Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update

The integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and limitations engendered by the stimulation needed by the BCI. The main restric...

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Main Authors: Grégoire Cattan, Anton Andreev, Etienne Visinoni
Format: Article
Language:English
Published: MDPI AG 2020-11-01
Series:Computers
Subjects:
Online Access:https://www.mdpi.com/2073-431X/9/4/92
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author Grégoire Cattan
Anton Andreev
Etienne Visinoni
author_facet Grégoire Cattan
Anton Andreev
Etienne Visinoni
author_sort Grégoire Cattan
collection DOAJ
description The integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and limitations engendered by the stimulation needed by the BCI. The main restriction is still the low transfer rate that can be achieved by current BCI technology, preventing movement while using VR. The goal of this paper is to review current limitations and to provide application creators with design recommendations to overcome them, thus significantly reducing the development time and making the domain of BCI more accessible to developers. We review the design of video games from the perspective of BCI and VR with the objective of enhancing the user experience. An essential recommendation is to use the BCI only for non-complex and non-critical tasks in the game. Also, the BCI should be used to control actions that are naturally integrated into the virtual world. Finally, adventure and simulation games, especially if cooperative (multi-user), appear to be the best candidates for designing an effective VR game enriched by BCI technology.
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spelling doaj.art-bee0573756d548328176b638ed3af1c82023-11-20T20:59:29ZengMDPI AGComputers2073-431X2020-11-01949210.3390/computers9040092Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An UpdateGrégoire Cattan0Anton Andreev1Etienne Visinoni2IBM, Cloud and Cognitive Software, Department of SaferPayment, 30-150 Krakow, PolandGIPSA-lab, CNRS, Department of Platforms and Project, 38402 Saint Martin d’Hères, FranceSputySoft, 75004 Paris, FranceThe integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and limitations engendered by the stimulation needed by the BCI. The main restriction is still the low transfer rate that can be achieved by current BCI technology, preventing movement while using VR. The goal of this paper is to review current limitations and to provide application creators with design recommendations to overcome them, thus significantly reducing the development time and making the domain of BCI more accessible to developers. We review the design of video games from the perspective of BCI and VR with the objective of enhancing the user experience. An essential recommendation is to use the BCI only for non-complex and non-critical tasks in the game. Also, the BCI should be used to control actions that are naturally integrated into the virtual world. Finally, adventure and simulation games, especially if cooperative (multi-user), appear to be the best candidates for designing an effective VR game enriched by BCI technology.https://www.mdpi.com/2073-431X/9/4/92BCIVRdesigngame designbrain–computer interfacevirtual reality
spellingShingle Grégoire Cattan
Anton Andreev
Etienne Visinoni
Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update
Computers
BCI
VR
design
game design
brain–computer interface
virtual reality
title Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update
title_full Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update
title_fullStr Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update
title_full_unstemmed Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update
title_short Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update
title_sort recommendations for integrating a p300 based brain computer interface in virtual reality environments for gaming an update
topic BCI
VR
design
game design
brain–computer interface
virtual reality
url https://www.mdpi.com/2073-431X/9/4/92
work_keys_str_mv AT gregoirecattan recommendationsforintegratingap300basedbraincomputerinterfaceinvirtualrealityenvironmentsforgaminganupdate
AT antonandreev recommendationsforintegratingap300basedbraincomputerinterfaceinvirtualrealityenvironmentsforgaminganupdate
AT etiennevisinoni recommendationsforintegratingap300basedbraincomputerinterfaceinvirtualrealityenvironmentsforgaminganupdate