Development of an Educational Gamification Strategy to Enhance the Food Safety Practices of Family Farmers in Public Food Markets of Northeast Brazil: A Case Study

This study aimed to develop an educational gamification strategy to enhance the food safety practices of family farmers in public food markets in a city in Northeastern Brazil (João Pessoa, PB, Brazil). A good manufacturing practices (GMP) checklist was used to verify hygienic-sanitary conditions in...

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Main Authors: Noádia Priscila Araújo Rodrigues, Mirella Silva de Morais, Nísia Carolina Damacena Bezerra, Erik Henrique Morais Pereira, Élcio Antônio Garcia Júnior, Jéssica Bezerra dos Santos Rodrigues, Sônia de Paula Alexandrino de Oliveira, Evandro Leite de Souza
Format: Article
Language:English
Published: MDPI AG 2023-05-01
Series:Foods
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Online Access:https://www.mdpi.com/2304-8158/12/10/1972
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author Noádia Priscila Araújo Rodrigues
Mirella Silva de Morais
Nísia Carolina Damacena Bezerra
Erik Henrique Morais Pereira
Élcio Antônio Garcia Júnior
Jéssica Bezerra dos Santos Rodrigues
Sônia de Paula Alexandrino de Oliveira
Evandro Leite de Souza
author_facet Noádia Priscila Araújo Rodrigues
Mirella Silva de Morais
Nísia Carolina Damacena Bezerra
Erik Henrique Morais Pereira
Élcio Antônio Garcia Júnior
Jéssica Bezerra dos Santos Rodrigues
Sônia de Paula Alexandrino de Oliveira
Evandro Leite de Souza
author_sort Noádia Priscila Araújo Rodrigues
collection DOAJ
description This study aimed to develop an educational gamification strategy to enhance the food safety practices of family farmers in public food markets in a city in Northeastern Brazil (João Pessoa, PB, Brazil). A good manufacturing practices (GMP) checklist was used to verify hygienic-sanitary conditions in the food markets. Educational game tools addressing foodborne diseases and GMP with information about the prevention of foodborne diseases, good food handling practices, and safe food storage were developed. Pre- and post-training assessments were done to evaluate food handlers’ knowledge and food safety practices. Microbiological parameters of food samples were analyzed before and two months after the training. Results indicated unsatisfactory hygiene conditions in the examined food markets. There was a very strong positive correlation between “implementation of GMP” and “production and process controls” (R = 0.95; <i>p</i> ≤ 0.05) and between “production and process controls” and “hygiene habits of handlers” (R = 0.92; <i>p</i> ≤0.05). There was no homogeneity between answers before and after the training for the knowledge of family farmers regarding “prevention of foodborne diseases” and “safe food handling”. There were improvements in the measured microbiological parameters of foods sold by family farmers after the application of the developed educational gamification training. These results showed the developed educational game-based strategy as being effective in raising awareness of hygienic sanitary practices, helping to promote food safety, and reducing risks for the consumers of street foods at family farmers’ markets.
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spelling doaj.art-c97f4e5ba96d44c2838d08a15f2eee112023-11-18T01:21:09ZengMDPI AGFoods2304-81582023-05-011210197210.3390/foods12101972Development of an Educational Gamification Strategy to Enhance the Food Safety Practices of Family Farmers in Public Food Markets of Northeast Brazil: A Case StudyNoádia Priscila Araújo Rodrigues0Mirella Silva de Morais1Nísia Carolina Damacena Bezerra2Erik Henrique Morais Pereira3Élcio Antônio Garcia Júnior4Jéssica Bezerra dos Santos Rodrigues5Sônia de Paula Alexandrino de Oliveira6Evandro Leite de Souza7Laboratory of Didactic Restaurant and Beverages, Department of Gastronomy, Center for Technology and Regional Development, Federal University of Paraiba, João Pessoa 58051-900, PB, BrazilLaboratory of Food Microbiology, Department of Nutrition, Health Sciences Center, Federal University of Paraiba, João Pessoa 58058-600, PB, BrazilLaboratory of Food Microbiology, Department of Nutrition, Health Sciences Center, Federal University of Paraiba, João Pessoa 58058-600, PB, BrazilLaboratory of Didactic Restaurant and Beverages, Department of Gastronomy, Center for Technology and Regional Development, Federal University of Paraiba, João Pessoa 58051-900, PB, BrazilLaboratory of Didactic Restaurant and Beverages, Department of Gastronomy, Center for Technology and Regional Development, Federal University of Paraiba, João Pessoa 58051-900, PB, BrazilLaboratory of Food Microbiology, Department of Nutrition, Health Sciences Center, Federal University of Paraiba, João Pessoa 58058-600, PB, BrazilLaboratory of Food Microbiology, Department of Nutrition, Health Sciences Center, Federal University of Paraiba, João Pessoa 58058-600, PB, BrazilLaboratory of Food Microbiology, Department of Nutrition, Health Sciences Center, Federal University of Paraiba, João Pessoa 58058-600, PB, BrazilThis study aimed to develop an educational gamification strategy to enhance the food safety practices of family farmers in public food markets in a city in Northeastern Brazil (João Pessoa, PB, Brazil). A good manufacturing practices (GMP) checklist was used to verify hygienic-sanitary conditions in the food markets. Educational game tools addressing foodborne diseases and GMP with information about the prevention of foodborne diseases, good food handling practices, and safe food storage were developed. Pre- and post-training assessments were done to evaluate food handlers’ knowledge and food safety practices. Microbiological parameters of food samples were analyzed before and two months after the training. Results indicated unsatisfactory hygiene conditions in the examined food markets. There was a very strong positive correlation between “implementation of GMP” and “production and process controls” (R = 0.95; <i>p</i> ≤ 0.05) and between “production and process controls” and “hygiene habits of handlers” (R = 0.92; <i>p</i> ≤0.05). There was no homogeneity between answers before and after the training for the knowledge of family farmers regarding “prevention of foodborne diseases” and “safe food handling”. There were improvements in the measured microbiological parameters of foods sold by family farmers after the application of the developed educational gamification training. These results showed the developed educational game-based strategy as being effective in raising awareness of hygienic sanitary practices, helping to promote food safety, and reducing risks for the consumers of street foods at family farmers’ markets.https://www.mdpi.com/2304-8158/12/10/1972food hygienefood handlersfamily farmergame-based learning
spellingShingle Noádia Priscila Araújo Rodrigues
Mirella Silva de Morais
Nísia Carolina Damacena Bezerra
Erik Henrique Morais Pereira
Élcio Antônio Garcia Júnior
Jéssica Bezerra dos Santos Rodrigues
Sônia de Paula Alexandrino de Oliveira
Evandro Leite de Souza
Development of an Educational Gamification Strategy to Enhance the Food Safety Practices of Family Farmers in Public Food Markets of Northeast Brazil: A Case Study
Foods
food hygiene
food handlers
family farmer
game-based learning
title Development of an Educational Gamification Strategy to Enhance the Food Safety Practices of Family Farmers in Public Food Markets of Northeast Brazil: A Case Study
title_full Development of an Educational Gamification Strategy to Enhance the Food Safety Practices of Family Farmers in Public Food Markets of Northeast Brazil: A Case Study
title_fullStr Development of an Educational Gamification Strategy to Enhance the Food Safety Practices of Family Farmers in Public Food Markets of Northeast Brazil: A Case Study
title_full_unstemmed Development of an Educational Gamification Strategy to Enhance the Food Safety Practices of Family Farmers in Public Food Markets of Northeast Brazil: A Case Study
title_short Development of an Educational Gamification Strategy to Enhance the Food Safety Practices of Family Farmers in Public Food Markets of Northeast Brazil: A Case Study
title_sort development of an educational gamification strategy to enhance the food safety practices of family farmers in public food markets of northeast brazil a case study
topic food hygiene
food handlers
family farmer
game-based learning
url https://www.mdpi.com/2304-8158/12/10/1972
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