A game-factors approach to cognitive benefits from video-game training: A meta-analysis.

This current study is a meta-analysis conducted on 63 studies on video-game based cognitive interventions (118 investigations, N = 2,079), which demonstrated a moderate and significant training effect on overall gains in cognition, g = 0.25, p < .001. Significant evidence of transfer was found to...

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Main Authors: Evan T Smith, Chandramallika Basak
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2023-01-01
Series:PLoS ONE
Online Access:https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0285925&type=printable
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author Evan T Smith
Chandramallika Basak
author_facet Evan T Smith
Chandramallika Basak
author_sort Evan T Smith
collection DOAJ
description This current study is a meta-analysis conducted on 63 studies on video-game based cognitive interventions (118 investigations, N = 2,079), which demonstrated a moderate and significant training effect on overall gains in cognition, g = 0.25, p < .001. Significant evidence of transfer was found to overall cognition, as well as to attention/perception and higher-order cognition constructs. Examination of specific gameplay features however showed selective and differential transfer to these outcome measures, whereas the genre labels of "action", "strategy", "casual", and "non-casual" were not similarly predictive of outcomes. We therefore recommend that future video-game interventions targeting cognitive enhancements should consider gameplay feature classification approach over existing genre classification, which may provide more fruitful training-related benefits to cognition.
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spelling doaj.art-ca865eb58e234931837b1e900f1f4b2e2023-09-27T05:31:47ZengPublic Library of Science (PLoS)PLoS ONE1932-62032023-01-01188e028592510.1371/journal.pone.0285925A game-factors approach to cognitive benefits from video-game training: A meta-analysis.Evan T SmithChandramallika BasakThis current study is a meta-analysis conducted on 63 studies on video-game based cognitive interventions (118 investigations, N = 2,079), which demonstrated a moderate and significant training effect on overall gains in cognition, g = 0.25, p < .001. Significant evidence of transfer was found to overall cognition, as well as to attention/perception and higher-order cognition constructs. Examination of specific gameplay features however showed selective and differential transfer to these outcome measures, whereas the genre labels of "action", "strategy", "casual", and "non-casual" were not similarly predictive of outcomes. We therefore recommend that future video-game interventions targeting cognitive enhancements should consider gameplay feature classification approach over existing genre classification, which may provide more fruitful training-related benefits to cognition.https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0285925&type=printable
spellingShingle Evan T Smith
Chandramallika Basak
A game-factors approach to cognitive benefits from video-game training: A meta-analysis.
PLoS ONE
title A game-factors approach to cognitive benefits from video-game training: A meta-analysis.
title_full A game-factors approach to cognitive benefits from video-game training: A meta-analysis.
title_fullStr A game-factors approach to cognitive benefits from video-game training: A meta-analysis.
title_full_unstemmed A game-factors approach to cognitive benefits from video-game training: A meta-analysis.
title_short A game-factors approach to cognitive benefits from video-game training: A meta-analysis.
title_sort game factors approach to cognitive benefits from video game training a meta analysis
url https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0285925&type=printable
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