Mobile Library Application in Indonesia’s Digital Libraries

Increasing mobile device usage in the 21st century, coupled with the COVID-19 pandemic, continue to change various sectors, including libraries. A library is a place to find information, both in-person and online. Ideally, a library should develop and improve each year to ensure optimal service pro...

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Main Authors: Asma Rakha' Dinazzah, Rahmi Rahmi
Format: Article
Language:English
Published: Universitas Pendidikan Ganesha 2022-03-01
Series:Journal of Education Technology
Subjects:
Online Access:https://ejournal.undiksha.ac.id/index.php/JET/article/view/43575
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author Asma Rakha' Dinazzah
Rahmi Rahmi
author_facet Asma Rakha' Dinazzah
Rahmi Rahmi
author_sort Asma Rakha' Dinazzah
collection DOAJ
description Increasing mobile device usage in the 21st century, coupled with the COVID-19 pandemic, continue to change various sectors, including libraries. A library is a place to find information, both in-person and online. Ideally, a library should develop and improve each year to ensure optimal service provision to its users. The development of mobile phone applications is a trend that has revolutionized how consumers access information in a variety of sectors, including libraries. This study aims to analyse the development of mobile library applications (m-library apps) in digital libraries in Indonesia, using a descriptive and qualitative methodology. Each m-library application’s existence was verified using the attached link or the search feature on the Google Play Store. The results are described descriptively with a focus on the analysis of applications used by m-libraries. The results indicate that Indonesia’s digital libraries are currently showing progress, marked by libraries in Indonesia that have started using m-library applications in their digital libraries. The most widely used applications by digital libraries in Indonesia typically used third party vendors to develop their applications, such as Kubuku Resources, PT, Enam Kubuku Indonesia, Gramedia Asri Media and Bina Pustaka. Our results also highlight a need for continuous improvement in m-library applications, in terms of adding both internal (e.g., preservation and security) and external (e.g., user training and promotional factors) features.
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spelling doaj.art-cc3d307f2448413bbe1d008fd7aaab742023-02-12T16:05:16ZengUniversitas Pendidikan GaneshaJournal of Education Technology2549-48562549-82902022-03-016110.23887/jet.v6i1.43575Mobile Library Application in Indonesia’s Digital LibrariesAsma Rakha' Dinazzah0Rahmi Rahmi1Universitas IndonesiaUniversitas Indonesia Increasing mobile device usage in the 21st century, coupled with the COVID-19 pandemic, continue to change various sectors, including libraries. A library is a place to find information, both in-person and online. Ideally, a library should develop and improve each year to ensure optimal service provision to its users. The development of mobile phone applications is a trend that has revolutionized how consumers access information in a variety of sectors, including libraries. This study aims to analyse the development of mobile library applications (m-library apps) in digital libraries in Indonesia, using a descriptive and qualitative methodology. Each m-library application’s existence was verified using the attached link or the search feature on the Google Play Store. The results are described descriptively with a focus on the analysis of applications used by m-libraries. The results indicate that Indonesia’s digital libraries are currently showing progress, marked by libraries in Indonesia that have started using m-library applications in their digital libraries. The most widely used applications by digital libraries in Indonesia typically used third party vendors to develop their applications, such as Kubuku Resources, PT, Enam Kubuku Indonesia, Gramedia Asri Media and Bina Pustaka. Our results also highlight a need for continuous improvement in m-library applications, in terms of adding both internal (e.g., preservation and security) and external (e.g., user training and promotional factors) features. https://ejournal.undiksha.ac.id/index.php/JET/article/view/43575AppsMobile LibraryDigital LibraryIndonesia
spellingShingle Asma Rakha' Dinazzah
Rahmi Rahmi
Mobile Library Application in Indonesia’s Digital Libraries
Journal of Education Technology
Apps
Mobile Library
Digital Library
Indonesia
title Mobile Library Application in Indonesia’s Digital Libraries
title_full Mobile Library Application in Indonesia’s Digital Libraries
title_fullStr Mobile Library Application in Indonesia’s Digital Libraries
title_full_unstemmed Mobile Library Application in Indonesia’s Digital Libraries
title_short Mobile Library Application in Indonesia’s Digital Libraries
title_sort mobile library application in indonesia s digital libraries
topic Apps
Mobile Library
Digital Library
Indonesia
url https://ejournal.undiksha.ac.id/index.php/JET/article/view/43575
work_keys_str_mv AT asmarakhadinazzah mobilelibraryapplicationinindonesiasdigitallibraries
AT rahmirahmi mobilelibraryapplicationinindonesiasdigitallibraries