Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
<p>Abstract</p> <p>Background</p> <p>Educational computer games are examples of computer-assisted learning objects, representing an educational strategy of growing interest. Given the changes in the digital world over the last decades, students of the current generation...
Main Authors: | Rondon Silmara, Sassi Fernanda Chiarion, Furquim de Andrade Claudia Regina |
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Format: | Article |
Language: | English |
Published: |
BMC
2013-02-01
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Series: | BMC Medical Education |
Subjects: | |
Online Access: | http://www.biomedcentral.com/1472-6920/13/30 |
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