Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage

Virtual models' production is of high pertinence in research and business fields such as architecture, archeology, or video games, whose requirements might range between expeditious virtual building generation for extensively populating computer-based synthesized environments and hypothesis tes...

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Main Authors: Telmo Adão, Luís Pádua, Pedro Marques, Joaquim João Sousa, Emanuel Peres, Luís Magalhães
Format: Article
Language:English
Published: MDPI AG 2019-05-01
Series:Computers
Subjects:
Online Access:https://www.mdpi.com/2073-431X/8/2/38
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author Telmo Adão
Luís Pádua
Pedro Marques
Joaquim João Sousa
Emanuel Peres
Luís Magalhães
author_facet Telmo Adão
Luís Pádua
Pedro Marques
Joaquim João Sousa
Emanuel Peres
Luís Magalhães
author_sort Telmo Adão
collection DOAJ
description Virtual models' production is of high pertinence in research and business fields such as architecture, archeology, or video games, whose requirements might range between expeditious virtual building generation for extensively populating computer-based synthesized environments and hypothesis testing through digital reconstructions. There are some known approaches to achieve the production/reconstruction of virtual models, namely digital settlements and buildings. Manual modeling requires highly-skilled manpower and a considerable amount of time to achieve the desired digital contents, in a process composed by many stages that are typically repeated over time. Both image-based and range scanning approaches are more suitable for digital preservation of well-conserved structures. However, they usually require trained human resources to prepare field operations and manipulate expensive equipment (e.g., 3D scanners) and advanced software tools (e.g., photogrammetric applications). To tackle the issues presented by previous approaches, a class of cost-effective, efficient, and scarce-data-tolerant techniques/methods, known as procedural modeling, has been developed aiming at the semi- or fully-automatic production of virtual environments composed of hollow buildings exclusively represented by outer façades or traversable buildings with interiors, either for expeditious generation or reconstruction. Despite the many achievements of the existing procedural modeling approaches, the production of virtual buildings with both interiors and exteriors composed by non-rectangular shapes (convex or concave n-gons) at the floor-plan level is still seldomly addressed. Therefore, a methodology (and respective system) capable of semi-automatically producing ontology-based traversable buildings composed of arbitrarily-shaped floor-plans has been proposed and continuously developed, and is under analysis in this paper, along with its contributions towards the accomplishment of other virtual reality (VR) and augmented reality (AR) projects/works oriented to digital applications for cultural heritage. Recent roof production-related enhancements resorting to the well-established straight skeleton approach are also addressed, as well as forthcoming challenges. The aim is to consolidate this procedural modeling methodology as a valuable computer graphics work and discuss its future~directions.
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spelling doaj.art-c272487889d74584b4d53388511c04672022-12-22T04:01:20ZengMDPI AGComputers2073-431X2019-05-01823810.3390/computers8020038computers8020038Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural HeritageTelmo Adão0Luís Pádua1Pedro Marques2Joaquim João Sousa3Emanuel Peres4Luís Magalhães5Institute for Systems and Computer Engineering, Technology and Science (INESC-TEC---Formerly INESC Porto), 4200-465 Porto, PortugalDepartment of Engineering, School of Sciences and Technology, University of Trás-os-Montes e Alto Douro, 5000-801~Vila~Real, PortugalDepartment of Engineering, School of Sciences and Technology, University of Trás-os-Montes e Alto Douro, 5000-801~Vila~Real, PortugalInstitute for Systems and Computer Engineering, Technology and Science (INESC-TEC---Formerly INESC Porto), 4200-465 Porto, PortugalInstitute for Systems and Computer Engineering, Technology and Science (INESC-TEC---Formerly INESC Porto), 4200-465 Porto, PortugalALGORITMI Center, University of Minho, 4800-058 Guimarães, PortugalVirtual models' production is of high pertinence in research and business fields such as architecture, archeology, or video games, whose requirements might range between expeditious virtual building generation for extensively populating computer-based synthesized environments and hypothesis testing through digital reconstructions. There are some known approaches to achieve the production/reconstruction of virtual models, namely digital settlements and buildings. Manual modeling requires highly-skilled manpower and a considerable amount of time to achieve the desired digital contents, in a process composed by many stages that are typically repeated over time. Both image-based and range scanning approaches are more suitable for digital preservation of well-conserved structures. However, they usually require trained human resources to prepare field operations and manipulate expensive equipment (e.g., 3D scanners) and advanced software tools (e.g., photogrammetric applications). To tackle the issues presented by previous approaches, a class of cost-effective, efficient, and scarce-data-tolerant techniques/methods, known as procedural modeling, has been developed aiming at the semi- or fully-automatic production of virtual environments composed of hollow buildings exclusively represented by outer façades or traversable buildings with interiors, either for expeditious generation or reconstruction. Despite the many achievements of the existing procedural modeling approaches, the production of virtual buildings with both interiors and exteriors composed by non-rectangular shapes (convex or concave n-gons) at the floor-plan level is still seldomly addressed. Therefore, a methodology (and respective system) capable of semi-automatically producing ontology-based traversable buildings composed of arbitrarily-shaped floor-plans has been proposed and continuously developed, and is under analysis in this paper, along with its contributions towards the accomplishment of other virtual reality (VR) and augmented reality (AR) projects/works oriented to digital applications for cultural heritage. Recent roof production-related enhancements resorting to the well-established straight skeleton approach are also addressed, as well as forthcoming challenges. The aim is to consolidate this procedural modeling methodology as a valuable computer graphics work and discuss its future~directions.https://www.mdpi.com/2073-431X/8/2/38procedural modelingprocedural generationbuilding ontologybuilding modelingvirtual traversable buildingontology-based grammararbitrary shapesfake-concavevirtual realityaugmented realitycultural heritageRoman architectureRoman stylecomputer-aided design
spellingShingle Telmo Adão
Luís Pádua
Pedro Marques
Joaquim João Sousa
Emanuel Peres
Luís Magalhães
Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage
Computers
procedural modeling
procedural generation
building ontology
building modeling
virtual traversable building
ontology-based grammar
arbitrary shapes
fake-concave
virtual reality
augmented reality
cultural heritage
Roman architecture
Roman style
computer-aided design
title Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage
title_full Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage
title_fullStr Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage
title_full_unstemmed Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage
title_short Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage
title_sort procedural modeling of buildings composed of arbitrarily shaped floor plans background progress contributions and challenges of a methodology oriented to cultural heritage
topic procedural modeling
procedural generation
building ontology
building modeling
virtual traversable building
ontology-based grammar
arbitrary shapes
fake-concave
virtual reality
augmented reality
cultural heritage
Roman architecture
Roman style
computer-aided design
url https://www.mdpi.com/2073-431X/8/2/38
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