The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App
This study focused on the potential for building 25 high-school students’ word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mo...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Flexible Learning Association of New Zealand
2011-10-01
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Series: | Journal of Open, Flexible and Distance Learning |
Online Access: | http://www.jofdl.nz/index.php/JOFDL/article/view/50 |
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author | Jennifer Redd Denise Schmidt-Crawford |
author_facet | Jennifer Redd Denise Schmidt-Crawford |
author_sort | Jennifer Redd |
collection | DOAJ |
description | This study focused on the potential for building 25 high-school students’ word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and a post-test, completed 3 weeks apart. The aspects investigated were the transfer potential of learning on a mobile device, and the variation in performance levels. The results indicated a direct correlation between the pre-test score as a predictor for the post-test score. Also, the choice of techniques used to play the app indicated that participants called upon the ‘process of elimination’ and ‘roots/word parts’ as tools to help them master the vocabulary. These findings point to the potential for incorporating a game as an instructional tool for vocabulary development.
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first_indexed | 2024-04-11T02:03:19Z |
format | Article |
id | doaj.art-c42c5b317f2a429b817edeec9518f613 |
institution | Directory Open Access Journal |
issn | 1179-7665 1179-7673 |
language | English |
last_indexed | 2024-04-11T02:03:19Z |
publishDate | 2011-10-01 |
publisher | Flexible Learning Association of New Zealand |
record_format | Article |
series | Journal of Open, Flexible and Distance Learning |
spelling | doaj.art-c42c5b317f2a429b817edeec9518f6132023-01-03T03:34:58ZengFlexible Learning Association of New ZealandJournal of Open, Flexible and Distance Learning1179-76651179-76732011-10-01152The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming AppJennifer Redd0Denise Schmidt-Crawford1San Jose State UniversityIowa State University This study focused on the potential for building 25 high-school students’ word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and a post-test, completed 3 weeks apart. The aspects investigated were the transfer potential of learning on a mobile device, and the variation in performance levels. The results indicated a direct correlation between the pre-test score as a predictor for the post-test score. Also, the choice of techniques used to play the app indicated that participants called upon the ‘process of elimination’ and ‘roots/word parts’ as tools to help them master the vocabulary. These findings point to the potential for incorporating a game as an instructional tool for vocabulary development. http://www.jofdl.nz/index.php/JOFDL/article/view/50 |
spellingShingle | Jennifer Redd Denise Schmidt-Crawford The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App Journal of Open, Flexible and Distance Learning |
title | The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App |
title_full | The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App |
title_fullStr | The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App |
title_full_unstemmed | The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App |
title_short | The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App |
title_sort | potential of building high school students vocabulary using an ipod touch and gaming app |
url | http://www.jofdl.nz/index.php/JOFDL/article/view/50 |
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