Evaluating the Factors Affecting QoE of 360-Degree Videos and Cybersickness Levels Predictions in Virtual Reality

360-degree Virtual Reality (VR) videos have already taken up viewers’ attention by storm. Despite the immense attractiveness and hype, VR conveys a loathsome side effect called “cybersickness” that often creates significant discomfort to the viewers. It is of great importance to evaluate the factors...

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Main Authors: Muhammad Shahid Anwar, Jing Wang, Sadique Ahmad, Asad Ullah, Wahab Khan, Zesong Fei
Format: Article
Language:English
Published: MDPI AG 2020-09-01
Series:Electronics
Subjects:
Online Access:https://www.mdpi.com/2079-9292/9/9/1530
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author Muhammad Shahid Anwar
Jing Wang
Sadique Ahmad
Asad Ullah
Wahab Khan
Zesong Fei
author_facet Muhammad Shahid Anwar
Jing Wang
Sadique Ahmad
Asad Ullah
Wahab Khan
Zesong Fei
author_sort Muhammad Shahid Anwar
collection DOAJ
description 360-degree Virtual Reality (VR) videos have already taken up viewers’ attention by storm. Despite the immense attractiveness and hype, VR conveys a loathsome side effect called “cybersickness” that often creates significant discomfort to the viewers. It is of great importance to evaluate the factors that induce cybersickness symptoms and its deterioration on the end user’s Quality-of-Experience (QoE) when visualizing 360-degree videos in VR. This manuscript’s intent is to subjectively investigate factors of high priority that affect a user’s QoE in terms of perceptual quality, presence, and cybersickness. The content type (fast, medium, and slow), the effect of camera motion (fixed, horizontal, and vertical), and the number of moving targets (none, single, and multiple) in a video can be the factors that may affect the QoE. The significant effect of such factors on end-user QoE under various stalling events (none, single, and multiple) is evaluated in a subjective experiment. The results from subjective experiments show a notable impact of these factors on end-user QoE. Finally, to label the viewing safety concern in VR, we propose a neural network-based QoE prediction method that can predict the degree of cybersickness influenced by 360-degree videos under various stalling events in VR. The performance accuracy of the proposed method is then compared against well-known Machine Learning (ML) algorithms and existing QoE prediction models. The proposed method achieved a 90% prediction accuracy rate and performed well against existing models and other ML methods.
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spelling doaj.art-ca3ab6ff02374fe1a9cdd85cc8e75cec2023-11-20T14:15:02ZengMDPI AGElectronics2079-92922020-09-0199153010.3390/electronics9091530Evaluating the Factors Affecting QoE of 360-Degree Videos and Cybersickness Levels Predictions in Virtual RealityMuhammad Shahid Anwar0Jing Wang1Sadique Ahmad2Asad Ullah3Wahab Khan4Zesong Fei5School of Information and Electronics, Beijing Institute of Technology, Beijing 100080, ChinaSchool of Information and Electronics, Beijing Institute of Technology, Beijing 100080, ChinaDepartment of Computer Science, Bahria University Karachi Campus, Karachi 75260, PakistanFaculty of Computing, Riphah International University, Faisalabad 38000, PakistanSchool of Information and Electronics, Beijing Institute of Technology, Beijing 100080, ChinaSchool of Information and Electronics, Beijing Institute of Technology, Beijing 100080, China360-degree Virtual Reality (VR) videos have already taken up viewers’ attention by storm. Despite the immense attractiveness and hype, VR conveys a loathsome side effect called “cybersickness” that often creates significant discomfort to the viewers. It is of great importance to evaluate the factors that induce cybersickness symptoms and its deterioration on the end user’s Quality-of-Experience (QoE) when visualizing 360-degree videos in VR. This manuscript’s intent is to subjectively investigate factors of high priority that affect a user’s QoE in terms of perceptual quality, presence, and cybersickness. The content type (fast, medium, and slow), the effect of camera motion (fixed, horizontal, and vertical), and the number of moving targets (none, single, and multiple) in a video can be the factors that may affect the QoE. The significant effect of such factors on end-user QoE under various stalling events (none, single, and multiple) is evaluated in a subjective experiment. The results from subjective experiments show a notable impact of these factors on end-user QoE. Finally, to label the viewing safety concern in VR, we propose a neural network-based QoE prediction method that can predict the degree of cybersickness influenced by 360-degree videos under various stalling events in VR. The performance accuracy of the proposed method is then compared against well-known Machine Learning (ML) algorithms and existing QoE prediction models. The proposed method achieved a 90% prediction accuracy rate and performed well against existing models and other ML methods.https://www.mdpi.com/2079-9292/9/9/1530quality of experience360-degree videosvirtual realitycybersicknessANN
spellingShingle Muhammad Shahid Anwar
Jing Wang
Sadique Ahmad
Asad Ullah
Wahab Khan
Zesong Fei
Evaluating the Factors Affecting QoE of 360-Degree Videos and Cybersickness Levels Predictions in Virtual Reality
Electronics
quality of experience
360-degree videos
virtual reality
cybersickness
ANN
title Evaluating the Factors Affecting QoE of 360-Degree Videos and Cybersickness Levels Predictions in Virtual Reality
title_full Evaluating the Factors Affecting QoE of 360-Degree Videos and Cybersickness Levels Predictions in Virtual Reality
title_fullStr Evaluating the Factors Affecting QoE of 360-Degree Videos and Cybersickness Levels Predictions in Virtual Reality
title_full_unstemmed Evaluating the Factors Affecting QoE of 360-Degree Videos and Cybersickness Levels Predictions in Virtual Reality
title_short Evaluating the Factors Affecting QoE of 360-Degree Videos and Cybersickness Levels Predictions in Virtual Reality
title_sort evaluating the factors affecting qoe of 360 degree videos and cybersickness levels predictions in virtual reality
topic quality of experience
360-degree videos
virtual reality
cybersickness
ANN
url https://www.mdpi.com/2079-9292/9/9/1530
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