Effect of Game-based Learning using Live Streaming on Learners' Interest, Immersion, Satisfaction, and Instructors' Perception

The method of using games in class has been recognized for its effectiveness through the efforts of many researchers, and has spread mainly in the United States and Europe, and the number of cases implemented in actual education has increased. Nevertheless, many people have preconceived notions abo...

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Bibliographic Details
Main Authors: Woo-Hyun Lee, Han-Moi Shim, Hyung-Gi Kim
Format: Article
Language:English
Published: Serious Games Society 2022-05-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/457