What Is It Like to Make a Prototype? Practitioner Reflections on the Intersection of User Experience and Digital Humanities/Social Sciences during the Design and Delivery of the “Getting to Mount Resilience” Prototype
The digital humanities and social sciences are critical for addressing societal challenges such as climate change and disaster risk reduction. One way in which the digital humanities and social sciences add value, particularly in an increasingly digitised society, is by engaging different communitie...
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Format: | Article |
Language: | English |
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MDPI AG
2023-08-01
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Series: | Informatics |
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Online Access: | https://www.mdpi.com/2227-9709/10/3/70 |
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author | Ashlin Lee |
author_facet | Ashlin Lee |
author_sort | Ashlin Lee |
collection | DOAJ |
description | The digital humanities and social sciences are critical for addressing societal challenges such as climate change and disaster risk reduction. One way in which the digital humanities and social sciences add value, particularly in an increasingly digitised society, is by engaging different communities through digital services and products. Alongside this observation, the field of user experience (UX) has also become popular in industrial settings. UX specifically concerns designing and developing digital products and solutions, and, while it is popular in business and other academic domains, there is disquiet in the digital humanities/social sciences towards UX and a general lack of engagement. This paper shares the reflections and insights of a digital humanities/social science practitioner working on a UX project to build a prototype demonstrator for disaster risk reduction. Insights come from formal developmental and participatory evaluation activities, as well as qualitative self-reflection. The paper identifies lessons learnt, noting challenges experienced—including feelings of uncertainty and platform dependency—and reflects on the hesitancy practitioners may have and potential barriers in participation between UX and the digital humanities/social science. It concludes that digital humanities/social science practitioners have few skill barriers and offer a valued perspective, but unclear opportunities for critical engagement may present a barrier. |
first_indexed | 2024-03-10T22:38:35Z |
format | Article |
id | doaj.art-c45c3fd42c79432c94cd9bd9c364bc49 |
institution | Directory Open Access Journal |
issn | 2227-9709 |
language | English |
last_indexed | 2024-03-10T22:38:35Z |
publishDate | 2023-08-01 |
publisher | MDPI AG |
record_format | Article |
series | Informatics |
spelling | doaj.art-c45c3fd42c79432c94cd9bd9c364bc492023-11-19T11:13:37ZengMDPI AGInformatics2227-97092023-08-011037010.3390/informatics10030070What Is It Like to Make a Prototype? Practitioner Reflections on the Intersection of User Experience and Digital Humanities/Social Sciences during the Design and Delivery of the “Getting to Mount Resilience” PrototypeAshlin Lee0Environmental Informatics Group, Environment Business Unit, Commonwealth Science and Industrial Research Organisation (CSIRO), Canberra, ACT 2601, AustraliaThe digital humanities and social sciences are critical for addressing societal challenges such as climate change and disaster risk reduction. One way in which the digital humanities and social sciences add value, particularly in an increasingly digitised society, is by engaging different communities through digital services and products. Alongside this observation, the field of user experience (UX) has also become popular in industrial settings. UX specifically concerns designing and developing digital products and solutions, and, while it is popular in business and other academic domains, there is disquiet in the digital humanities/social sciences towards UX and a general lack of engagement. This paper shares the reflections and insights of a digital humanities/social science practitioner working on a UX project to build a prototype demonstrator for disaster risk reduction. Insights come from formal developmental and participatory evaluation activities, as well as qualitative self-reflection. The paper identifies lessons learnt, noting challenges experienced—including feelings of uncertainty and platform dependency—and reflects on the hesitancy practitioners may have and potential barriers in participation between UX and the digital humanities/social science. It concludes that digital humanities/social science practitioners have few skill barriers and offer a valued perspective, but unclear opportunities for critical engagement may present a barrier.https://www.mdpi.com/2227-9709/10/3/70user experiencedigital humanitiessocial sciencesapplied social scienceprototypeprototyping |
spellingShingle | Ashlin Lee What Is It Like to Make a Prototype? Practitioner Reflections on the Intersection of User Experience and Digital Humanities/Social Sciences during the Design and Delivery of the “Getting to Mount Resilience” Prototype Informatics user experience digital humanities social sciences applied social science prototype prototyping |
title | What Is It Like to Make a Prototype? Practitioner Reflections on the Intersection of User Experience and Digital Humanities/Social Sciences during the Design and Delivery of the “Getting to Mount Resilience” Prototype |
title_full | What Is It Like to Make a Prototype? Practitioner Reflections on the Intersection of User Experience and Digital Humanities/Social Sciences during the Design and Delivery of the “Getting to Mount Resilience” Prototype |
title_fullStr | What Is It Like to Make a Prototype? Practitioner Reflections on the Intersection of User Experience and Digital Humanities/Social Sciences during the Design and Delivery of the “Getting to Mount Resilience” Prototype |
title_full_unstemmed | What Is It Like to Make a Prototype? Practitioner Reflections on the Intersection of User Experience and Digital Humanities/Social Sciences during the Design and Delivery of the “Getting to Mount Resilience” Prototype |
title_short | What Is It Like to Make a Prototype? Practitioner Reflections on the Intersection of User Experience and Digital Humanities/Social Sciences during the Design and Delivery of the “Getting to Mount Resilience” Prototype |
title_sort | what is it like to make a prototype practitioner reflections on the intersection of user experience and digital humanities social sciences during the design and delivery of the getting to mount resilience prototype |
topic | user experience digital humanities social sciences applied social science prototype prototyping |
url | https://www.mdpi.com/2227-9709/10/3/70 |
work_keys_str_mv | AT ashlinlee whatisitliketomakeaprototypepractitionerreflectionsontheintersectionofuserexperienceanddigitalhumanitiessocialsciencesduringthedesignanddeliveryofthegettingtomountresilienceprototype |