Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
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Frontiers Media S.A.
2021-07-01
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Series: | Frontiers in Virtual Reality |
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Online Access: | https://www.frontiersin.org/articles/10.3389/frvir.2021.719358/full |
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author | Federica Pallavicini Irene Alice Chicchi Giglioli Gerard Jounghyun Kim Mariano Alcañiz Albert Rizzo |
author_facet | Federica Pallavicini Irene Alice Chicchi Giglioli Gerard Jounghyun Kim Mariano Alcañiz Albert Rizzo |
author_sort | Federica Pallavicini |
collection | DOAJ |
first_indexed | 2024-12-16T11:32:00Z |
format | Article |
id | doaj.art-c40024ccacb1471db330632d98e66862 |
institution | Directory Open Access Journal |
issn | 2673-4192 |
language | English |
last_indexed | 2024-12-16T11:32:00Z |
publishDate | 2021-07-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Virtual Reality |
spelling | doaj.art-c40024ccacb1471db330632d98e668622022-12-21T22:33:13ZengFrontiers Media S.A.Frontiers in Virtual Reality2673-41922021-07-01210.3389/frvir.2021.719358719358Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental HealthFederica Pallavicini0Irene Alice Chicchi Giglioli1Gerard Jounghyun Kim2Mariano Alcañiz3Albert Rizzo4Department of Human Sciences for Education “Riccardo Massa”, University of Milano Bicocca, Milan, ItalyInstituto de Investigación e Innovación en Bioingeniería (i3B), Universitat Politécnica de Valencia, Valencia, SpainKorea University, Seoul, South KoreaInstituto de Investigación e Innovación en Bioingeniería (i3B), Universitat Politécnica de Valencia, Valencia, SpainInstitute for Creative Technologies, University of Southern California, Los Angeles, CA, United Stateshttps://www.frontiersin.org/articles/10.3389/frvir.2021.719358/fullvirtual realityaugmented realityvideo gamesCOVID-19mental health |
spellingShingle | Federica Pallavicini Irene Alice Chicchi Giglioli Gerard Jounghyun Kim Mariano Alcañiz Albert Rizzo Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health Frontiers in Virtual Reality virtual reality augmented reality video games COVID-19 mental health |
title | Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health |
title_full | Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health |
title_fullStr | Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health |
title_full_unstemmed | Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health |
title_short | Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health |
title_sort | editorial virtual reality augmented reality and video games for addressing the impact of covid 19 on mental health |
topic | virtual reality augmented reality video games COVID-19 mental health |
url | https://www.frontiersin.org/articles/10.3389/frvir.2021.719358/full |
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