Guidelines for an effective design of serious games
There is an increasing awareness about the potential of serious games for education and training in many disciplines. However, research still witnesses a lack of methodologies, guidelines and best practices on how to develop effective serious games and how to integrate them in the actual learning an...
Main Authors: | , , |
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Format: | Article |
Language: | English |
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Serious Games Society
2014-02-01
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Series: | International Journal of Serious Games |
Subjects: | |
Online Access: | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/8 |
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author | Chiara Eva Catalano Angelo Marco Luccini Michela Mortara |
author_facet | Chiara Eva Catalano Angelo Marco Luccini Michela Mortara |
author_sort | Chiara Eva Catalano |
collection | DOAJ |
description | There is an increasing awareness about the potential of serious games for education and training in many disciplines. However, research still witnesses a lack of methodologies, guidelines and best practices on how to develop effective serious games and how to integrate them in the actual learning and training processes. The process of integration heavily depends on providing and spreading evidence of the effectiveness of serious games. In this paper we present an overview on the factors that make serious games effective in the perspective of maximizing the learning impact. Such recommendations are the result of an extensive survey of the current proposition of serious games in different application domains. |
first_indexed | 2024-12-22T09:14:27Z |
format | Article |
id | doaj.art-ca2806df252f4aae8d5fc67321fc8f0b |
institution | Directory Open Access Journal |
issn | 2384-8766 |
language | English |
last_indexed | 2024-12-22T09:14:27Z |
publishDate | 2014-02-01 |
publisher | Serious Games Society |
record_format | Article |
series | International Journal of Serious Games |
spelling | doaj.art-ca2806df252f4aae8d5fc67321fc8f0b2022-12-21T18:31:20ZengSerious Games SocietyInternational Journal of Serious Games2384-87662014-02-011110.17083/ijsg.v1i1.83Guidelines for an effective design of serious gamesChiara Eva Catalano0Angelo Marco Luccini1Michela Mortara2CNR IMATI-GenovaCEDEP Paris (France)CNR IMATI-GenovaThere is an increasing awareness about the potential of serious games for education and training in many disciplines. However, research still witnesses a lack of methodologies, guidelines and best practices on how to develop effective serious games and how to integrate them in the actual learning and training processes. The process of integration heavily depends on providing and spreading evidence of the effectiveness of serious games. In this paper we present an overview on the factors that make serious games effective in the perspective of maximizing the learning impact. Such recommendations are the result of an extensive survey of the current proposition of serious games in different application domains.http://journal.seriousgamessociety.org/index.php/IJSG/article/view/8game designlearning impactbest practice |
spellingShingle | Chiara Eva Catalano Angelo Marco Luccini Michela Mortara Guidelines for an effective design of serious games International Journal of Serious Games game design learning impact best practice |
title | Guidelines for an effective design of serious games |
title_full | Guidelines for an effective design of serious games |
title_fullStr | Guidelines for an effective design of serious games |
title_full_unstemmed | Guidelines for an effective design of serious games |
title_short | Guidelines for an effective design of serious games |
title_sort | guidelines for an effective design of serious games |
topic | game design learning impact best practice |
url | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/8 |
work_keys_str_mv | AT chiaraevacatalano guidelinesforaneffectivedesignofseriousgames AT angelomarcoluccini guidelinesforaneffectivedesignofseriousgames AT michelamortara guidelinesforaneffectivedesignofseriousgames |