Social dimensions of expertise in World of Warcraft players
Expertise development in the massively multiplayer online game World of Warcraft (Blizzard Entertainment, 2004) depends greatly on a player's use of social skills to gain access to expert player groups and accrue social and cultural capital. Drawn from ethnographic research, this paper maps out...
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Format: | Article |
Language: | English |
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Organization for Transformative Works
2009-03-01
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Series: | Transformative Works and Cultures |
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Online Access: | http://journal.transformativeworks.org/index.php/twc/article/view/72/98 |
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author | Mark Chen |
author_facet | Mark Chen |
author_sort | Mark Chen |
collection | DOAJ |
description | Expertise development in the massively multiplayer online game World of Warcraft (Blizzard Entertainment, 2004) depends greatly on a player's use of social skills to gain access to expert player groups and accrue social and cultural capital. Drawn from ethnographic research, this paper maps out various forms of expert practice and highlights the social aspects of game play that often eclipse the importance of game-mechanics knowledge. At the time of this research, playing World of Warcraft and developing expertise in the game happened roughly within a two-stage process: (1) leveling up, or advancing one's character or avatar while learning the mechanics of the game, and (2) drawing on social capital gained during the first stage to join a group of up to 40 players to partake in high-end or endgame content. |
first_indexed | 2024-12-19T03:24:26Z |
format | Article |
id | doaj.art-bf21540901f245418b0197acfe68c572 |
institution | Directory Open Access Journal |
issn | 1941-2258 1941-2258 |
language | English |
last_indexed | 2024-12-19T03:24:26Z |
publishDate | 2009-03-01 |
publisher | Organization for Transformative Works |
record_format | Article |
series | Transformative Works and Cultures |
spelling | doaj.art-bf21540901f245418b0197acfe68c5722022-12-21T20:37:42ZengOrganization for Transformative WorksTransformative Works and Cultures1941-22581941-22582009-03-01210.3983/twc.2009.0072Social dimensions of expertise in World of Warcraft playersMark Chen0University of Washington, Seattle, Washington, United StatesExpertise development in the massively multiplayer online game World of Warcraft (Blizzard Entertainment, 2004) depends greatly on a player's use of social skills to gain access to expert player groups and accrue social and cultural capital. Drawn from ethnographic research, this paper maps out various forms of expert practice and highlights the social aspects of game play that often eclipse the importance of game-mechanics knowledge. At the time of this research, playing World of Warcraft and developing expertise in the game happened roughly within a two-stage process: (1) leveling up, or advancing one's character or avatar while learning the mechanics of the game, and (2) drawing on social capital gained during the first stage to join a group of up to 40 players to partake in high-end or endgame content.http://journal.transformativeworks.org/index.php/twc/article/view/72/98Digital gameEthnographyExpertiseGamesLearningMMOG |
spellingShingle | Mark Chen Social dimensions of expertise in World of Warcraft players Transformative Works and Cultures Digital game Ethnography Expertise Games Learning MMOG |
title | Social dimensions of expertise in World of Warcraft players |
title_full | Social dimensions of expertise in World of Warcraft players |
title_fullStr | Social dimensions of expertise in World of Warcraft players |
title_full_unstemmed | Social dimensions of expertise in World of Warcraft players |
title_short | Social dimensions of expertise in World of Warcraft players |
title_sort | social dimensions of expertise in world of warcraft players |
topic | Digital game Ethnography Expertise Games Learning MMOG |
url | http://journal.transformativeworks.org/index.php/twc/article/view/72/98 |
work_keys_str_mv | AT markchen socialdimensionsofexpertiseinworldofwarcraftplayers |