A Gamified Augmented Reality Application for Digital Heritage and Tourism

Although Augmented Reality (AR) technology has entered many market and knowledge domains such as games and leisure activities, it remains rather limited in digital heritage. After studying the potentiality of using modern AR elements in a museum context, this paper proposes the use of additional gam...

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Main Authors: Ioannis Paliokas, Athanasios T. Patenidis, Eirini E. Mitsopoulou, Christina Tsita, George Pehlivanides, Elli Karyati, Spyros Tsafaras, Evangelos A. Stathopoulos, Alexandros Kokkalas, Sotiris Diplaris, Georgios Meditskos, Stefanos Vrochidis, Eleana Tasiopoulou, Christodoulos Riggas, Konstantinos Votis, Ioannis Kompatsiaris, Dimitrios Tzovaras
Format: Article
Language:English
Published: MDPI AG 2020-11-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/10/21/7868
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author Ioannis Paliokas
Athanasios T. Patenidis
Eirini E. Mitsopoulou
Christina Tsita
George Pehlivanides
Elli Karyati
Spyros Tsafaras
Evangelos A. Stathopoulos
Alexandros Kokkalas
Sotiris Diplaris
Georgios Meditskos
Stefanos Vrochidis
Eleana Tasiopoulou
Christodoulos Riggas
Konstantinos Votis
Ioannis Kompatsiaris
Dimitrios Tzovaras
author_facet Ioannis Paliokas
Athanasios T. Patenidis
Eirini E. Mitsopoulou
Christina Tsita
George Pehlivanides
Elli Karyati
Spyros Tsafaras
Evangelos A. Stathopoulos
Alexandros Kokkalas
Sotiris Diplaris
Georgios Meditskos
Stefanos Vrochidis
Eleana Tasiopoulou
Christodoulos Riggas
Konstantinos Votis
Ioannis Kompatsiaris
Dimitrios Tzovaras
author_sort Ioannis Paliokas
collection DOAJ
description Although Augmented Reality (AR) technology has entered many market and knowledge domains such as games and leisure activities, it remains rather limited in digital heritage. After studying the potentiality of using modern AR elements in a museum context, this paper proposes the use of additional game and educational elements in the core AR application in order to enhance the overall on-the-spot museum visitor’s experience. An agile AR application design methodology was followed by taking into account the needs of small-to-medium sized real-world museums. Moreover, a heuristic evaluation protocol was applied by a group of experts in order to test the proof-of-concept AR application, in which some novel elements were proposed such as the AR quiz game. The main findings indicate that enhanced AR experiences in museum settings can make a nice fit with the user environment, physical and perceptual abilities, known metaphors, and user position and motion in 3D space. Moreover, AR services can be provided under a minimum distraction and physical effort. As a conclusion, AR technologies are mature enough to be standardized for museum usage, while the audience seems to be ready to take advantage of the related enhanced museum experiences to maximize both user satisfaction and learning outcomes.
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spelling doaj.art-c98a508e3d314071b2a314c639540ea52023-11-20T20:01:13ZengMDPI AGApplied Sciences2076-34172020-11-011021786810.3390/app10217868A Gamified Augmented Reality Application for Digital Heritage and TourismIoannis Paliokas0Athanasios T. Patenidis1Eirini E. Mitsopoulou2Christina Tsita3George Pehlivanides4Elli Karyati5Spyros Tsafaras6Evangelos A. Stathopoulos7Alexandros Kokkalas8Sotiris Diplaris9Georgios Meditskos10Stefanos Vrochidis11Eleana Tasiopoulou12Christodoulos Riggas13Konstantinos Votis14Ioannis Kompatsiaris15Dimitrios Tzovaras16Information Technologies Institute, Centre for Research & Technology Hellas, 57001 Thermi, GreeceInformation Technologies Institute, Centre for Research & Technology Hellas, 57001 Thermi, GreeceInformation Technologies Institute, Centre for Research & Technology Hellas, 57001 Thermi, GreeceInformation Technologies Institute, Centre for Research & Technology Hellas, 57001 Thermi, GreeceInteraction Department, Tetragon S.A., 54641 Thessaloniki, GreeceInteraction Department, Tetragon S.A., 54641 Thessaloniki, GreeceInteraction Department, Tetragon S.A., 54641 Thessaloniki, GreeceInformation Technologies Institute, Centre for Research & Technology Hellas, 57001 Thermi, GreeceInformation Technologies Institute, Centre for Research & Technology Hellas, 57001 Thermi, GreeceInformation Technologies Institute, Centre for Research & Technology Hellas, 57001 Thermi, GreeceInformation Technologies Institute, Centre for Research & Technology Hellas, 57001 Thermi, GreeceInformation Technologies Institute, Centre for Research & Technology Hellas, 57001 Thermi, GreeceResearch and Educational Programs Department, Piraeus Bank Group Cultural Foundation, 10558 Athens, GreeceResearch and Educational Programs Department, Piraeus Bank Group Cultural Foundation, 10558 Athens, GreeceInformation Technologies Institute, Centre for Research & Technology Hellas, 57001 Thermi, GreeceInformation Technologies Institute, Centre for Research & Technology Hellas, 57001 Thermi, GreeceInformation Technologies Institute, Centre for Research & Technology Hellas, 57001 Thermi, GreeceAlthough Augmented Reality (AR) technology has entered many market and knowledge domains such as games and leisure activities, it remains rather limited in digital heritage. After studying the potentiality of using modern AR elements in a museum context, this paper proposes the use of additional game and educational elements in the core AR application in order to enhance the overall on-the-spot museum visitor’s experience. An agile AR application design methodology was followed by taking into account the needs of small-to-medium sized real-world museums. Moreover, a heuristic evaluation protocol was applied by a group of experts in order to test the proof-of-concept AR application, in which some novel elements were proposed such as the AR quiz game. The main findings indicate that enhanced AR experiences in museum settings can make a nice fit with the user environment, physical and perceptual abilities, known metaphors, and user position and motion in 3D space. Moreover, AR services can be provided under a minimum distraction and physical effort. As a conclusion, AR technologies are mature enough to be standardized for museum usage, while the audience seems to be ready to take advantage of the related enhanced museum experiences to maximize both user satisfaction and learning outcomes.https://www.mdpi.com/2076-3417/10/21/7868augmented realitygamesdigital heritagemuseumsusability evaluation
spellingShingle Ioannis Paliokas
Athanasios T. Patenidis
Eirini E. Mitsopoulou
Christina Tsita
George Pehlivanides
Elli Karyati
Spyros Tsafaras
Evangelos A. Stathopoulos
Alexandros Kokkalas
Sotiris Diplaris
Georgios Meditskos
Stefanos Vrochidis
Eleana Tasiopoulou
Christodoulos Riggas
Konstantinos Votis
Ioannis Kompatsiaris
Dimitrios Tzovaras
A Gamified Augmented Reality Application for Digital Heritage and Tourism
Applied Sciences
augmented reality
games
digital heritage
museums
usability evaluation
title A Gamified Augmented Reality Application for Digital Heritage and Tourism
title_full A Gamified Augmented Reality Application for Digital Heritage and Tourism
title_fullStr A Gamified Augmented Reality Application for Digital Heritage and Tourism
title_full_unstemmed A Gamified Augmented Reality Application for Digital Heritage and Tourism
title_short A Gamified Augmented Reality Application for Digital Heritage and Tourism
title_sort gamified augmented reality application for digital heritage and tourism
topic augmented reality
games
digital heritage
museums
usability evaluation
url https://www.mdpi.com/2076-3417/10/21/7868
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