Pathological game use in adults with and without Autism Spectrum Disorder
This study tested whether adults with autism spectrum disorder (ASD) are at higher risk for pathological game use than typically developing (TD) adults. Participants included 119 adults with and without ASD. Participants completed measures assessing daily hours of video game use, percent of free tim...
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Format: | Article |
Language: | English |
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PeerJ Inc.
2017-06-01
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Series: | PeerJ |
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Online Access: | https://peerj.com/articles/3393.pdf |
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author | Christopher R. Engelhardt Micah O. Mazurek Joseph Hilgard |
author_facet | Christopher R. Engelhardt Micah O. Mazurek Joseph Hilgard |
author_sort | Christopher R. Engelhardt |
collection | DOAJ |
description | This study tested whether adults with autism spectrum disorder (ASD) are at higher risk for pathological game use than typically developing (TD) adults. Participants included 119 adults with and without ASD. Participants completed measures assessing daily hours of video game use, percent of free time spent playing video games, and symptoms of pathological game use. The results indicated that adults with ASD endorsed more symptoms of video game pathology than did TD adults. This relationship was strong, enjoying 300,000-to-1 odds in Bayesian model comparison. Results also showed that adults with ASD spent more daily hours playing video games and spent a higher percent of their free time playing video games than did TD adults. Even after adjustment for these differences in daily video game hours and proportion of free time spent on games, model comparisons found evidence for a difference in game pathology scores associated with ASD status. Additionally, escapism motives for playing video games was associated with game pathology scores in both ASD and TD adults, replicating and extending a previous report. In conclusion, the risk for pathological game use appears larger in adults with ASD compared with TD adults. These findings point to pathological game use as a potentially important focus of clinical attention in adults with ASD. |
first_indexed | 2024-03-09T06:59:28Z |
format | Article |
id | doaj.art-c27c727c433a4f9a98481035a8bdb140 |
institution | Directory Open Access Journal |
issn | 2167-8359 |
language | English |
last_indexed | 2024-03-09T06:59:28Z |
publishDate | 2017-06-01 |
publisher | PeerJ Inc. |
record_format | Article |
series | PeerJ |
spelling | doaj.art-c27c727c433a4f9a98481035a8bdb1402023-12-03T09:56:57ZengPeerJ Inc.PeerJ2167-83592017-06-015e339310.7717/peerj.3393Pathological game use in adults with and without Autism Spectrum DisorderChristopher R. Engelhardt0Micah O. Mazurek1Joseph Hilgard2CARFAX, Inc., Columbia, MO, United States of AmericaDepartment of Health Psychology and Thompson Center for Autism and Neurodevelopmental Disorders, University of Missouri, Columbia, MO, United States of AmericaAnnenberg Public Policy Center, University of Pennsylvania, Philadelphia, PA, United States of AmericaThis study tested whether adults with autism spectrum disorder (ASD) are at higher risk for pathological game use than typically developing (TD) adults. Participants included 119 adults with and without ASD. Participants completed measures assessing daily hours of video game use, percent of free time spent playing video games, and symptoms of pathological game use. The results indicated that adults with ASD endorsed more symptoms of video game pathology than did TD adults. This relationship was strong, enjoying 300,000-to-1 odds in Bayesian model comparison. Results also showed that adults with ASD spent more daily hours playing video games and spent a higher percent of their free time playing video games than did TD adults. Even after adjustment for these differences in daily video game hours and proportion of free time spent on games, model comparisons found evidence for a difference in game pathology scores associated with ASD status. Additionally, escapism motives for playing video games was associated with game pathology scores in both ASD and TD adults, replicating and extending a previous report. In conclusion, the risk for pathological game use appears larger in adults with ASD compared with TD adults. These findings point to pathological game use as a potentially important focus of clinical attention in adults with ASD.https://peerj.com/articles/3393.pdfAutism spectrum disorderAdultsVideo gamesPathological game useVideo game addiction |
spellingShingle | Christopher R. Engelhardt Micah O. Mazurek Joseph Hilgard Pathological game use in adults with and without Autism Spectrum Disorder PeerJ Autism spectrum disorder Adults Video games Pathological game use Video game addiction |
title | Pathological game use in adults with and without Autism Spectrum Disorder |
title_full | Pathological game use in adults with and without Autism Spectrum Disorder |
title_fullStr | Pathological game use in adults with and without Autism Spectrum Disorder |
title_full_unstemmed | Pathological game use in adults with and without Autism Spectrum Disorder |
title_short | Pathological game use in adults with and without Autism Spectrum Disorder |
title_sort | pathological game use in adults with and without autism spectrum disorder |
topic | Autism spectrum disorder Adults Video games Pathological game use Video game addiction |
url | https://peerj.com/articles/3393.pdf |
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