A Model for the Quantitative Assessment of Freedom of Choice in Adventure Digital Games
The concept of freedom in player interaction with digital games, the nature of the choices that make it up and the subjective assessment as to whether a game is considered free-form or structured are at the heart of the interest of this paper. Free-form games that give room to many different playerg...
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
DigiMedia - Digital Media and Interaction Research Center
2018-12-01
|
Series: | Journal of Digital Media & Interaction |
Subjects: | |
Online Access: | https://proa.ua.pt/index.php/jdmi/article/view/943 |
_version_ | 1818398487349297152 |
---|---|
author | Sotiris Kirginas Dimitris Gouscos |
author_facet | Sotiris Kirginas Dimitris Gouscos |
author_sort | Sotiris Kirginas |
collection | DOAJ |
description | The concept of freedom in player interaction with digital games, the nature of the choices that make it up and the subjective assessment as to whether a game is considered free-form or structured are at the heart of the interest of this paper. Free-form games that give room to many different playergenerated gameplay paths may amuse a player, while structured games that constrain players to follow a single path to one objective may bore them, thus resulting in different styles of interaction with this specific type of digital media. The aim of this study is to contribute to formalizing a concept of freedom of choice, and be able to evaluate its presence/absence in different adventure digital games; more specifically, the research aims at the formalization and, eventually, at the quantitative assessment of a concept of freedom of choice in free-form and structured adventure digital games, and attempts to arrive at a typology that allows different adventure digital games to be placed at various points on an axis between totally free-form activity and formally structured goal-driven activity. This effort, at the same time, is contextualized within a broader research plan for using adventure games as digital media-based learning frameworks, with a view to ultimately taking stock of player experience and interaction drivers, such as freedom of choice, as enablers for better player/learner
engagement and more effective learning through these media. |
first_indexed | 2024-12-14T07:05:34Z |
format | Article |
id | doaj.art-c1328cb5088f4a9684b07fbe3b0a18eb |
institution | Directory Open Access Journal |
issn | 2184-3120 |
language | English |
last_indexed | 2024-12-14T07:05:34Z |
publishDate | 2018-12-01 |
publisher | DigiMedia - Digital Media and Interaction Research Center |
record_format | Article |
series | Journal of Digital Media & Interaction |
spelling | doaj.art-c1328cb5088f4a9684b07fbe3b0a18eb2022-12-21T23:12:15ZengDigiMedia - Digital Media and Interaction Research CenterJournal of Digital Media & Interaction2184-31202018-12-011210.34624/jdmi.v1i2.943A Model for the Quantitative Assessment of Freedom of Choice in Adventure Digital GamesSotiris Kirginas0Dimitris Gouscos1National and Kapodistrian University of AthensNational and Kapodistrian University of AthensThe concept of freedom in player interaction with digital games, the nature of the choices that make it up and the subjective assessment as to whether a game is considered free-form or structured are at the heart of the interest of this paper. Free-form games that give room to many different playergenerated gameplay paths may amuse a player, while structured games that constrain players to follow a single path to one objective may bore them, thus resulting in different styles of interaction with this specific type of digital media. The aim of this study is to contribute to formalizing a concept of freedom of choice, and be able to evaluate its presence/absence in different adventure digital games; more specifically, the research aims at the formalization and, eventually, at the quantitative assessment of a concept of freedom of choice in free-form and structured adventure digital games, and attempts to arrive at a typology that allows different adventure digital games to be placed at various points on an axis between totally free-form activity and formally structured goal-driven activity. This effort, at the same time, is contextualized within a broader research plan for using adventure games as digital media-based learning frameworks, with a view to ultimately taking stock of player experience and interaction drivers, such as freedom of choice, as enablers for better player/learner engagement and more effective learning through these media.https://proa.ua.pt/index.php/jdmi/article/view/943adventure gamesgames for learningfreedom of choicefree-form gameplaystructured gameplaydigital media interaction |
spellingShingle | Sotiris Kirginas Dimitris Gouscos A Model for the Quantitative Assessment of Freedom of Choice in Adventure Digital Games Journal of Digital Media & Interaction adventure games games for learning freedom of choice free-form gameplay structured gameplay digital media interaction |
title | A Model for the Quantitative Assessment of Freedom of Choice in Adventure Digital Games |
title_full | A Model for the Quantitative Assessment of Freedom of Choice in Adventure Digital Games |
title_fullStr | A Model for the Quantitative Assessment of Freedom of Choice in Adventure Digital Games |
title_full_unstemmed | A Model for the Quantitative Assessment of Freedom of Choice in Adventure Digital Games |
title_short | A Model for the Quantitative Assessment of Freedom of Choice in Adventure Digital Games |
title_sort | model for the quantitative assessment of freedom of choice in adventure digital games |
topic | adventure games games for learning freedom of choice free-form gameplay structured gameplay digital media interaction |
url | https://proa.ua.pt/index.php/jdmi/article/view/943 |
work_keys_str_mv | AT sotiriskirginas amodelforthequantitativeassessmentoffreedomofchoiceinadventuredigitalgames AT dimitrisgouscos amodelforthequantitativeassessmentoffreedomofchoiceinadventuredigitalgames AT sotiriskirginas modelforthequantitativeassessmentoffreedomofchoiceinadventuredigitalgames AT dimitrisgouscos modelforthequantitativeassessmentoffreedomofchoiceinadventuredigitalgames |