An Exergame Solution for Personalized Multicomponent Training in Older Adults

In addition to contributing to increased training motivation, exergames are a promising approach to counteract age-related impairments. Mobility limitations, cognitive impairment, and urinary incontinence are very common in older adults. To optimally address these conditions, exergames should includ...

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Main Authors: Vânia Guimarães, Elsa Oliveira, Alberto Carvalho, Nuno Cardoso, Johannes Emerich, Chantale Dumoulin, Nathalie Swinnen, Jacqueline De Jong, Eling D. de Bruin
Format: Article
Language:English
Published: MDPI AG 2021-08-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/11/17/7986
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author Vânia Guimarães
Elsa Oliveira
Alberto Carvalho
Nuno Cardoso
Johannes Emerich
Chantale Dumoulin
Nathalie Swinnen
Jacqueline De Jong
Eling D. de Bruin
author_facet Vânia Guimarães
Elsa Oliveira
Alberto Carvalho
Nuno Cardoso
Johannes Emerich
Chantale Dumoulin
Nathalie Swinnen
Jacqueline De Jong
Eling D. de Bruin
author_sort Vânia Guimarães
collection DOAJ
description In addition to contributing to increased training motivation, exergames are a promising approach to counteract age-related impairments. Mobility limitations, cognitive impairment, and urinary incontinence are very common in older adults. To optimally address these conditions, exergames should include interventions for strength, balance, cognition, and pelvic floor muscle training. In this study, we develop a personalized multicomponent exergame solution for the geriatric rehabilitation of age-related impairments. The exergame can provide interventions for balance, strength, cognition, and urinary incontinence in one single session, accommodating the needs of older adults with multiple disabilities. For its development, we involved a multidisciplinary team that helped us to specify the structure and contents of the exergame considering training requirements, game design principles, and end-user characteristics. In addition to allowing the customization of the training components, the exergame includes automatic adaptation of difficulty/load, in line with player progress over time. The game mechanics ensures the fulfilment of training needs as defined by the therapist. The exergame is cross-platform compatible (web-based) and includes novel means of interaction with wearable sensors.
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spelling doaj.art-cbad9c8275d146a783e791da138663ec2023-11-22T10:19:39ZengMDPI AGApplied Sciences2076-34172021-08-011117798610.3390/app11177986An Exergame Solution for Personalized Multicomponent Training in Older AdultsVânia Guimarães0Elsa Oliveira1Alberto Carvalho2Nuno Cardoso3Johannes Emerich4Chantale Dumoulin5Nathalie Swinnen6Jacqueline De Jong7Eling D. de Bruin8Fraunhofer Portugal AICOS, 4200-135 Porto, PortugalFraunhofer Portugal AICOS, 4200-135 Porto, PortugalFraunhofer Portugal AICOS, 4200-135 Porto, PortugalFraunhofer Portugal AICOS, 4200-135 Porto, PortugalDividat AG, 8834 Schindellegi, SwitzerlandSchool of Rehabilitation, Faculty of Medicine, Université de Montréal, Montréal, QC H3T 1J4, CanadaFaculty of Movement and Rehabilitation Sciences, KU Leuven, 3001 Leuven, BelgiumPhysio SPArtos, 3800 Interlaken, SwitzerlandDepartment of Health Sciences and Technology, Institute of Human Movement Sciences and Sport, ETH Zurich, 8093 Zurich, SwitzerlandIn addition to contributing to increased training motivation, exergames are a promising approach to counteract age-related impairments. Mobility limitations, cognitive impairment, and urinary incontinence are very common in older adults. To optimally address these conditions, exergames should include interventions for strength, balance, cognition, and pelvic floor muscle training. In this study, we develop a personalized multicomponent exergame solution for the geriatric rehabilitation of age-related impairments. The exergame can provide interventions for balance, strength, cognition, and urinary incontinence in one single session, accommodating the needs of older adults with multiple disabilities. For its development, we involved a multidisciplinary team that helped us to specify the structure and contents of the exergame considering training requirements, game design principles, and end-user characteristics. In addition to allowing the customization of the training components, the exergame includes automatic adaptation of difficulty/load, in line with player progress over time. The game mechanics ensures the fulfilment of training needs as defined by the therapist. The exergame is cross-platform compatible (web-based) and includes novel means of interaction with wearable sensors.https://www.mdpi.com/2076-3417/11/17/7986exergamespersonalized exergamesmulticomponent trainingwearable sensorsolder adultsgame design
spellingShingle Vânia Guimarães
Elsa Oliveira
Alberto Carvalho
Nuno Cardoso
Johannes Emerich
Chantale Dumoulin
Nathalie Swinnen
Jacqueline De Jong
Eling D. de Bruin
An Exergame Solution for Personalized Multicomponent Training in Older Adults
Applied Sciences
exergames
personalized exergames
multicomponent training
wearable sensors
older adults
game design
title An Exergame Solution for Personalized Multicomponent Training in Older Adults
title_full An Exergame Solution for Personalized Multicomponent Training in Older Adults
title_fullStr An Exergame Solution for Personalized Multicomponent Training in Older Adults
title_full_unstemmed An Exergame Solution for Personalized Multicomponent Training in Older Adults
title_short An Exergame Solution for Personalized Multicomponent Training in Older Adults
title_sort exergame solution for personalized multicomponent training in older adults
topic exergames
personalized exergames
multicomponent training
wearable sensors
older adults
game design
url https://www.mdpi.com/2076-3417/11/17/7986
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