Reproducible Digital Restoration of Fossils Using Blender

Digital restoration of fossils based on computed tomographic (CT) imaging and other scanning technologies has become routine in paleontology. Digital restoration includes the retrodeformation and reconstruction of a fossil specimen. The former involves modification of the original 3D model to revers...

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Main Authors: Raina P. DeVries, Paul C. Sereno, Daniel Vidal, Stephanie L. Baumgart
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-02-01
Series:Frontiers in Earth Science
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/feart.2022.833379/full
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author Raina P. DeVries
Paul C. Sereno
Paul C. Sereno
Daniel Vidal
Stephanie L. Baumgart
author_facet Raina P. DeVries
Paul C. Sereno
Paul C. Sereno
Daniel Vidal
Stephanie L. Baumgart
author_sort Raina P. DeVries
collection DOAJ
description Digital restoration of fossils based on computed tomographic (CT) imaging and other scanning technologies has become routine in paleontology. Digital restoration includes the retrodeformation and reconstruction of a fossil specimen. The former involves modification of the original 3D model to reverse post-mortem brittle and plastic deformation; and the latter involves the infilling of fractures, addition of missing pieces, and smoothing of the mesh surface. The restoration process often involves digital editing of the specimen in ways that are difficult to document and reproduce. To record all actions taken during the digital restoration of a fossil, we outline a workflow that generates both the restored bone and the sequence of steps involved in its retrodeformation and reconstruction. Our method can also generate an animation showing the transformation of the original digital model into its final form. We applied this method to a dorsal rib and frontal bone of a small-bodied Jurassic-age armored dinosaur from Africa, the digital restoration of which engaged all modalities of deformation (translation, rotation, scaling, distortion) and reconstruction (fracture infilling, adding missing bone, surface smoothing). Each bone was CT-scanned, segmented, and imported into Blender, an open-source 3D-graphics animation program. Blender has an animation tool called an “armature” that allows for precise control over portions of a surface mesh while keeping a record of manipulations. To retrodeform a fossil, an armature is created and then linked, or “rigged,” to the fossil in order to control the displacement and distortion of its fragments. After using the armature to perform retrodeformation, we use Blender to record the movement and distortion of each fragment and also record reconstructive modifications. By ensuring documentation and reproducibility in an open-source program, our workflow and output open a window onto the heretofore largely hidden process of digital restoration in paleontology.
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spelling doaj.art-bf4e06130dd94858917add900dc955fc2022-12-21T17:24:45ZengFrontiers Media S.A.Frontiers in Earth Science2296-64632022-02-011010.3389/feart.2022.833379833379Reproducible Digital Restoration of Fossils Using BlenderRaina P. DeVries0Paul C. Sereno1Paul C. Sereno2Daniel Vidal3Stephanie L. Baumgart4Department of Organismal Biology and Anatomy, University of Chicago, Chicago, IL, United StatesDepartment of Organismal Biology and Anatomy, University of Chicago, Chicago, IL, United StatesCommittee on Evolutionary Biology, University of Chicago, Chicago, IL, United StatesGrupo de Biología Evolutiva, UNED, Madrid, SpainDepartment of Organismal Biology and Anatomy, University of Chicago, Chicago, IL, United StatesDigital restoration of fossils based on computed tomographic (CT) imaging and other scanning technologies has become routine in paleontology. Digital restoration includes the retrodeformation and reconstruction of a fossil specimen. The former involves modification of the original 3D model to reverse post-mortem brittle and plastic deformation; and the latter involves the infilling of fractures, addition of missing pieces, and smoothing of the mesh surface. The restoration process often involves digital editing of the specimen in ways that are difficult to document and reproduce. To record all actions taken during the digital restoration of a fossil, we outline a workflow that generates both the restored bone and the sequence of steps involved in its retrodeformation and reconstruction. Our method can also generate an animation showing the transformation of the original digital model into its final form. We applied this method to a dorsal rib and frontal bone of a small-bodied Jurassic-age armored dinosaur from Africa, the digital restoration of which engaged all modalities of deformation (translation, rotation, scaling, distortion) and reconstruction (fracture infilling, adding missing bone, surface smoothing). Each bone was CT-scanned, segmented, and imported into Blender, an open-source 3D-graphics animation program. Blender has an animation tool called an “armature” that allows for precise control over portions of a surface mesh while keeping a record of manipulations. To retrodeform a fossil, an armature is created and then linked, or “rigged,” to the fossil in order to control the displacement and distortion of its fragments. After using the armature to perform retrodeformation, we use Blender to record the movement and distortion of each fragment and also record reconstructive modifications. By ensuring documentation and reproducibility in an open-source program, our workflow and output open a window onto the heretofore largely hidden process of digital restoration in paleontology.https://www.frontiersin.org/articles/10.3389/feart.2022.833379/fullretrodeformationreconstructionblender animationreproducibilityarmature
spellingShingle Raina P. DeVries
Paul C. Sereno
Paul C. Sereno
Daniel Vidal
Stephanie L. Baumgart
Reproducible Digital Restoration of Fossils Using Blender
Frontiers in Earth Science
retrodeformation
reconstruction
blender animation
reproducibility
armature
title Reproducible Digital Restoration of Fossils Using Blender
title_full Reproducible Digital Restoration of Fossils Using Blender
title_fullStr Reproducible Digital Restoration of Fossils Using Blender
title_full_unstemmed Reproducible Digital Restoration of Fossils Using Blender
title_short Reproducible Digital Restoration of Fossils Using Blender
title_sort reproducible digital restoration of fossils using blender
topic retrodeformation
reconstruction
blender animation
reproducibility
armature
url https://www.frontiersin.org/articles/10.3389/feart.2022.833379/full
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