Ready Player One: Levels of Reality

In this paper, I would like to address the way in which the three levels of reality (utopian, dystopian, and retrotopian) in Steven Spielberg’s movie Ready Player One catalyse the plot and allow for a reflection on the role of nostalgia in our contemporaneity. Following Zygmunt Bauman’s definition...

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Main Author: Valentina Romanzi
Format: Article
Language:English
Published: Università degli Studi di Torino 2020-05-01
Series:JAm It!
Subjects:
Online Access:https://www.ojs.unito.it/index.php/jamit/article/view/4229
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author Valentina Romanzi
author_facet Valentina Romanzi
author_sort Valentina Romanzi
collection DOAJ
description In this paper, I would like to address the way in which the three levels of reality (utopian, dystopian, and retrotopian) in Steven Spielberg’s movie Ready Player One catalyse the plot and allow for a reflection on the role of nostalgia in our contemporaneity. Following Zygmunt Bauman’s definition of retrotopia as a leaning towards the past in search of the ideal society, I argue that the metafictional references scattered throughout the movie represent well the contemporary need to evoke the past and seek refuge in it through the assimilation of pop culture of the 80s and 90s. Moreover, I argue that the movie allows for a critique of the categories of utopia and dystopia, highlighting their intricate relationship and their nuanced meaning, and advocating for a shift of our attention towards the issues of the present.
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spelling doaj.art-c168d9cae4e1443288164851ca824d452022-12-22T04:18:01ZengUniversità degli Studi di TorinoJAm It!2612-56412020-05-01310.13135/2612-5641/4229Ready Player One: Levels of RealityValentina Romanzi0Università di BergamoIn this paper, I would like to address the way in which the three levels of reality (utopian, dystopian, and retrotopian) in Steven Spielberg’s movie Ready Player One catalyse the plot and allow for a reflection on the role of nostalgia in our contemporaneity. Following Zygmunt Bauman’s definition of retrotopia as a leaning towards the past in search of the ideal society, I argue that the metafictional references scattered throughout the movie represent well the contemporary need to evoke the past and seek refuge in it through the assimilation of pop culture of the 80s and 90s. Moreover, I argue that the movie allows for a critique of the categories of utopia and dystopia, highlighting their intricate relationship and their nuanced meaning, and advocating for a shift of our attention towards the issues of the present.https://www.ojs.unito.it/index.php/jamit/article/view/4229Utopian FictionDystopian FictionNostalgiaGeek Culture
spellingShingle Valentina Romanzi
Ready Player One: Levels of Reality
JAm It!
Utopian Fiction
Dystopian Fiction
Nostalgia
Geek Culture
title Ready Player One: Levels of Reality
title_full Ready Player One: Levels of Reality
title_fullStr Ready Player One: Levels of Reality
title_full_unstemmed Ready Player One: Levels of Reality
title_short Ready Player One: Levels of Reality
title_sort ready player one levels of reality
topic Utopian Fiction
Dystopian Fiction
Nostalgia
Geek Culture
url https://www.ojs.unito.it/index.php/jamit/article/view/4229
work_keys_str_mv AT valentinaromanzi readyplayeronelevelsofreality