Repenser la conscientisation aux enjeux écologiques dans l’industrie du jeu vidéo à partir de Freire

Video games as a means of social change have been underutilized when tackling the climate crisis. This article explores the way modern games integrate environmental awareness in the hopes of promoting the development of games with positive impact. First, it presents the concept of social ecology, bo...

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Main Authors: Marc-André Boisvert-Bondu, Simon Delome, Jenguiz Kanaani
Format: Article
Language:fra
Published: Laboratoire Experice 2023-07-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/5281
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author Marc-André Boisvert-Bondu
Simon Delome
Jenguiz Kanaani
author_facet Marc-André Boisvert-Bondu
Simon Delome
Jenguiz Kanaani
author_sort Marc-André Boisvert-Bondu
collection DOAJ
description Video games as a means of social change have been underutilized when tackling the climate crisis. This article explores the way modern games integrate environmental awareness in the hopes of promoting the development of games with positive impact. First, it presents the concept of social ecology, both its possibilities as well as its trappings when applied in games. Paulo Freire’s pedagogy is then proposed as a way to bridge social ecology and video games. Thus, the article discusses the inherent limits of the videogame industry and its games concerning “conscientisation”, from inception to marketing, offering avenues to harness the full potential of interactive media to fight the climate crisis. The article concludes by advocating for a re-evaluation of our institutions and reiterating the urgent need for an open dialogue on the climate crisis between the different players of the videogame industry.
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spelling doaj.art-c7274c47ddf245f1a4835430772b99352023-09-05T08:07:46ZfraLaboratoire ExpericeSciences du Jeu2269-26572023-07-011910.4000/sdj.5281Repenser la conscientisation aux enjeux écologiques dans l’industrie du jeu vidéo à partir de FreireMarc-André Boisvert-BonduSimon DelomeJenguiz KanaaniVideo games as a means of social change have been underutilized when tackling the climate crisis. This article explores the way modern games integrate environmental awareness in the hopes of promoting the development of games with positive impact. First, it presents the concept of social ecology, both its possibilities as well as its trappings when applied in games. Paulo Freire’s pedagogy is then proposed as a way to bridge social ecology and video games. Thus, the article discusses the inherent limits of the videogame industry and its games concerning “conscientisation”, from inception to marketing, offering avenues to harness the full potential of interactive media to fight the climate crisis. The article concludes by advocating for a re-evaluation of our institutions and reiterating the urgent need for an open dialogue on the climate crisis between the different players of the videogame industry.http://journals.openedition.org/sdj/5281social ecologyconscientizationvideo game industrydegrowthalt. gamesPaulo Freire
spellingShingle Marc-André Boisvert-Bondu
Simon Delome
Jenguiz Kanaani
Repenser la conscientisation aux enjeux écologiques dans l’industrie du jeu vidéo à partir de Freire
Sciences du Jeu
social ecology
conscientization
video game industry
degrowth
alt. games
Paulo Freire
title Repenser la conscientisation aux enjeux écologiques dans l’industrie du jeu vidéo à partir de Freire
title_full Repenser la conscientisation aux enjeux écologiques dans l’industrie du jeu vidéo à partir de Freire
title_fullStr Repenser la conscientisation aux enjeux écologiques dans l’industrie du jeu vidéo à partir de Freire
title_full_unstemmed Repenser la conscientisation aux enjeux écologiques dans l’industrie du jeu vidéo à partir de Freire
title_short Repenser la conscientisation aux enjeux écologiques dans l’industrie du jeu vidéo à partir de Freire
title_sort repenser la conscientisation aux enjeux ecologiques dans l industrie du jeu video a partir de freire
topic social ecology
conscientization
video game industry
degrowth
alt. games
Paulo Freire
url http://journals.openedition.org/sdj/5281
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AT jenguizkanaani repenserlaconscientisationauxenjeuxecologiquesdanslindustriedujeuvideoapartirdefreire