Writing a Videogame: Rhetoric, Revision, and Reflection

This essay reflects on a three-part assignment in which students plan, design, and reflect on a text-based videogame. Created originally for a composition course focused on rhetoric and videogames, the assignment lends itself to teaching about the writing process, especially invention and revision,...

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Main Authors: Kendall Gerdes, Melissa Beal, Sean Cain
Format: Article
Language:English
Published: The Prompt Journal 2020-10-01
Series:Prompt
Subjects:
Online Access:https://thepromptjournal.com/index.php/prompt/article/view/64/149
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author Kendall Gerdes
Melissa Beal
Sean Cain
author_facet Kendall Gerdes
Melissa Beal
Sean Cain
author_sort Kendall Gerdes
collection DOAJ
description This essay reflects on a three-part assignment in which students plan, design, and reflect on a text-based videogame. Created originally for a composition course focused on rhetoric and videogames, the assignment lends itself to teaching about the writing process, especially invention and revision, teaching procedural rhetorics, and teaching technical communication concepts such as iterative design and usability. This essay is coauthored by the instructor with two students who took the course in different semesters, highlighting the collaborative nature of even solo-authored game design, as well as how making games can help students take up rhetorical concerns in other genres.
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spelling doaj.art-c0eee6b189f64e2aaca339240faf3dcc2022-12-21T19:14:29ZengThe Prompt JournalPrompt2476-09432476-09432020-10-0142312https://doi.org/10.31719/pjaw.v4i2.64Writing a Videogame: Rhetoric, Revision, and ReflectionKendall Gerdes0Melissa Beal1Sean Cain2University of UtahTexas Tech UniversityTexas Tech UniversityThis essay reflects on a three-part assignment in which students plan, design, and reflect on a text-based videogame. Created originally for a composition course focused on rhetoric and videogames, the assignment lends itself to teaching about the writing process, especially invention and revision, teaching procedural rhetorics, and teaching technical communication concepts such as iterative design and usability. This essay is coauthored by the instructor with two students who took the course in different semesters, highlighting the collaborative nature of even solo-authored game design, as well as how making games can help students take up rhetorical concerns in other genres.https://thepromptjournal.com/index.php/prompt/article/view/64/149videogamegame designprocedural rhetorictechnical communication
spellingShingle Kendall Gerdes
Melissa Beal
Sean Cain
Writing a Videogame: Rhetoric, Revision, and Reflection
Prompt
videogame
game design
procedural rhetoric
technical communication
title Writing a Videogame: Rhetoric, Revision, and Reflection
title_full Writing a Videogame: Rhetoric, Revision, and Reflection
title_fullStr Writing a Videogame: Rhetoric, Revision, and Reflection
title_full_unstemmed Writing a Videogame: Rhetoric, Revision, and Reflection
title_short Writing a Videogame: Rhetoric, Revision, and Reflection
title_sort writing a videogame rhetoric revision and reflection
topic videogame
game design
procedural rhetoric
technical communication
url https://thepromptjournal.com/index.php/prompt/article/view/64/149
work_keys_str_mv AT kendallgerdes writingavideogamerhetoricrevisionandreflection
AT melissabeal writingavideogamerhetoricrevisionandreflection
AT seancain writingavideogamerhetoricrevisionandreflection