Improvement of the Interaction Model Aimed to Reduce the Negative Effects of Cybersickness in VR Rehab Applications
Virtual reality (VR) has the potential to be applied in many fields, including medicine, education, scientific research. The e-health impact of VR on medical therapy for people cannot be ignored, but participants reported problems using them, as the capabilities and limitations of users can greatly...
Main Authors: | , |
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Format: | Article |
Language: | English |
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MDPI AG
2021-01-01
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Series: | Sensors |
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Online Access: | https://www.mdpi.com/1424-8220/21/2/321 |
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author | Predrag Veličković Miloš Milovanović |
author_facet | Predrag Veličković Miloš Milovanović |
author_sort | Predrag Veličković |
collection | DOAJ |
description | Virtual reality (VR) has the potential to be applied in many fields, including medicine, education, scientific research. The e-health impact of VR on medical therapy for people cannot be ignored, but participants reported problems using them, as the capabilities and limitations of users can greatly affect the effectiveness and usability of the VR in rehabilitation. Previous studies of VR have focused on the development and use of the technology itself, and it is only in recent years that emphasis has been placed on usability problems that include the human factor. In this research, different ways of adapting interaction in VR were tested. One approach was focused on means of navigating through a VR, while the second dealt with the impact of the amount of animation and moving elements through a series of tests. In conclusion, the way of navigation and the amount of animation and moving elements, as well as their combination, are proven to have a great influence on the use of VR systems for rehabilitation. There is a possibility to reduce the occurrence of problems related to cybersickness if the results of this research are taken into consideration and applied from an early stage of designing VR rehabilitation applications. |
first_indexed | 2024-03-10T13:28:23Z |
format | Article |
id | doaj.art-c3c21bd622614211ab82bc7e5c93bb80 |
institution | Directory Open Access Journal |
issn | 1424-8220 |
language | English |
last_indexed | 2024-03-10T13:28:23Z |
publishDate | 2021-01-01 |
publisher | MDPI AG |
record_format | Article |
series | Sensors |
spelling | doaj.art-c3c21bd622614211ab82bc7e5c93bb802023-11-21T08:41:24ZengMDPI AGSensors1424-82202021-01-0121232110.3390/s21020321Improvement of the Interaction Model Aimed to Reduce the Negative Effects of Cybersickness in VR Rehab ApplicationsPredrag Veličković0Miloš Milovanović1Faculty of Organisational Sciences, Jove Ilića 154, 11000 Belgrade, SerbiaFaculty of Organisational Sciences, Jove Ilića 154, 11000 Belgrade, SerbiaVirtual reality (VR) has the potential to be applied in many fields, including medicine, education, scientific research. The e-health impact of VR on medical therapy for people cannot be ignored, but participants reported problems using them, as the capabilities and limitations of users can greatly affect the effectiveness and usability of the VR in rehabilitation. Previous studies of VR have focused on the development and use of the technology itself, and it is only in recent years that emphasis has been placed on usability problems that include the human factor. In this research, different ways of adapting interaction in VR were tested. One approach was focused on means of navigating through a VR, while the second dealt with the impact of the amount of animation and moving elements through a series of tests. In conclusion, the way of navigation and the amount of animation and moving elements, as well as their combination, are proven to have a great influence on the use of VR systems for rehabilitation. There is a possibility to reduce the occurrence of problems related to cybersickness if the results of this research are taken into consideration and applied from an early stage of designing VR rehabilitation applications.https://www.mdpi.com/1424-8220/21/2/321virtual realitycybersicknessHCIrehabilitation |
spellingShingle | Predrag Veličković Miloš Milovanović Improvement of the Interaction Model Aimed to Reduce the Negative Effects of Cybersickness in VR Rehab Applications Sensors virtual reality cybersickness HCI rehabilitation |
title | Improvement of the Interaction Model Aimed to Reduce the Negative Effects of Cybersickness in VR Rehab Applications |
title_full | Improvement of the Interaction Model Aimed to Reduce the Negative Effects of Cybersickness in VR Rehab Applications |
title_fullStr | Improvement of the Interaction Model Aimed to Reduce the Negative Effects of Cybersickness in VR Rehab Applications |
title_full_unstemmed | Improvement of the Interaction Model Aimed to Reduce the Negative Effects of Cybersickness in VR Rehab Applications |
title_short | Improvement of the Interaction Model Aimed to Reduce the Negative Effects of Cybersickness in VR Rehab Applications |
title_sort | improvement of the interaction model aimed to reduce the negative effects of cybersickness in vr rehab applications |
topic | virtual reality cybersickness HCI rehabilitation |
url | https://www.mdpi.com/1424-8220/21/2/321 |
work_keys_str_mv | AT predragvelickovic improvementoftheinteractionmodelaimedtoreducethenegativeeffectsofcybersicknessinvrrehabapplications AT milosmilovanovic improvementoftheinteractionmodelaimedtoreducethenegativeeffectsofcybersicknessinvrrehabapplications |