A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2

Recent advancements in virtual reality technology have attracted increasing attention from enterprises and scholars, and many new related products have been launched. Due to the current COVID-19 epidemic, the non-face-to-face teaching environment will seriously affect students' basketball learn...

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Main Authors: Fangfang Yang, Longfei Ren, Chao Gu
Format: Article
Language:English
Published: Elsevier 2022-09-01
Series:Heliyon
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2405844022018503
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author Fangfang Yang
Longfei Ren
Chao Gu
author_facet Fangfang Yang
Longfei Ren
Chao Gu
author_sort Fangfang Yang
collection DOAJ
description Recent advancements in virtual reality technology have attracted increasing attention from enterprises and scholars, and many new related products have been launched. Due to the current COVID-19 epidemic, the non-face-to-face teaching environment will seriously affect students' basketball learning. We therefore combined basketball learning with metaverse technology, discussed basketball teaching in a virtual reality environment, and examined the influencing factors of college students' intentions to use metaverse technology. In the light of UTAUT2, a new research model was proposed, and quantitative research was carried out. The results of a survey of 1074 valid samples revealed that habits and attitudes are crucial factors in the success of basketball learning using a metaverse. The findings also indicate that grade and gender are moderator variables.
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spelling doaj.art-cba1aa2885e941f3bd73214053804d1c2022-12-22T03:23:38ZengElsevierHeliyon2405-84402022-09-0189e10562A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2Fangfang Yang0Longfei Ren1Chao Gu2Department of Sports Science of Honam University, Gwangju, 62399, South KoreaDepartment of Sports Science of Honam University, Gwangju, 62399, South Korea; Corresponding author.Department of Culture and Arts Management of Honam University, Gwangju, 62399, South KoreaRecent advancements in virtual reality technology have attracted increasing attention from enterprises and scholars, and many new related products have been launched. Due to the current COVID-19 epidemic, the non-face-to-face teaching environment will seriously affect students' basketball learning. We therefore combined basketball learning with metaverse technology, discussed basketball teaching in a virtual reality environment, and examined the influencing factors of college students' intentions to use metaverse technology. In the light of UTAUT2, a new research model was proposed, and quantitative research was carried out. The results of a survey of 1074 valid samples revealed that habits and attitudes are crucial factors in the success of basketball learning using a metaverse. The findings also indicate that grade and gender are moderator variables.http://www.sciencedirect.com/science/article/pii/S2405844022018503MetaverseBasketball teachingVirtual spaceUTAUT2
spellingShingle Fangfang Yang
Longfei Ren
Chao Gu
A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2
Heliyon
Metaverse
Basketball teaching
Virtual space
UTAUT2
title A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2
title_full A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2
title_fullStr A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2
title_full_unstemmed A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2
title_short A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2
title_sort study of college students intention to use metaverse technology for basketball learning based on utaut2
topic Metaverse
Basketball teaching
Virtual space
UTAUT2
url http://www.sciencedirect.com/science/article/pii/S2405844022018503
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