A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2
Recent advancements in virtual reality technology have attracted increasing attention from enterprises and scholars, and many new related products have been launched. Due to the current COVID-19 epidemic, the non-face-to-face teaching environment will seriously affect students' basketball learn...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Elsevier
2022-09-01
|
Series: | Heliyon |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S2405844022018503 |
_version_ | 1811255010366849024 |
---|---|
author | Fangfang Yang Longfei Ren Chao Gu |
author_facet | Fangfang Yang Longfei Ren Chao Gu |
author_sort | Fangfang Yang |
collection | DOAJ |
description | Recent advancements in virtual reality technology have attracted increasing attention from enterprises and scholars, and many new related products have been launched. Due to the current COVID-19 epidemic, the non-face-to-face teaching environment will seriously affect students' basketball learning. We therefore combined basketball learning with metaverse technology, discussed basketball teaching in a virtual reality environment, and examined the influencing factors of college students' intentions to use metaverse technology. In the light of UTAUT2, a new research model was proposed, and quantitative research was carried out. The results of a survey of 1074 valid samples revealed that habits and attitudes are crucial factors in the success of basketball learning using a metaverse. The findings also indicate that grade and gender are moderator variables. |
first_indexed | 2024-04-12T17:16:17Z |
format | Article |
id | doaj.art-cba1aa2885e941f3bd73214053804d1c |
institution | Directory Open Access Journal |
issn | 2405-8440 |
language | English |
last_indexed | 2024-04-12T17:16:17Z |
publishDate | 2022-09-01 |
publisher | Elsevier |
record_format | Article |
series | Heliyon |
spelling | doaj.art-cba1aa2885e941f3bd73214053804d1c2022-12-22T03:23:38ZengElsevierHeliyon2405-84402022-09-0189e10562A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2Fangfang Yang0Longfei Ren1Chao Gu2Department of Sports Science of Honam University, Gwangju, 62399, South KoreaDepartment of Sports Science of Honam University, Gwangju, 62399, South Korea; Corresponding author.Department of Culture and Arts Management of Honam University, Gwangju, 62399, South KoreaRecent advancements in virtual reality technology have attracted increasing attention from enterprises and scholars, and many new related products have been launched. Due to the current COVID-19 epidemic, the non-face-to-face teaching environment will seriously affect students' basketball learning. We therefore combined basketball learning with metaverse technology, discussed basketball teaching in a virtual reality environment, and examined the influencing factors of college students' intentions to use metaverse technology. In the light of UTAUT2, a new research model was proposed, and quantitative research was carried out. The results of a survey of 1074 valid samples revealed that habits and attitudes are crucial factors in the success of basketball learning using a metaverse. The findings also indicate that grade and gender are moderator variables.http://www.sciencedirect.com/science/article/pii/S2405844022018503MetaverseBasketball teachingVirtual spaceUTAUT2 |
spellingShingle | Fangfang Yang Longfei Ren Chao Gu A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2 Heliyon Metaverse Basketball teaching Virtual space UTAUT2 |
title | A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2 |
title_full | A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2 |
title_fullStr | A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2 |
title_full_unstemmed | A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2 |
title_short | A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2 |
title_sort | study of college students intention to use metaverse technology for basketball learning based on utaut2 |
topic | Metaverse Basketball teaching Virtual space UTAUT2 |
url | http://www.sciencedirect.com/science/article/pii/S2405844022018503 |
work_keys_str_mv | AT fangfangyang astudyofcollegestudentsintentiontousemetaversetechnologyforbasketballlearningbasedonutaut2 AT longfeiren astudyofcollegestudentsintentiontousemetaversetechnologyforbasketballlearningbasedonutaut2 AT chaogu astudyofcollegestudentsintentiontousemetaversetechnologyforbasketballlearningbasedonutaut2 AT fangfangyang studyofcollegestudentsintentiontousemetaversetechnologyforbasketballlearningbasedonutaut2 AT longfeiren studyofcollegestudentsintentiontousemetaversetechnologyforbasketballlearningbasedonutaut2 AT chaogu studyofcollegestudentsintentiontousemetaversetechnologyforbasketballlearningbasedonutaut2 |