Zielonka's Recursive Algorithm: dull, weak and solitaire games and tighter bounds

Dull, weak and nested solitaire games are important classes of parity games, capturing, among others, alternation-free mu-calculus and ECTL* model checking problems. These classes can be solved in polynomial time using dedicated algorithms. We investigate the complexity of Zielonka's Recursive...

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Main Authors: Maciej Gazda, Tim A.C. Willemse
Format: Article
Language:English
Published: Open Publishing Association 2013-07-01
Series:Electronic Proceedings in Theoretical Computer Science
Online Access:http://arxiv.org/pdf/1307.4465v1
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author Maciej Gazda
Tim A.C. Willemse
author_facet Maciej Gazda
Tim A.C. Willemse
author_sort Maciej Gazda
collection DOAJ
description Dull, weak and nested solitaire games are important classes of parity games, capturing, among others, alternation-free mu-calculus and ECTL* model checking problems. These classes can be solved in polynomial time using dedicated algorithms. We investigate the complexity of Zielonka's Recursive algorithm for solving these special games, showing that the algorithm runs in O(d (n + m)) on weak games, and, somewhat surprisingly, that it requires exponential time to solve dull games and (nested) solitaire games. For the latter classes, we provide a family of games G, allowing us to establish a lower bound of 2^(n/3). We show that an optimisation of Zielonka's algorithm permits solving games from all three classes in polynomial time. Moreover, we show that there is a family of (non-special) games M that permits us to establish a lower bound of 2^(n/3), improving on the previous lower bound for the algorithm.
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spelling doaj.art-c1788b3b7e8c44a1ac154fc735e2c8a42022-12-21T21:45:59ZengOpen Publishing AssociationElectronic Proceedings in Theoretical Computer Science2075-21802013-07-01119Proc. GandALF 201372010.4204/EPTCS.119.4Zielonka's Recursive Algorithm: dull, weak and solitaire games and tighter boundsMaciej GazdaTim A.C. WillemseDull, weak and nested solitaire games are important classes of parity games, capturing, among others, alternation-free mu-calculus and ECTL* model checking problems. These classes can be solved in polynomial time using dedicated algorithms. We investigate the complexity of Zielonka's Recursive algorithm for solving these special games, showing that the algorithm runs in O(d (n + m)) on weak games, and, somewhat surprisingly, that it requires exponential time to solve dull games and (nested) solitaire games. For the latter classes, we provide a family of games G, allowing us to establish a lower bound of 2^(n/3). We show that an optimisation of Zielonka's algorithm permits solving games from all three classes in polynomial time. Moreover, we show that there is a family of (non-special) games M that permits us to establish a lower bound of 2^(n/3), improving on the previous lower bound for the algorithm.http://arxiv.org/pdf/1307.4465v1
spellingShingle Maciej Gazda
Tim A.C. Willemse
Zielonka's Recursive Algorithm: dull, weak and solitaire games and tighter bounds
Electronic Proceedings in Theoretical Computer Science
title Zielonka's Recursive Algorithm: dull, weak and solitaire games and tighter bounds
title_full Zielonka's Recursive Algorithm: dull, weak and solitaire games and tighter bounds
title_fullStr Zielonka's Recursive Algorithm: dull, weak and solitaire games and tighter bounds
title_full_unstemmed Zielonka's Recursive Algorithm: dull, weak and solitaire games and tighter bounds
title_short Zielonka's Recursive Algorithm: dull, weak and solitaire games and tighter bounds
title_sort zielonka s recursive algorithm dull weak and solitaire games and tighter bounds
url http://arxiv.org/pdf/1307.4465v1
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