Taking serious games forward in curriculum and assessment: Starting infusions right every time

Technology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platf...

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Bibliographic Details
Main Authors: Fatimah Lateef, Rong Ee Lim, Michelle Wan Yu Loh, Kelvin Yew Chuan Pang, Mark Wong, Kai Xiong Lew, Suppiah Madhavi
Format: Article
Language:English
Published: Wolters Kluwer Medknow Publications 2021-01-01
Series:Journal of Emergencies, Trauma and Shock
Subjects:
Online Access:http://www.onlinejets.org/article.asp?issn=0974-2700;year=2021;volume=14;issue=4;spage=232;epage=239;aulast=Lateef
Description
Summary:Technology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platforms. In this paper, we share the formation of our project team to plan and execute a serious game on starting infusions and the use of infusion pump for nursing and health-care staff. The incorporation of element of assessment is also discussed. The various phases we went through included: Learning needs assessment and conceptualization Assembly of project team Transfer of medical concepts Storyboard and content production Learners' experiential mapping Testing of the prototype Beta testing and release of the final product The collaborative work and coordination between the subject-matter experts together with the technical production team is critical. Issues such as assessment and debriefing in serious gaming were also addressed, not forgetting the need to ensure that, above all, learning must take place.
ISSN:0974-2700