Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series

One of the most important features in a transmedia structure, as Max Giovagnoli argues in his book Transmedia: Storytelling e Comunicazione [Transmedia: Storytelling and Communication], is the development of the user’s decision-making power, defined by the author as “choice excitement.” In this, eve...

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Main Author: Genovesi Matteo
Format: Article
Language:English
Published: De Gruyter 2017-12-01
Series:Open Cultural Studies
Subjects:
Online Access:https://doi.org/10.1515/culture-2017-0032
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author Genovesi Matteo
author_facet Genovesi Matteo
author_sort Genovesi Matteo
collection DOAJ
description One of the most important features in a transmedia structure, as Max Giovagnoli argues in his book Transmedia: Storytelling e Comunicazione [Transmedia: Storytelling and Communication], is the development of the user’s decision-making power, defined by the author as “choice excitement.” In this, every choice of the user should have a consequence in the fictional universe of a specific franchise. Consequently, a narrative universe that wants to emphasize choice excitement and the active role of people can focus on video games, where the interactive approach is prominent. This essay will discuss a specific video game, based on the famous franchise of The Walking Dead. This brand, which appears in comic books, novels, TV series, Web episodes and video games, is analysable not only as an exemplary case of transmedia storytelling, where every ramification of the franchise published in different media is both autonomous and synergistic with the others, but also by focusing on the choice excitement of users in the first season of the video game The Walking Dead: A Telltale Game Series.
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spelling doaj.art-c79948d79167480db858fc19650758f32022-12-21T21:33:51ZengDe GruyterOpen Cultural Studies2451-34742017-12-011135035810.1515/culture-2017-0032culture-2017-0032Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game SeriesGenovesi Matteo0Department of Humanistic Studies and Cultural Heritage, University of Udine, 33100, ItalyOne of the most important features in a transmedia structure, as Max Giovagnoli argues in his book Transmedia: Storytelling e Comunicazione [Transmedia: Storytelling and Communication], is the development of the user’s decision-making power, defined by the author as “choice excitement.” In this, every choice of the user should have a consequence in the fictional universe of a specific franchise. Consequently, a narrative universe that wants to emphasize choice excitement and the active role of people can focus on video games, where the interactive approach is prominent. This essay will discuss a specific video game, based on the famous franchise of The Walking Dead. This brand, which appears in comic books, novels, TV series, Web episodes and video games, is analysable not only as an exemplary case of transmedia storytelling, where every ramification of the franchise published in different media is both autonomous and synergistic with the others, but also by focusing on the choice excitement of users in the first season of the video game The Walking Dead: A Telltale Game Series.https://doi.org/10.1515/culture-2017-0032agencytransmedia storytellingepisodic video game
spellingShingle Genovesi Matteo
Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series
Open Cultural Studies
agency
transmedia storytelling
episodic video game
title Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series
title_full Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series
title_fullStr Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series
title_full_unstemmed Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series
title_short Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series
title_sort choices and consequences the role of players in the walking dead a telltale game series
topic agency
transmedia storytelling
episodic video game
url https://doi.org/10.1515/culture-2017-0032
work_keys_str_mv AT genovesimatteo choicesandconsequencestheroleofplayersinthewalkingdeadatelltalegameseries