The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App

This study focused on the potential for building 25 high-school students’ word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mo...

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Bibliographic Details
Main Authors: Jennifer Redd, Denise Schmidt-Crawford
Format: Article
Language:English
Published: Flexible Learning Association of New Zealand 2011-10-01
Series:Journal of Open, Flexible and Distance Learning
Online Access:http://www.jofdl.nz/index.php/JOFDL/article/view/50
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author Jennifer Redd
Denise Schmidt-Crawford
author_facet Jennifer Redd
Denise Schmidt-Crawford
author_sort Jennifer Redd
collection DOAJ
description This study focused on the potential for building 25 high-school students’ word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and a post-test, completed 3 weeks apart. The aspects investigated were the transfer potential of learning on a mobile device, and the variation in performance levels. The results indicated a direct correlation between the pre-test score as a predictor for the post-test score. Also, the choice of techniques used to play the app indicated that participants called upon the ‘process of elimination’ and ‘roots/word parts’ as tools to help them master the vocabulary. These findings point to the potential for incorporating a game as an instructional tool for vocabulary development.
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spelling doaj.art-c42c5b317f2a429b817edeec9518f6132023-01-03T03:34:58ZengFlexible Learning Association of New ZealandJournal of Open, Flexible and Distance Learning1179-76651179-76732011-10-01152The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming AppJennifer Redd0Denise Schmidt-Crawford1San Jose State UniversityIowa State University This study focused on the potential for building 25 high-school students’ word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and a post-test, completed 3 weeks apart. The aspects investigated were the transfer potential of learning on a mobile device, and the variation in performance levels. The results indicated a direct correlation between the pre-test score as a predictor for the post-test score. Also, the choice of techniques used to play the app indicated that participants called upon the ‘process of elimination’ and ‘roots/word parts’ as tools to help them master the vocabulary. These findings point to the potential for incorporating a game as an instructional tool for vocabulary development. http://www.jofdl.nz/index.php/JOFDL/article/view/50
spellingShingle Jennifer Redd
Denise Schmidt-Crawford
The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App
Journal of Open, Flexible and Distance Learning
title The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App
title_full The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App
title_fullStr The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App
title_full_unstemmed The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App
title_short The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App
title_sort potential of building high school students vocabulary using an ipod touch and gaming app
url http://www.jofdl.nz/index.php/JOFDL/article/view/50
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