X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums
Culture is a field that is currently entering a revolutionary phase, no longer being a privilege for the few, but expanding to new audiences who are urged to not only passively consume cultural heritage content, but actually participate and assimilate it on their own. In this context, museums have a...
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Format: | Article |
Language: | English |
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MDPI AG
2020-12-01
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Series: | Applied Sciences |
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Online Access: | https://www.mdpi.com/2076-3417/11/1/338 |
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author | George Margetis Konstantinos C. Apostolakis Stavroula Ntoa George Papagiannakis Constantine Stephanidis |
author_facet | George Margetis Konstantinos C. Apostolakis Stavroula Ntoa George Papagiannakis Constantine Stephanidis |
author_sort | George Margetis |
collection | DOAJ |
description | Culture is a field that is currently entering a revolutionary phase, no longer being a privilege for the few, but expanding to new audiences who are urged to not only passively consume cultural heritage content, but actually participate and assimilate it on their own. In this context, museums have already embraced new technologies as part of their exhibitions, many of them featuring augmented or virtual reality artifacts. The presented work proposes the synthesis of augmented, virtual and mixed reality technologies to provide unified X-Reality experiences in realistic virtual museums, engaging visitors in an interactive and seamless fusion of physical and virtual worlds that will feature virtual agents exhibiting naturalistic behavior. Visitors will be able to interact with the virtual agents, as they would with real world counterparts. The envisioned approach is expected to not only provide refined experiences for museum visitors, but also achieve high quality entertainment combined with more effective knowledge acquisition. |
first_indexed | 2024-03-10T13:36:10Z |
format | Article |
id | doaj.art-c479d19a603a489fa1a60a27cbb11882 |
institution | Directory Open Access Journal |
issn | 2076-3417 |
language | English |
last_indexed | 2024-03-10T13:36:10Z |
publishDate | 2020-12-01 |
publisher | MDPI AG |
record_format | Article |
series | Applied Sciences |
spelling | doaj.art-c479d19a603a489fa1a60a27cbb118822023-11-21T07:30:47ZengMDPI AGApplied Sciences2076-34172020-12-0111133810.3390/app11010338X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual MuseumsGeorge Margetis0Konstantinos C. Apostolakis1Stavroula Ntoa2George Papagiannakis3Constantine Stephanidis4Foundation for Research and Technology Hellas, Institute of Computer Science, N. Plastira 100, Vassilika Vouton, GR-700 13 Heraklion, GreeceFoundation for Research and Technology Hellas, Institute of Computer Science, N. Plastira 100, Vassilika Vouton, GR-700 13 Heraklion, GreeceFoundation for Research and Technology Hellas, Institute of Computer Science, N. Plastira 100, Vassilika Vouton, GR-700 13 Heraklion, GreeceFoundation for Research and Technology Hellas, Institute of Computer Science, N. Plastira 100, Vassilika Vouton, GR-700 13 Heraklion, GreeceFoundation for Research and Technology Hellas, Institute of Computer Science, N. Plastira 100, Vassilika Vouton, GR-700 13 Heraklion, GreeceCulture is a field that is currently entering a revolutionary phase, no longer being a privilege for the few, but expanding to new audiences who are urged to not only passively consume cultural heritage content, but actually participate and assimilate it on their own. In this context, museums have already embraced new technologies as part of their exhibitions, many of them featuring augmented or virtual reality artifacts. The presented work proposes the synthesis of augmented, virtual and mixed reality technologies to provide unified X-Reality experiences in realistic virtual museums, engaging visitors in an interactive and seamless fusion of physical and virtual worlds that will feature virtual agents exhibiting naturalistic behavior. Visitors will be able to interact with the virtual agents, as they would with real world counterparts. The envisioned approach is expected to not only provide refined experiences for museum visitors, but also achieve high quality entertainment combined with more effective knowledge acquisition.https://www.mdpi.com/2076-3417/11/1/338extended realitydiminished realitytrue mediated realityaugmented realityvirtual realitynatural multimodal interaction |
spellingShingle | George Margetis Konstantinos C. Apostolakis Stavroula Ntoa George Papagiannakis Constantine Stephanidis X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums Applied Sciences extended reality diminished reality true mediated reality augmented reality virtual reality natural multimodal interaction |
title | X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums |
title_full | X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums |
title_fullStr | X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums |
title_full_unstemmed | X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums |
title_short | X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums |
title_sort | x reality museums unifying the virtual and real world towards realistic virtual museums |
topic | extended reality diminished reality true mediated reality augmented reality virtual reality natural multimodal interaction |
url | https://www.mdpi.com/2076-3417/11/1/338 |
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