Taking serious games forward in curriculum and assessment: Starting infusions right every time
Technology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platf...
Main Authors: | , , , , , , |
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Format: | Article |
Language: | English |
Published: |
Wolters Kluwer Medknow Publications
2021-01-01
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Series: | Journal of Emergencies, Trauma and Shock |
Subjects: | |
Online Access: | http://www.onlinejets.org/article.asp?issn=0974-2700;year=2021;volume=14;issue=4;spage=232;epage=239;aulast=Lateef |
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author | Fatimah Lateef Rong Ee Lim Michelle Wan Yu Loh Kelvin Yew Chuan Pang Mark Wong Kai Xiong Lew Suppiah Madhavi |
author_facet | Fatimah Lateef Rong Ee Lim Michelle Wan Yu Loh Kelvin Yew Chuan Pang Mark Wong Kai Xiong Lew Suppiah Madhavi |
author_sort | Fatimah Lateef |
collection | DOAJ |
description | Technology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platforms. In this paper, we share the formation of our project team to plan and execute a serious game on starting infusions and the use of infusion pump for nursing and health-care staff. The incorporation of element of assessment is also discussed.
The various phases we went through included:
Learning needs assessment and conceptualization Assembly of project team Transfer of medical concepts Storyboard and content production Learners' experiential mapping Testing of the prototype Beta testing and release of the final product
The collaborative work and coordination between the subject-matter experts together with the technical production team is critical. Issues such as assessment and debriefing in serious gaming were also addressed, not forgetting the need to ensure that, above all, learning must take place. |
first_indexed | 2024-12-20T14:08:36Z |
format | Article |
id | doaj.art-ca08836b85524569afd546199e78afa9 |
institution | Directory Open Access Journal |
issn | 0974-2700 |
language | English |
last_indexed | 2024-12-20T14:08:36Z |
publishDate | 2021-01-01 |
publisher | Wolters Kluwer Medknow Publications |
record_format | Article |
series | Journal of Emergencies, Trauma and Shock |
spelling | doaj.art-ca08836b85524569afd546199e78afa92022-12-21T19:38:13ZengWolters Kluwer Medknow PublicationsJournal of Emergencies, Trauma and Shock0974-27002021-01-0114423223910.4103/jets.jets_82_21Taking serious games forward in curriculum and assessment: Starting infusions right every timeFatimah LateefRong Ee LimMichelle Wan Yu LohKelvin Yew Chuan PangMark WongKai Xiong LewSuppiah MadhaviTechnology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platforms. In this paper, we share the formation of our project team to plan and execute a serious game on starting infusions and the use of infusion pump for nursing and health-care staff. The incorporation of element of assessment is also discussed. The various phases we went through included: Learning needs assessment and conceptualization Assembly of project team Transfer of medical concepts Storyboard and content production Learners' experiential mapping Testing of the prototype Beta testing and release of the final product The collaborative work and coordination between the subject-matter experts together with the technical production team is critical. Issues such as assessment and debriefing in serious gaming were also addressed, not forgetting the need to ensure that, above all, learning must take place.http://www.onlinejets.org/article.asp?issn=0974-2700;year=2021;volume=14;issue=4;spage=232;epage=239;aulast=Lateefassessmentlearningprototypeserious gamessimulationstoryboard |
spellingShingle | Fatimah Lateef Rong Ee Lim Michelle Wan Yu Loh Kelvin Yew Chuan Pang Mark Wong Kai Xiong Lew Suppiah Madhavi Taking serious games forward in curriculum and assessment: Starting infusions right every time Journal of Emergencies, Trauma and Shock assessment learning prototype serious games simulation storyboard |
title | Taking serious games forward in curriculum and assessment: Starting infusions right every time |
title_full | Taking serious games forward in curriculum and assessment: Starting infusions right every time |
title_fullStr | Taking serious games forward in curriculum and assessment: Starting infusions right every time |
title_full_unstemmed | Taking serious games forward in curriculum and assessment: Starting infusions right every time |
title_short | Taking serious games forward in curriculum and assessment: Starting infusions right every time |
title_sort | taking serious games forward in curriculum and assessment starting infusions right every time |
topic | assessment learning prototype serious games simulation storyboard |
url | http://www.onlinejets.org/article.asp?issn=0974-2700;year=2021;volume=14;issue=4;spage=232;epage=239;aulast=Lateef |
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