Writing a Videogame: Rhetoric, Revision, and Reflection
This essay reflects on a three-part assignment in which students plan, design, and reflect on a text-based videogame. Created originally for a composition course focused on rhetoric and videogames, the assignment lends itself to teaching about the writing process, especially invention and revision,...
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Format: | Article |
Language: | English |
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The Prompt Journal
2020-10-01
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Series: | Prompt |
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Online Access: | https://thepromptjournal.com/index.php/prompt/article/view/64/149 |
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author | Kendall Gerdes Melissa Beal Sean Cain |
author_facet | Kendall Gerdes Melissa Beal Sean Cain |
author_sort | Kendall Gerdes |
collection | DOAJ |
description | This essay reflects on a three-part assignment in which students plan, design, and reflect on a text-based videogame. Created originally for a composition course focused on rhetoric and videogames, the assignment lends itself to teaching about the writing process, especially invention and revision, teaching procedural rhetorics, and teaching technical communication concepts such as iterative design and usability. This essay is coauthored by the instructor with two students who took the course in different semesters, highlighting the collaborative nature of even solo-authored game design, as well as how making games can help students take up rhetorical concerns in other genres. |
first_indexed | 2024-12-21T05:33:15Z |
format | Article |
id | doaj.art-c0eee6b189f64e2aaca339240faf3dcc |
institution | Directory Open Access Journal |
issn | 2476-0943 2476-0943 |
language | English |
last_indexed | 2024-12-21T05:33:15Z |
publishDate | 2020-10-01 |
publisher | The Prompt Journal |
record_format | Article |
series | Prompt |
spelling | doaj.art-c0eee6b189f64e2aaca339240faf3dcc2022-12-21T19:14:29ZengThe Prompt JournalPrompt2476-09432476-09432020-10-0142312https://doi.org/10.31719/pjaw.v4i2.64Writing a Videogame: Rhetoric, Revision, and ReflectionKendall Gerdes0Melissa Beal1Sean Cain2University of UtahTexas Tech UniversityTexas Tech UniversityThis essay reflects on a three-part assignment in which students plan, design, and reflect on a text-based videogame. Created originally for a composition course focused on rhetoric and videogames, the assignment lends itself to teaching about the writing process, especially invention and revision, teaching procedural rhetorics, and teaching technical communication concepts such as iterative design and usability. This essay is coauthored by the instructor with two students who took the course in different semesters, highlighting the collaborative nature of even solo-authored game design, as well as how making games can help students take up rhetorical concerns in other genres.https://thepromptjournal.com/index.php/prompt/article/view/64/149videogamegame designprocedural rhetorictechnical communication |
spellingShingle | Kendall Gerdes Melissa Beal Sean Cain Writing a Videogame: Rhetoric, Revision, and Reflection Prompt videogame game design procedural rhetoric technical communication |
title | Writing a Videogame: Rhetoric, Revision, and Reflection |
title_full | Writing a Videogame: Rhetoric, Revision, and Reflection |
title_fullStr | Writing a Videogame: Rhetoric, Revision, and Reflection |
title_full_unstemmed | Writing a Videogame: Rhetoric, Revision, and Reflection |
title_short | Writing a Videogame: Rhetoric, Revision, and Reflection |
title_sort | writing a videogame rhetoric revision and reflection |
topic | videogame game design procedural rhetoric technical communication |
url | https://thepromptjournal.com/index.php/prompt/article/view/64/149 |
work_keys_str_mv | AT kendallgerdes writingavideogamerhetoricrevisionandreflection AT melissabeal writingavideogamerhetoricrevisionandreflection AT seancain writingavideogamerhetoricrevisionandreflection |