Taking serious games forward in curriculum and assessment: Starting infusions right every time

Technology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platf...

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Main Authors: Fatimah Lateef, Rong Ee Lim, Michelle Wan Yu Loh, Kelvin Yew Chuan Pang, Mark Wong, Kai Xiong Lew, Suppiah Madhavi
Format: Article
Language:English
Published: Wolters Kluwer Medknow Publications 2021-01-01
Series:Journal of Emergencies, Trauma and Shock
Subjects:
Online Access:http://www.onlinejets.org/article.asp?issn=0974-2700;year=2021;volume=14;issue=4;spage=232;epage=239;aulast=Lateef
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author Fatimah Lateef
Rong Ee Lim
Michelle Wan Yu Loh
Kelvin Yew Chuan Pang
Mark Wong
Kai Xiong Lew
Suppiah Madhavi
author_facet Fatimah Lateef
Rong Ee Lim
Michelle Wan Yu Loh
Kelvin Yew Chuan Pang
Mark Wong
Kai Xiong Lew
Suppiah Madhavi
author_sort Fatimah Lateef
collection DOAJ
description Technology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platforms. In this paper, we share the formation of our project team to plan and execute a serious game on starting infusions and the use of infusion pump for nursing and health-care staff. The incorporation of element of assessment is also discussed. The various phases we went through included: Learning needs assessment and conceptualization Assembly of project team Transfer of medical concepts Storyboard and content production Learners' experiential mapping Testing of the prototype Beta testing and release of the final product The collaborative work and coordination between the subject-matter experts together with the technical production team is critical. Issues such as assessment and debriefing in serious gaming were also addressed, not forgetting the need to ensure that, above all, learning must take place.
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spelling doaj.art-ca08836b85524569afd546199e78afa92022-12-21T19:38:13ZengWolters Kluwer Medknow PublicationsJournal of Emergencies, Trauma and Shock0974-27002021-01-0114423223910.4103/jets.jets_82_21Taking serious games forward in curriculum and assessment: Starting infusions right every timeFatimah LateefRong Ee LimMichelle Wan Yu LohKelvin Yew Chuan PangMark WongKai Xiong LewSuppiah MadhaviTechnology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platforms. In this paper, we share the formation of our project team to plan and execute a serious game on starting infusions and the use of infusion pump for nursing and health-care staff. The incorporation of element of assessment is also discussed. The various phases we went through included: Learning needs assessment and conceptualization Assembly of project team Transfer of medical concepts Storyboard and content production Learners' experiential mapping Testing of the prototype Beta testing and release of the final product The collaborative work and coordination between the subject-matter experts together with the technical production team is critical. Issues such as assessment and debriefing in serious gaming were also addressed, not forgetting the need to ensure that, above all, learning must take place.http://www.onlinejets.org/article.asp?issn=0974-2700;year=2021;volume=14;issue=4;spage=232;epage=239;aulast=Lateefassessmentlearningprototypeserious gamessimulationstoryboard
spellingShingle Fatimah Lateef
Rong Ee Lim
Michelle Wan Yu Loh
Kelvin Yew Chuan Pang
Mark Wong
Kai Xiong Lew
Suppiah Madhavi
Taking serious games forward in curriculum and assessment: Starting infusions right every time
Journal of Emergencies, Trauma and Shock
assessment
learning
prototype
serious games
simulation
storyboard
title Taking serious games forward in curriculum and assessment: Starting infusions right every time
title_full Taking serious games forward in curriculum and assessment: Starting infusions right every time
title_fullStr Taking serious games forward in curriculum and assessment: Starting infusions right every time
title_full_unstemmed Taking serious games forward in curriculum and assessment: Starting infusions right every time
title_short Taking serious games forward in curriculum and assessment: Starting infusions right every time
title_sort taking serious games forward in curriculum and assessment starting infusions right every time
topic assessment
learning
prototype
serious games
simulation
storyboard
url http://www.onlinejets.org/article.asp?issn=0974-2700;year=2021;volume=14;issue=4;spage=232;epage=239;aulast=Lateef
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