Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality

Abstract Stereopsis provides critical information for the spatial visual perception of object form and motion. We used virtual reality as a tool to understand the role of global stereopsis in the visual perception of self-motion and spatial presence using virtual environments experienced through hea...

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Main Authors: Wilson Luu, Barbara Zangerl, Michael Kalloniatis, Juno Kim
Format: Article
Language:English
Published: Nature Portfolio 2021-06-01
Series:Scientific Reports
Online Access:https://doi.org/10.1038/s41598-021-89751-x
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author Wilson Luu
Barbara Zangerl
Michael Kalloniatis
Juno Kim
author_facet Wilson Luu
Barbara Zangerl
Michael Kalloniatis
Juno Kim
author_sort Wilson Luu
collection DOAJ
description Abstract Stereopsis provides critical information for the spatial visual perception of object form and motion. We used virtual reality as a tool to understand the role of global stereopsis in the visual perception of self-motion and spatial presence using virtual environments experienced through head-mounted displays (HMDs). Participants viewed radially expanding optic flow simulating different speeds of self-motion in depth, which generated the illusion of self-motion in depth (i.e., linear vection). Displays were viewed with the head either stationary (passive radial flow) or laterally swaying to the beat of a metronome (active conditions). Multisensory conflict was imposed in active conditions by presenting displays that either: (i) compensated for head movement (active compensation condition), or (ii) presented pure radial flow with no compensation during head movement (active no compensation condition). In Experiment 1, impairing stereopsis by anisometropic suppression in healthy participants generated declines in reported vection strength, spatial presence and severity of cybersickness. In Experiment 2, vection and presence ratings were compared between participants with and without clinically-defined global stereopsis. Participants without global stereopsis generated impaired vection and presence similarly to those found in Experiment 1 by subjects with induced stereopsis impairment. We find that reducing global stereopsis can have benefits of reducing cybersickness, but has adverse effects on aspects of self-motion perception in HMD VR.
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spelling doaj.art-cbfd6703a84c47fca725c8e0870128d92022-12-21T22:54:08ZengNature PortfolioScientific Reports2045-23222021-06-0111111010.1038/s41598-021-89751-xEffects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual realityWilson Luu0Barbara Zangerl1Michael Kalloniatis2Juno Kim3School of Optometry and Vision Science, University of New South Wales (UNSW Sydney)School of Optometry and Vision Science, University of New South Wales (UNSW Sydney)School of Optometry and Vision Science, University of New South Wales (UNSW Sydney)School of Optometry and Vision Science, University of New South Wales (UNSW Sydney)Abstract Stereopsis provides critical information for the spatial visual perception of object form and motion. We used virtual reality as a tool to understand the role of global stereopsis in the visual perception of self-motion and spatial presence using virtual environments experienced through head-mounted displays (HMDs). Participants viewed radially expanding optic flow simulating different speeds of self-motion in depth, which generated the illusion of self-motion in depth (i.e., linear vection). Displays were viewed with the head either stationary (passive radial flow) or laterally swaying to the beat of a metronome (active conditions). Multisensory conflict was imposed in active conditions by presenting displays that either: (i) compensated for head movement (active compensation condition), or (ii) presented pure radial flow with no compensation during head movement (active no compensation condition). In Experiment 1, impairing stereopsis by anisometropic suppression in healthy participants generated declines in reported vection strength, spatial presence and severity of cybersickness. In Experiment 2, vection and presence ratings were compared between participants with and without clinically-defined global stereopsis. Participants without global stereopsis generated impaired vection and presence similarly to those found in Experiment 1 by subjects with induced stereopsis impairment. We find that reducing global stereopsis can have benefits of reducing cybersickness, but has adverse effects on aspects of self-motion perception in HMD VR.https://doi.org/10.1038/s41598-021-89751-x
spellingShingle Wilson Luu
Barbara Zangerl
Michael Kalloniatis
Juno Kim
Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality
Scientific Reports
title Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality
title_full Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality
title_fullStr Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality
title_full_unstemmed Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality
title_short Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality
title_sort effects of stereopsis on vection presence and cybersickness in head mounted display hmd virtual reality
url https://doi.org/10.1038/s41598-021-89751-x
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