in young children by increasing assets and incorporating a game scoring system to direct attention to overt and covert hazards.
first_indexed 2024-03-10T08:24:43Z
format Article
id doaj.art-beae925259d44e4da42c3b8964d2b898
institution Directory Open Access Journal
issn 1424-8220
language English
last_indexed 2024-03-10T08:24:43Z
publishDate 2021-08-01
publisher MDPI AG
record_format Article
series Sensors
spelling doaj.art-beae925259d44e4da42c3b8964d2b8982023-11-22T09:40:51ZengMDPI AGSensors1424-82202021-08-012116549910.3390/s21165499Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception SkillsKjell van Paridon0Matthew A. Timmis1Shabnam Sadeghi Esfahlani2Cambridge Centre for Sport and Exercise Sciences (CCSES), School of Psychology and Sport Science, Anglia Ruskin University, Cambridge CB1 1PT, UKCambridge Centre for Sport and Exercise Sciences (CCSES), School of Psychology and Sport Science, Anglia Ruskin University, Cambridge CB1 1PT, UKMedical Technology Research Centre (MTRC), School of Engineering and Built Environment, Anglia Ruskin University, Essex CM1 1SQ, UKSafe cycling requires situational awareness to identify and perceive hazards in the environment to react to and avoid dangerous situations. Concurrently, tending to external distractions leads to a failure to identify hazards or to respond appropriately in a time-constrained manner. Hazard perception training can enhance the ability to identify and react to potential dangers while cycling. Although cycling on the road in the presence of driving cars provides an excellent opportunity to develop and evaluate hazard perception skills, there are obvious ethical and practical risks, requiring extensive resources to facilitate safety, particularly when involving children. Therefore, we developed a Cycling and Hazard Perception virtual reality (VR) simulator (CHP-VR simulator) to create a safe environment where hazard perception can be evaluated and/or trained in a real-time setting. The player interacts in the virtual environment through a stationary bike, where sensors on the bike transfer the player’s position and actions (speed and road positioning) into the virtual environment. A VR headset provides a real-world experience for the player, and a procedural content generation (PCG) algorithm enables the generation of playable artifacts. Pilot data using experienced adult cyclists was collected to develop and evaluate the VR simulator through measuring gaze behavior, both in VR and in situ. A comparable scene (cycling past a parked bus) in VR and in situ was used. In this scenario, cyclists fixated 20% longer at the bus in VR compared to in situ. However, limited agreement identified that the mean differences fell within 95% confidence intervals. The observed differences were likely attributed to a lower number of concurrently appearing elements (i.e., cars) in the VR environment compared with in situ. Future work will explore feasibility testing in young children by increasing assets and incorporating a game scoring system to direct attention to overt and covert hazards.https://www.mdpi.com/1424-8220/21/16/5499virtual realityserious video gamevisual searchcyclinghazard perception
spellingShingle Kjell van Paridon
Matthew A. Timmis
Shabnam Sadeghi Esfahlani
Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills
Sensors
virtual reality
serious video game
visual search
cycling
hazard perception
title Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills
title_full Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills
title_fullStr Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills
title_full_unstemmed Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills
title_short Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills
title_sort development and evaluation of a virtual environment to assess cycling hazard perception skills
topic virtual reality
serious video game
visual search
cycling
hazard perception
url https://www.mdpi.com/1424-8220/21/16/5499
work_keys_str_mv AT kjellvanparidon developmentandevaluationofavirtualenvironmenttoassesscyclinghazardperceptionskills
AT matthewatimmis developmentandevaluationofavirtualenvironmenttoassesscyclinghazardperceptionskills
AT shabnamsadeghiesfahlani developmentandevaluationofavirtualenvironmenttoassesscyclinghazardperceptionskills