Rethinking the Public Space Design Process Using Extended Reality as a Game Changer for 3D Co-Design

Public space design processes are complex. Numerous preconditions and the involvement of stakeholders impede rapid decision making. Two-dimensional drawings remain the norm, although these are difficult for citizen stakeholders to understand. Public space designers rarely use 3D city models, infrast...

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Main Authors: Mario Matthys, Laure De Cock, Lieze Mertens, Kobe Boussauw, Philippe De Maeyer, Nico Van de Weghe
Format: Article
Language:English
Published: MDPI AG 2023-07-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/13/14/8392
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author Mario Matthys
Laure De Cock
Lieze Mertens
Kobe Boussauw
Philippe De Maeyer
Nico Van de Weghe
author_facet Mario Matthys
Laure De Cock
Lieze Mertens
Kobe Boussauw
Philippe De Maeyer
Nico Van de Weghe
author_sort Mario Matthys
collection DOAJ
description Public space design processes are complex. Numerous preconditions and the involvement of stakeholders impede rapid decision making. Two-dimensional drawings remain the norm, although these are difficult for citizen stakeholders to understand. Public space designers rarely use 3D city models, infrastructure building information modeling, digital twins, or extended reality. Usually, 3D images (without animation) are only rendered after decision making for communication purposes. This study consists of an online questionnaire of 102 Flemish region (Belgium) stakeholders to show the appeal of and resistance to the use of 3D and extended reality in public space design processes. In a follow-up experiment, 37 participants evaluated various graphic techniques by their designs and observations. The questionnaire showed that all stakeholders lack experience with the use of virtual reality in design processes. We found that non-designer stakeholders and designers indicated that using virtual reality and interactive online 3D tools using game engines provided a better insight into communication and design. Reusing 3D designs in cycling simulators during the design process results in cost-effective quality optimization, and integration into digital twins or animated spatial time machines paves the way for hybrid, 4D cities. Extended reality supports 3D co-design that has simplicity and clarity from the outset of the design process, a trait that makes it a game changer.
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spelling doaj.art-c89da511ae0c4de8be4858c17cf4500b2023-11-18T18:12:27ZengMDPI AGApplied Sciences2076-34172023-07-011314839210.3390/app13148392Rethinking the Public Space Design Process Using Extended Reality as a Game Changer for 3D Co-DesignMario Matthys0Laure De Cock1Lieze Mertens2Kobe Boussauw3Philippe De Maeyer4Nico Van de Weghe5Department of Geography, Ghent University, Krijgslaan 281 (Building S8), B-9000 Ghent, BelgiumDepartment of Geography, Ghent University, Krijgslaan 281 (Building S8), B-9000 Ghent, BelgiumDepartment of Movement & Sports Sciences, Physical Activity & Health, Ghent University, Watersportlaan 2, B-9000 Ghent, BelgiumCosmopolis Centre for Urban Research, Geography Department, Vrije Universiteit Brussel, Pleinlaan 2, B-1050 Brussels, BelgiumDepartment of Geography, Ghent University, Krijgslaan 281 (Building S8), B-9000 Ghent, BelgiumDepartment of Geography, Ghent University, Krijgslaan 281 (Building S8), B-9000 Ghent, BelgiumPublic space design processes are complex. Numerous preconditions and the involvement of stakeholders impede rapid decision making. Two-dimensional drawings remain the norm, although these are difficult for citizen stakeholders to understand. Public space designers rarely use 3D city models, infrastructure building information modeling, digital twins, or extended reality. Usually, 3D images (without animation) are only rendered after decision making for communication purposes. This study consists of an online questionnaire of 102 Flemish region (Belgium) stakeholders to show the appeal of and resistance to the use of 3D and extended reality in public space design processes. In a follow-up experiment, 37 participants evaluated various graphic techniques by their designs and observations. The questionnaire showed that all stakeholders lack experience with the use of virtual reality in design processes. We found that non-designer stakeholders and designers indicated that using virtual reality and interactive online 3D tools using game engines provided a better insight into communication and design. Reusing 3D designs in cycling simulators during the design process results in cost-effective quality optimization, and integration into digital twins or animated spatial time machines paves the way for hybrid, 4D cities. Extended reality supports 3D co-design that has simplicity and clarity from the outset of the design process, a trait that makes it a game changer.https://www.mdpi.com/2076-3417/13/14/8392public spaceurban designextended reality3D co-design3D co-creationvirtual reality
spellingShingle Mario Matthys
Laure De Cock
Lieze Mertens
Kobe Boussauw
Philippe De Maeyer
Nico Van de Weghe
Rethinking the Public Space Design Process Using Extended Reality as a Game Changer for 3D Co-Design
Applied Sciences
public space
urban design
extended reality
3D co-design
3D co-creation
virtual reality
title Rethinking the Public Space Design Process Using Extended Reality as a Game Changer for 3D Co-Design
title_full Rethinking the Public Space Design Process Using Extended Reality as a Game Changer for 3D Co-Design
title_fullStr Rethinking the Public Space Design Process Using Extended Reality as a Game Changer for 3D Co-Design
title_full_unstemmed Rethinking the Public Space Design Process Using Extended Reality as a Game Changer for 3D Co-Design
title_short Rethinking the Public Space Design Process Using Extended Reality as a Game Changer for 3D Co-Design
title_sort rethinking the public space design process using extended reality as a game changer for 3d co design
topic public space
urban design
extended reality
3D co-design
3D co-creation
virtual reality
url https://www.mdpi.com/2076-3417/13/14/8392
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