People with Disabilities Leading the Design of Serious Games and Virtual Worlds.

Games and virtual worlds have many potential benefits for people with intellectual disabilities (ID) and autism spectrum disorder (ASD), in terms of training, education, and rehabilitation. However, because this population presents a wide range of specific needs and abilities, it can be difficult to...

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Main Authors: Yurgos Politis, Nigel Robb, Anita Yakkundi, Karola Dillenburger, Nicola Herbertson, Beth Charlesworth, Lizbeth Goodman
Format: Article
Language:English
Published: Serious Games Society 2017-06-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/160
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author Yurgos Politis
Nigel Robb
Anita Yakkundi
Karola Dillenburger
Nicola Herbertson
Beth Charlesworth
Lizbeth Goodman
author_facet Yurgos Politis
Nigel Robb
Anita Yakkundi
Karola Dillenburger
Nicola Herbertson
Beth Charlesworth
Lizbeth Goodman
author_sort Yurgos Politis
collection DOAJ
description Games and virtual worlds have many potential benefits for people with intellectual disabilities (ID) and autism spectrum disorder (ASD), in terms of training, education, and rehabilitation. However, because this population presents a wide range of specific needs and abilities, it can be difficult to design games which are engaging and present optimum levels of challenge to players. By including individuals with ID and ASD in the design phase we can help meet their specific needs and preferences by personalizing an intervention through the exploration of experimental techniques, methods and assistive technologies. By embracing the Responsible Research and Innovation approach, we bring science and society closer together to shape the world for future generations. A number of approaches for achieving such inclusion have been described, such as User Sensitive Inclusive Design, Universal Design, and Design for All. Here we discuss three specific examples of the design of games and virtual worlds for people with ID/ASD and illustrate how they attempt to meet their needs. Namely 1) a blended approach of computerised program and applied behaviour analysis for reading skills 2) immersive gameplay for employment and transferable skills training and 3) virtual reality training to enhance communication skills.
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spelling doaj.art-ccd74c28096e4ac8824228fff35ffa6e2022-12-21T21:49:21ZengSerious Games SocietyInternational Journal of Serious Games2384-87662017-06-014210.17083/ijsg.v4i2.16089People with Disabilities Leading the Design of Serious Games and Virtual Worlds.Yurgos Politis0Nigel Robb1Anita Yakkundi2Karola Dillenburger3Nicola Herbertson4Beth Charlesworth5Lizbeth Goodman6University College DublinUniversity College DublinUniversity College DublinQueens University BelfastHao2AutusUniversity College DublinGames and virtual worlds have many potential benefits for people with intellectual disabilities (ID) and autism spectrum disorder (ASD), in terms of training, education, and rehabilitation. However, because this population presents a wide range of specific needs and abilities, it can be difficult to design games which are engaging and present optimum levels of challenge to players. By including individuals with ID and ASD in the design phase we can help meet their specific needs and preferences by personalizing an intervention through the exploration of experimental techniques, methods and assistive technologies. By embracing the Responsible Research and Innovation approach, we bring science and society closer together to shape the world for future generations. A number of approaches for achieving such inclusion have been described, such as User Sensitive Inclusive Design, Universal Design, and Design for All. Here we discuss three specific examples of the design of games and virtual worlds for people with ID/ASD and illustrate how they attempt to meet their needs. Namely 1) a blended approach of computerised program and applied behaviour analysis for reading skills 2) immersive gameplay for employment and transferable skills training and 3) virtual reality training to enhance communication skills.http://journal.seriousgamessociety.org/index.php/IJSG/article/view/160Assistive technologySerious GamesVirtual WorldsIntellectual DisabilitiesAutism Spectrum Disorders.
spellingShingle Yurgos Politis
Nigel Robb
Anita Yakkundi
Karola Dillenburger
Nicola Herbertson
Beth Charlesworth
Lizbeth Goodman
People with Disabilities Leading the Design of Serious Games and Virtual Worlds.
International Journal of Serious Games
Assistive technology
Serious Games
Virtual Worlds
Intellectual Disabilities
Autism Spectrum Disorders.
title People with Disabilities Leading the Design of Serious Games and Virtual Worlds.
title_full People with Disabilities Leading the Design of Serious Games and Virtual Worlds.
title_fullStr People with Disabilities Leading the Design of Serious Games and Virtual Worlds.
title_full_unstemmed People with Disabilities Leading the Design of Serious Games and Virtual Worlds.
title_short People with Disabilities Leading the Design of Serious Games and Virtual Worlds.
title_sort people with disabilities leading the design of serious games and virtual worlds
topic Assistive technology
Serious Games
Virtual Worlds
Intellectual Disabilities
Autism Spectrum Disorders.
url http://journal.seriousgamessociety.org/index.php/IJSG/article/view/160
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