America is Dead. Long Live America! Political Affect in Days Gone

This essay models a method for understanding political affect in video games by analyzing the American action-adventure survival horror game Days Gone (SIE Bend Studio, 2019). Through an examination of its rendering of the Pacific Northwest landscape as ideology, much is revealed about a deeply trou...

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Main Author: Soraya Murray
Format: Article
Language:English
Published: European Association for American Studies
Series:European Journal of American Studies
Subjects:
Online Access:https://journals.openedition.org/ejas/17409
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author Soraya Murray
author_facet Soraya Murray
author_sort Soraya Murray
collection DOAJ
description This essay models a method for understanding political affect in video games by analyzing the American action-adventure survival horror game Days Gone (SIE Bend Studio, 2019). Through an examination of its rendering of the Pacific Northwest landscape as ideology, much is revealed about a deeply troubled and oppositional worldview. While this research addresses matters of representation—particularly notions of fraught masculinity and a struggle for recognition—its focus is on how the game functions as a window onto a fantasy of American self-reliance and populism that strongly resonates with a Trump-era nationalist turn in the U.S. The essay also gestures toward a methodology of experiential close-reading, one focused on working-through and sitting with a difficult aesthetic object that may at first seem entirely generic. In this essay, the author reaches through the offending, formulaic image to grasp the political affect that emanates from a sustained aesthetic experience of playing Days Gone.
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spelling doaj.art-c45a3bc620024f9598afb166f45918f82024-02-14T13:19:57ZengEuropean Association for American StudiesEuropean Journal of American Studies1991-933616310.4000/ejas.17409America is Dead. Long Live America! Political Affect in Days GoneSoraya MurrayThis essay models a method for understanding political affect in video games by analyzing the American action-adventure survival horror game Days Gone (SIE Bend Studio, 2019). Through an examination of its rendering of the Pacific Northwest landscape as ideology, much is revealed about a deeply troubled and oppositional worldview. While this research addresses matters of representation—particularly notions of fraught masculinity and a struggle for recognition—its focus is on how the game functions as a window onto a fantasy of American self-reliance and populism that strongly resonates with a Trump-era nationalist turn in the U.S. The essay also gestures toward a methodology of experiential close-reading, one focused on working-through and sitting with a difficult aesthetic object that may at first seem entirely generic. In this essay, the author reaches through the offending, formulaic image to grasp the political affect that emanates from a sustained aesthetic experience of playing Days Gone.https://journals.openedition.org/ejas/17409politicsaffectideologywhitenessmasculinityvideo games
spellingShingle Soraya Murray
America is Dead. Long Live America! Political Affect in Days Gone
European Journal of American Studies
politics
affect
ideology
whiteness
masculinity
video games
title America is Dead. Long Live America! Political Affect in Days Gone
title_full America is Dead. Long Live America! Political Affect in Days Gone
title_fullStr America is Dead. Long Live America! Political Affect in Days Gone
title_full_unstemmed America is Dead. Long Live America! Political Affect in Days Gone
title_short America is Dead. Long Live America! Political Affect in Days Gone
title_sort america is dead long live america political affect in days gone
topic politics
affect
ideology
whiteness
masculinity
video games
url https://journals.openedition.org/ejas/17409
work_keys_str_mv AT sorayamurray americaisdeadlongliveamericapoliticalaffectindaysgone