The Influence of Perceived Value of Online Game Users on their Participation in Value Co-creation Behavior

Online games have gradually become a form of entertainment and a pastime for many people. In recent years, the growth rate of China’s online game industry has slowed, game users have entered the storage area, and the game industry has entered a stable development stage. More and more game enterprise...

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Main Author: Xu Haowen
Format: Article
Language:English
Published: EDP Sciences 2023-01-01
Series:SHS Web of Conferences
Online Access:https://www.shs-conferences.org/articles/shsconf/pdf/2023/08/shsconf_iclcc2023_02009.pdf
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author Xu Haowen
author_facet Xu Haowen
author_sort Xu Haowen
collection DOAJ
description Online games have gradually become a form of entertainment and a pastime for many people. In recent years, the growth rate of China’s online game industry has slowed, game users have entered the storage area, and the game industry has entered a stable development stage. More and more game enterprises need to rely on multiple parties to participate in value co-creation to integrate and build game brand value and gain advantages in the industry competition. Based on Perceived Value theory and Value Co-creation theory, this paper constructs a theoretical model of online game users’ Value Co-creation Behavior, analyzes the mediating role of Brand Relationship Quality between Perceived Value and Value Co-creation Behavior, and the moderating role of Game Literacy. The study found that Self Fulfillment and Social-emotional Development had significant effects on Autonomous Value Co-creation Behavior and Sponsored Value Co-creation Behavior. In contrast, Character Experience and Recreational Release significantly affected Autonomous Value Co-creation Behavior and Sponsored Value Co-creation Behavior. Brand Relationship Quality mediates between Perceived Value and Value Co-creation Behavior; Game Literacy mediates between Perceived Value and Value Co-creation Behavior. The moderating effect of Game Literacy in the relationship between Perceived Value and Value Co-creation Behavior is not significant. The above study results have important reference significance for the development of online games.
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spelling doaj.art-cc8d561d1f2941928e8fdc9766cd831b2023-02-27T15:18:06ZengEDP SciencesSHS Web of Conferences2261-24242023-01-011590200910.1051/shsconf/202315902009shsconf_iclcc2023_02009The Influence of Perceived Value of Online Game Users on their Participation in Value Co-creation BehaviorXu Haowen0Social Media Communication, Shenzhen UniversityOnline games have gradually become a form of entertainment and a pastime for many people. In recent years, the growth rate of China’s online game industry has slowed, game users have entered the storage area, and the game industry has entered a stable development stage. More and more game enterprises need to rely on multiple parties to participate in value co-creation to integrate and build game brand value and gain advantages in the industry competition. Based on Perceived Value theory and Value Co-creation theory, this paper constructs a theoretical model of online game users’ Value Co-creation Behavior, analyzes the mediating role of Brand Relationship Quality between Perceived Value and Value Co-creation Behavior, and the moderating role of Game Literacy. The study found that Self Fulfillment and Social-emotional Development had significant effects on Autonomous Value Co-creation Behavior and Sponsored Value Co-creation Behavior. In contrast, Character Experience and Recreational Release significantly affected Autonomous Value Co-creation Behavior and Sponsored Value Co-creation Behavior. Brand Relationship Quality mediates between Perceived Value and Value Co-creation Behavior; Game Literacy mediates between Perceived Value and Value Co-creation Behavior. The moderating effect of Game Literacy in the relationship between Perceived Value and Value Co-creation Behavior is not significant. The above study results have important reference significance for the development of online games.https://www.shs-conferences.org/articles/shsconf/pdf/2023/08/shsconf_iclcc2023_02009.pdf
spellingShingle Xu Haowen
The Influence of Perceived Value of Online Game Users on their Participation in Value Co-creation Behavior
SHS Web of Conferences
title The Influence of Perceived Value of Online Game Users on their Participation in Value Co-creation Behavior
title_full The Influence of Perceived Value of Online Game Users on their Participation in Value Co-creation Behavior
title_fullStr The Influence of Perceived Value of Online Game Users on their Participation in Value Co-creation Behavior
title_full_unstemmed The Influence of Perceived Value of Online Game Users on their Participation in Value Co-creation Behavior
title_short The Influence of Perceived Value of Online Game Users on their Participation in Value Co-creation Behavior
title_sort influence of perceived value of online game users on their participation in value co creation behavior
url https://www.shs-conferences.org/articles/shsconf/pdf/2023/08/shsconf_iclcc2023_02009.pdf
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