Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial

BackgroundSubthreshold depression is a common mental disorder in late life. Increasing studies have supported the positive effects of exergames to subthreshold depression. The current study aims to investigate how play mode potentially affects exergames’ effects on subthreshold depression among olde...

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Main Authors: Jinhui Li, Yin-Leng Theng, Schubert Foo
Format: Article
Language:English
Published: Frontiers Media S.A. 2020-10-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2020.552416/full
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author Jinhui Li
Jinhui Li
Yin-Leng Theng
Schubert Foo
author_facet Jinhui Li
Jinhui Li
Yin-Leng Theng
Schubert Foo
author_sort Jinhui Li
collection DOAJ
description BackgroundSubthreshold depression is a common mental disorder in late life. Increasing studies have supported the positive effects of exergames to subthreshold depression. The current study aims to investigate how play mode potentially affects exergames’ effects on subthreshold depression among older adults.MethodA between-group experiment was carried out to compare the effect of exergames with different play modes. Fifty-two Singaporean older adults with subthreshold depression were randomly assigned into two conditions, and performed either single-player or multiple-player Nintendo Wii Tennis exergames for 6 weeks, while the key variables of depression, social support and loneliness were measured at both pre- and post-study period.ResultsFindings from path analysis suggested that older adults in multiple-player exergames experienced lower levels of loneliness, and further more reduction on subthreshold depression, when compared to those in single-player exergames. Although social support was not affected by play mode, the significant relationship among social support, loneliness, and depression was found in the context of exergaming.ConclusionThis study not only provides additional insight into a possible causal association lining play mode and health outcomes of exergames, but also opens the discussion of how to optimize antidepressive effect of exergames for older adults.
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spelling doaj.art-c18411592fb34fa69ff48f7477d096542022-12-21T19:22:14ZengFrontiers Media S.A.Frontiers in Psychology1664-10782020-10-011110.3389/fpsyg.2020.552416552416Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot TrialJinhui Li0Jinhui Li1Yin-Leng Theng2Schubert Foo3School of Journalism and Communication, Jinan University, Guangzhou, ChinaNational Media Experimental Teaching Demonstration Center, Jinan University, Guangzhou, ChinaWee Kim Wee School of Communication and Information, College of Humanities, Arts, and Social Sciences, Nanyang Technological University, Singapore, SingaporeWee Kim Wee School of Communication and Information, College of Humanities, Arts, and Social Sciences, Nanyang Technological University, Singapore, SingaporeBackgroundSubthreshold depression is a common mental disorder in late life. Increasing studies have supported the positive effects of exergames to subthreshold depression. The current study aims to investigate how play mode potentially affects exergames’ effects on subthreshold depression among older adults.MethodA between-group experiment was carried out to compare the effect of exergames with different play modes. Fifty-two Singaporean older adults with subthreshold depression were randomly assigned into two conditions, and performed either single-player or multiple-player Nintendo Wii Tennis exergames for 6 weeks, while the key variables of depression, social support and loneliness were measured at both pre- and post-study period.ResultsFindings from path analysis suggested that older adults in multiple-player exergames experienced lower levels of loneliness, and further more reduction on subthreshold depression, when compared to those in single-player exergames. Although social support was not affected by play mode, the significant relationship among social support, loneliness, and depression was found in the context of exergaming.ConclusionThis study not only provides additional insight into a possible causal association lining play mode and health outcomes of exergames, but also opens the discussion of how to optimize antidepressive effect of exergames for older adults.https://www.frontiersin.org/articles/10.3389/fpsyg.2020.552416/fullsocial interactionelderlyexercise gamesWiimental health
spellingShingle Jinhui Li
Jinhui Li
Yin-Leng Theng
Schubert Foo
Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial
Frontiers in Psychology
social interaction
elderly
exercise games
Wii
mental health
title Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial
title_full Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial
title_fullStr Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial
title_full_unstemmed Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial
title_short Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial
title_sort play mode effect of exergames on subthreshold depression older adults a randomized pilot trial
topic social interaction
elderly
exercise games
Wii
mental health
url https://www.frontiersin.org/articles/10.3389/fpsyg.2020.552416/full
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