Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series
One of the most important features in a transmedia structure, as Max Giovagnoli argues in his book Transmedia: Storytelling e Comunicazione [Transmedia: Storytelling and Communication], is the development of the user’s decision-making power, defined by the author as “choice excitement.” In this, eve...
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Format: | Article |
Language: | English |
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De Gruyter
2017-12-01
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Series: | Open Cultural Studies |
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Online Access: | https://doi.org/10.1515/culture-2017-0032 |
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author | Genovesi Matteo |
author_facet | Genovesi Matteo |
author_sort | Genovesi Matteo |
collection | DOAJ |
description | One of the most important features in a transmedia structure, as Max Giovagnoli argues in his book Transmedia: Storytelling e Comunicazione [Transmedia: Storytelling and Communication], is the development of the user’s decision-making power, defined by the author as “choice excitement.” In this, every choice of the user should have a consequence in the fictional universe of a specific franchise. Consequently, a narrative universe that wants to emphasize choice excitement and the active role of people can focus on video games, where the interactive approach is prominent. This essay will discuss a specific video game, based on the famous franchise of The Walking Dead. This brand, which appears in comic books, novels, TV series, Web episodes and video games, is analysable not only as an exemplary case of transmedia storytelling, where every ramification of the franchise published in different media is both autonomous and synergistic with the others, but also by focusing on the choice excitement of users in the first season of the video game The Walking Dead: A Telltale Game Series. |
first_indexed | 2024-12-17T20:24:18Z |
format | Article |
id | doaj.art-c79948d79167480db858fc19650758f3 |
institution | Directory Open Access Journal |
issn | 2451-3474 |
language | English |
last_indexed | 2024-12-17T20:24:18Z |
publishDate | 2017-12-01 |
publisher | De Gruyter |
record_format | Article |
series | Open Cultural Studies |
spelling | doaj.art-c79948d79167480db858fc19650758f32022-12-21T21:33:51ZengDe GruyterOpen Cultural Studies2451-34742017-12-011135035810.1515/culture-2017-0032culture-2017-0032Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game SeriesGenovesi Matteo0Department of Humanistic Studies and Cultural Heritage, University of Udine, 33100, ItalyOne of the most important features in a transmedia structure, as Max Giovagnoli argues in his book Transmedia: Storytelling e Comunicazione [Transmedia: Storytelling and Communication], is the development of the user’s decision-making power, defined by the author as “choice excitement.” In this, every choice of the user should have a consequence in the fictional universe of a specific franchise. Consequently, a narrative universe that wants to emphasize choice excitement and the active role of people can focus on video games, where the interactive approach is prominent. This essay will discuss a specific video game, based on the famous franchise of The Walking Dead. This brand, which appears in comic books, novels, TV series, Web episodes and video games, is analysable not only as an exemplary case of transmedia storytelling, where every ramification of the franchise published in different media is both autonomous and synergistic with the others, but also by focusing on the choice excitement of users in the first season of the video game The Walking Dead: A Telltale Game Series.https://doi.org/10.1515/culture-2017-0032agencytransmedia storytellingepisodic video game |
spellingShingle | Genovesi Matteo Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series Open Cultural Studies agency transmedia storytelling episodic video game |
title | Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series |
title_full | Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series |
title_fullStr | Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series |
title_full_unstemmed | Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series |
title_short | Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series |
title_sort | choices and consequences the role of players in the walking dead a telltale game series |
topic | agency transmedia storytelling episodic video game |
url | https://doi.org/10.1515/culture-2017-0032 |
work_keys_str_mv | AT genovesimatteo choicesandconsequencestheroleofplayersinthewalkingdeadatelltalegameseries |