The Usability of Augmented Reality in Open and Distance Learning Systems: A Qualitative Delphi Study

<p>The main purpose of this research is to determine the usability of augmented reality in open and distance learning environments in accordance with universal design principles, and to make predictions for the future by gathering expert opinions on this subject using the Delphi technique. The...

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Main Authors: Hakan Altınpulluk, Mehmet Kesim, Gulsun Kurubacak
Format: Article
Language:English
Published: International Council for Open and Distance Education (ICDE) 2019-06-01
Series:Open Praxis
Subjects:
Online Access:https://openpraxis.org/articles/91
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author Hakan Altınpulluk
Mehmet Kesim
Gulsun Kurubacak
author_facet Hakan Altınpulluk
Mehmet Kesim
Gulsun Kurubacak
author_sort Hakan Altınpulluk
collection DOAJ
description <p>The main purpose of this research is to determine the usability of augmented reality in open and distance learning environments in accordance with universal design principles, and to make predictions for the future by gathering expert opinions on this subject using the Delphi technique. The Delphi technique was applied to 14 expert participants for 3 rounds as the primary data collection tool with open ended questions based on the theoretical framework. Structured interview questions were used as a secondary data collection tool and were applied during an academic exchange in China. In the Delphi technique used as the primary data collection tool, 92 themes were evaluated by experts and accepted as usability principles by end of this research. Therefore, 92 themes under 21 titles were presented for the use of augmented reality within the framework of universal design principles in open and distance learning. This research may be the first unique study on the usability of augmented reality not just as the convergence of this technology with open and distance learning environments but also incorporating the learning and communication dimensions of this convergence, thereby contributing to the literature of the field. It is imperative to determine the usability of augmented reality in open and distance learning, along with the “how” of this use in application. In this regard, the findings of this study are significant in shedding light to the enrichment, diversification and increased interaction of open and distance learning environments in accordance with universal design principles, bringing a new perspective to how a different technology convergence may be conducted, providing further accessibility.</p>
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spelling doaj.art-c24dfdb70ebc40379dea88967839a4082023-03-01T21:21:16ZengInternational Council for Open and Distance Education (ICDE)Open Praxis1369-99972304-070X2019-06-0112228330710.5944/openpraxis.12.2.101791The Usability of Augmented Reality in Open and Distance Learning Systems: A Qualitative Delphi StudyHakan Altınpulluk0Mehmet Kesim1Gulsun Kurubacak2Anadolu UniversityAnadolu UniversityAnadolu University<p>The main purpose of this research is to determine the usability of augmented reality in open and distance learning environments in accordance with universal design principles, and to make predictions for the future by gathering expert opinions on this subject using the Delphi technique. The Delphi technique was applied to 14 expert participants for 3 rounds as the primary data collection tool with open ended questions based on the theoretical framework. Structured interview questions were used as a secondary data collection tool and were applied during an academic exchange in China. In the Delphi technique used as the primary data collection tool, 92 themes were evaluated by experts and accepted as usability principles by end of this research. Therefore, 92 themes under 21 titles were presented for the use of augmented reality within the framework of universal design principles in open and distance learning. This research may be the first unique study on the usability of augmented reality not just as the convergence of this technology with open and distance learning environments but also incorporating the learning and communication dimensions of this convergence, thereby contributing to the literature of the field. It is imperative to determine the usability of augmented reality in open and distance learning, along with the “how” of this use in application. In this regard, the findings of this study are significant in shedding light to the enrichment, diversification and increased interaction of open and distance learning environments in accordance with universal design principles, bringing a new perspective to how a different technology convergence may be conducted, providing further accessibility.</p>https://openpraxis.org/articles/91augmented realityopen and distance learninguniversal design principlesdelphi
spellingShingle Hakan Altınpulluk
Mehmet Kesim
Gulsun Kurubacak
The Usability of Augmented Reality in Open and Distance Learning Systems: A Qualitative Delphi Study
Open Praxis
augmented reality
open and distance learning
universal design principles
delphi
title The Usability of Augmented Reality in Open and Distance Learning Systems: A Qualitative Delphi Study
title_full The Usability of Augmented Reality in Open and Distance Learning Systems: A Qualitative Delphi Study
title_fullStr The Usability of Augmented Reality in Open and Distance Learning Systems: A Qualitative Delphi Study
title_full_unstemmed The Usability of Augmented Reality in Open and Distance Learning Systems: A Qualitative Delphi Study
title_short The Usability of Augmented Reality in Open and Distance Learning Systems: A Qualitative Delphi Study
title_sort usability of augmented reality in open and distance learning systems a qualitative delphi study
topic augmented reality
open and distance learning
universal design principles
delphi
url https://openpraxis.org/articles/91
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