399 The development of a digital game to prevent suicide in youth who misuse substances
OBJECTIVES/GOALS: Suicide is the second leading cause of death in teens. Substance misuse, including opioids, is a risk factor for suicidal thoughts and behaviors among teens. School-based approaches are promising, yet they lack evidence on their effectiveness. To fill this gap, we created supportED...
Main Authors: | Claudia-Santi F. Fernandes, Francesca Giannattasio, Trucy Truong-Phan, Hilary Blumberg, Lynn E. Fiellin |
---|---|
Format: | Article |
Language: | English |
Published: |
Cambridge University Press
2023-04-01
|
Series: | Journal of Clinical and Translational Science |
Online Access: | https://www.cambridge.org/core/product/identifier/S205986612300434X/type/journal_article |
Similar Items
-
A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study
by: Kammarauche Aneni, et al.
Published: (2023-11-01) -
Pattern of substance and drug misuse among youth in Malaysia
by: Mohamed, Mahmood Nazar, et al.
Published: (2008) -
Identifying Game-Based Digital Biomarkers of Cognitive Risk for Adolescent Substance Misuse: Protocol for a Proof-of-Concept Study
by: Kammarauche Aneni, et al.
Published: (2023-11-01) -
A digital health game to prevent opioid misuse and promote mental health in adolescents in school-based health settings: Protocol for the PlaySmart game randomized controlled trial.
by: Tyra M Pendergrass Boomer, et al.
Published: (2023-01-01) -
Pathways to recovery model of youth substance misuse in Assam, India
by: Anna Madill, et al.
Published: (2023-02-01)