Joint Moment Responses to Different Modes of Augmented Visual Feedback of Joint Kinematics during Two-Legged Squat Training

This study examined the effects of different modes of augmented visual feedback of joint kinematics on the emerging joint moment patterns during the two-legged squat maneuver. Training with augmented visual feedback supports improved kinematic performance of maneuvers related to sports or daily acti...

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Main Authors: Raviraj Nataraj, Sean Patrick Sanford, Mingxiao Liu
Format: Article
Language:English
Published: MDPI AG 2023-09-01
Series:Biomechanics
Subjects:
Online Access:https://www.mdpi.com/2673-7078/3/3/35
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author Raviraj Nataraj
Sean Patrick Sanford
Mingxiao Liu
author_facet Raviraj Nataraj
Sean Patrick Sanford
Mingxiao Liu
author_sort Raviraj Nataraj
collection DOAJ
description This study examined the effects of different modes of augmented visual feedback of joint kinematics on the emerging joint moment patterns during the two-legged squat maneuver. Training with augmented visual feedback supports improved kinematic performance of maneuvers related to sports or daily activities. Despite being representative of intrinsic motor actions, joint moments are not traditionally evaluated with kinematic feedback training. Furthermore, stabilizing joint moment patterns with physical training is beneficial to rehabilitating joint-level function (e.g., targeted strengthening and conditioning of muscles articulating that joint). Participants were presented with different modes of augmented visual feedback to track a target squat-motion trajectory. The feedback modes varied along features of complexity (i.e., number of segment trajectories shown) and body representation (i.e., trajectories shown as sinusoids versus dynamic stick-figure avatars). Our results indicated that mean values and variability (trial-to-trial standard deviations) of joint moments are significantly (<i>p</i> < 0.05) altered depending on the visual feedback features being applied, the specific joint (ankle, knee, hip), and the squat movement phase (early, middle, or late time window). This study should incentivize more optimal delivery of visual guidance during rehabilitative training with computerized interfaces (e.g., virtual reality).
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spelling doaj.art-c9ac6ed4a81741cab15b8485e6b2cd9f2023-11-19T09:39:40ZengMDPI AGBiomechanics2673-70782023-09-013342544210.3390/biomechanics3030035Joint Moment Responses to Different Modes of Augmented Visual Feedback of Joint Kinematics during Two-Legged Squat TrainingRaviraj Nataraj0Sean Patrick Sanford1Mingxiao Liu2Department of Biomedical Engineering, Stevens Institute of Technology, Hoboken, NJ 07030, USADepartment of Biomedical Engineering, Stevens Institute of Technology, Hoboken, NJ 07030, USADepartment of Biomedical Engineering, Stevens Institute of Technology, Hoboken, NJ 07030, USAThis study examined the effects of different modes of augmented visual feedback of joint kinematics on the emerging joint moment patterns during the two-legged squat maneuver. Training with augmented visual feedback supports improved kinematic performance of maneuvers related to sports or daily activities. Despite being representative of intrinsic motor actions, joint moments are not traditionally evaluated with kinematic feedback training. Furthermore, stabilizing joint moment patterns with physical training is beneficial to rehabilitating joint-level function (e.g., targeted strengthening and conditioning of muscles articulating that joint). Participants were presented with different modes of augmented visual feedback to track a target squat-motion trajectory. The feedback modes varied along features of complexity (i.e., number of segment trajectories shown) and body representation (i.e., trajectories shown as sinusoids versus dynamic stick-figure avatars). Our results indicated that mean values and variability (trial-to-trial standard deviations) of joint moments are significantly (<i>p</i> < 0.05) altered depending on the visual feedback features being applied, the specific joint (ankle, knee, hip), and the squat movement phase (early, middle, or late time window). This study should incentivize more optimal delivery of visual guidance during rehabilitative training with computerized interfaces (e.g., virtual reality).https://www.mdpi.com/2673-7078/3/3/35augmented visual feedbackmotor rehabilitationlocomotion trainingtwo-legged squat
spellingShingle Raviraj Nataraj
Sean Patrick Sanford
Mingxiao Liu
Joint Moment Responses to Different Modes of Augmented Visual Feedback of Joint Kinematics during Two-Legged Squat Training
Biomechanics
augmented visual feedback
motor rehabilitation
locomotion training
two-legged squat
title Joint Moment Responses to Different Modes of Augmented Visual Feedback of Joint Kinematics during Two-Legged Squat Training
title_full Joint Moment Responses to Different Modes of Augmented Visual Feedback of Joint Kinematics during Two-Legged Squat Training
title_fullStr Joint Moment Responses to Different Modes of Augmented Visual Feedback of Joint Kinematics during Two-Legged Squat Training
title_full_unstemmed Joint Moment Responses to Different Modes of Augmented Visual Feedback of Joint Kinematics during Two-Legged Squat Training
title_short Joint Moment Responses to Different Modes of Augmented Visual Feedback of Joint Kinematics during Two-Legged Squat Training
title_sort joint moment responses to different modes of augmented visual feedback of joint kinematics during two legged squat training
topic augmented visual feedback
motor rehabilitation
locomotion training
two-legged squat
url https://www.mdpi.com/2673-7078/3/3/35
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AT mingxiaoliu jointmomentresponsestodifferentmodesofaugmentedvisualfeedbackofjointkinematicsduringtwoleggedsquattraining