Augmented Reality Vector Light Field Display with Large Viewing Distance Based on Pixelated Multilevel Blazed Gratings

Glasses-free augmented reality (AR) 3D display has attracted great interest in its ability to merge virtual 3D objects with real scenes naturally, without the aid of any wearable devices. Here we propose an AR vector light field display based on a view combiner and an off-the-shelf purchased project...

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Main Authors: Jiacheng Shi, Jianyu Hua, Fengbin Zhou, Min Yang, Wen Qiao
Format: Article
Language:English
Published: MDPI AG 2021-08-01
Series:Photonics
Subjects:
Online Access:https://www.mdpi.com/2304-6732/8/8/337
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author Jiacheng Shi
Jianyu Hua
Fengbin Zhou
Min Yang
Wen Qiao
author_facet Jiacheng Shi
Jianyu Hua
Fengbin Zhou
Min Yang
Wen Qiao
author_sort Jiacheng Shi
collection DOAJ
description Glasses-free augmented reality (AR) 3D display has attracted great interest in its ability to merge virtual 3D objects with real scenes naturally, without the aid of any wearable devices. Here we propose an AR vector light field display based on a view combiner and an off-the-shelf purchased projector. The view combiner is sparsely covered with pixelated multilevel blazed gratings (MBG) for the projection of perspective virtual images. Multi-order diffraction of the MBG is designed to increase the viewing distance and vertical viewing angle. In a 20-inch prototype, multiple sets of 16 horizontal views form a smooth parallax. The viewing distance of the 3D scene is larger than 5 m. The vertical viewing angle is 15.6°. The light efficiencies of all views are larger than 53%. We demonstrate that the displayed virtual 3D scene retains natural motion parallax and high brightness while having a consistent occlusion effect with natural objects. This research can be extended to applications in areas such as human–computer interaction, entertainment, education, and medical care.
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spelling doaj.art-c725c4a010aa40129b9418b9cb166d082023-11-22T09:16:52ZengMDPI AGPhotonics2304-67322021-08-018833710.3390/photonics8080337Augmented Reality Vector Light Field Display with Large Viewing Distance Based on Pixelated Multilevel Blazed GratingsJiacheng Shi0Jianyu Hua1Fengbin Zhou2Min Yang3Wen Qiao4School of Optoelectronic Science and Engineering & Collaborative Innovation Center of Suzhou Nano Science and Technology, Soochow University, Suzhou 215006, ChinaSchool of Optoelectronic Science and Engineering & Collaborative Innovation Center of Suzhou Nano Science and Technology, Soochow University, Suzhou 215006, ChinaSchool of Optoelectronic Science and Engineering & Collaborative Innovation Center of Suzhou Nano Science and Technology, Soochow University, Suzhou 215006, ChinaSVG Optronics, Co., Ltd., Suzhou 215026, ChinaSchool of Optoelectronic Science and Engineering & Collaborative Innovation Center of Suzhou Nano Science and Technology, Soochow University, Suzhou 215006, ChinaGlasses-free augmented reality (AR) 3D display has attracted great interest in its ability to merge virtual 3D objects with real scenes naturally, without the aid of any wearable devices. Here we propose an AR vector light field display based on a view combiner and an off-the-shelf purchased projector. The view combiner is sparsely covered with pixelated multilevel blazed gratings (MBG) for the projection of perspective virtual images. Multi-order diffraction of the MBG is designed to increase the viewing distance and vertical viewing angle. In a 20-inch prototype, multiple sets of 16 horizontal views form a smooth parallax. The viewing distance of the 3D scene is larger than 5 m. The vertical viewing angle is 15.6°. The light efficiencies of all views are larger than 53%. We demonstrate that the displayed virtual 3D scene retains natural motion parallax and high brightness while having a consistent occlusion effect with natural objects. This research can be extended to applications in areas such as human–computer interaction, entertainment, education, and medical care.https://www.mdpi.com/2304-6732/8/8/337diffraction efficiencymultilevel blazed gratingsaugmented reality3D display
spellingShingle Jiacheng Shi
Jianyu Hua
Fengbin Zhou
Min Yang
Wen Qiao
Augmented Reality Vector Light Field Display with Large Viewing Distance Based on Pixelated Multilevel Blazed Gratings
Photonics
diffraction efficiency
multilevel blazed gratings
augmented reality
3D display
title Augmented Reality Vector Light Field Display with Large Viewing Distance Based on Pixelated Multilevel Blazed Gratings
title_full Augmented Reality Vector Light Field Display with Large Viewing Distance Based on Pixelated Multilevel Blazed Gratings
title_fullStr Augmented Reality Vector Light Field Display with Large Viewing Distance Based on Pixelated Multilevel Blazed Gratings
title_full_unstemmed Augmented Reality Vector Light Field Display with Large Viewing Distance Based on Pixelated Multilevel Blazed Gratings
title_short Augmented Reality Vector Light Field Display with Large Viewing Distance Based on Pixelated Multilevel Blazed Gratings
title_sort augmented reality vector light field display with large viewing distance based on pixelated multilevel blazed gratings
topic diffraction efficiency
multilevel blazed gratings
augmented reality
3D display
url https://www.mdpi.com/2304-6732/8/8/337
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AT jianyuhua augmentedrealityvectorlightfielddisplaywithlargeviewingdistancebasedonpixelatedmultilevelblazedgratings
AT fengbinzhou augmentedrealityvectorlightfielddisplaywithlargeviewingdistancebasedonpixelatedmultilevelblazedgratings
AT minyang augmentedrealityvectorlightfielddisplaywithlargeviewingdistancebasedonpixelatedmultilevelblazedgratings
AT wenqiao augmentedrealityvectorlightfielddisplaywithlargeviewingdistancebasedonpixelatedmultilevelblazedgratings