A game-factors approach to cognitive benefits from video-game training: A meta-analysis.
This current study is a meta-analysis conducted on 63 studies on video-game based cognitive interventions (118 investigations, N = 2,079), which demonstrated a moderate and significant training effect on overall gains in cognition, g = 0.25, p < .001. Significant evidence of transfer was found to...
Main Authors: | Evan T Smith, Chandramallika Basak |
---|---|
Format: | Article |
Language: | English |
Published: |
Public Library of Science (PLoS)
2023-01-01
|
Series: | PLoS ONE |
Online Access: | https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0285925&type=printable |
Similar Items
-
Past Gaming Experience and Cognition as Selective Predictors of Novel Game Learning Across Different Gaming Genres
by: Evan T. Smith, et al.
Published: (2020-05-01) -
Research Topic: Effects of game and game-like training on neurocognitive plasticityEditorial:Towards a mechanistic view on game-guided learning
by: Guido P H Band, et al.
Published: (2016-03-01) -
Enhancing cognition with video games : a multiple game training study
by: Patterson, Michael D, et al.
Published: (2013) -
Enhancing cognition with video games: a multiple game training study.
by: Adam C Oei, et al.
Published: (2013-01-01) -
Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement
by: Eunhye Choi, et al.
Published: (2020-02-01)