How Does It Feel Like? An Exploratory Study of a Prototype System to Convey Emotion through Haptic Wearable Devices

This paper reports on the design and implementation of a portable, hands-free, wearable haptic device that maps the emotions evoked by the music in a movie into vibrations, with the aim that hearing-impaired audience can get a sense of the emotional content carried by the music in specific movie sce...

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Bibliographic Details
Main Authors: Antonella Mazzoni, Nick Bryan-Kinns
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2015-08-01
Series:EAI Endorsed Transactions on e-Learning
Subjects:
Online Access:http://eudl.eu/doi/10.4108/icst.intetain.2015.259625
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author Antonella Mazzoni
Nick Bryan-Kinns
author_facet Antonella Mazzoni
Nick Bryan-Kinns
author_sort Antonella Mazzoni
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description This paper reports on the design and implementation of a portable, hands-free, wearable haptic device that maps the emotions evoked by the music in a movie into vibrations, with the aim that hearing-impaired audience can get a sense of the emotional content carried by the music in specific movie scenes, and therefore feel (hear) the music through the sense of touch. A study of the use of the technology is reported which found that high arousal and high valence were reliably conveyed through haptic patterns with high intensity and high frequency, whereas haptic patterns with low intensity and low frequency conveyed low arousal and low valence.
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spelling doaj.art-cdbbde66b36c4a769b44d6356976c1122022-12-21T22:54:38ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on e-Learning2032-92532015-08-01281510.4108/icst.intetain.2015.259625How Does It Feel Like? An Exploratory Study of a Prototype System to Convey Emotion through Haptic Wearable DevicesAntonella Mazzoni0Nick Bryan-Kinns1Queen Mary University of London; a.mazzoni@qmul.ac.ukQueen Mary University of LondonThis paper reports on the design and implementation of a portable, hands-free, wearable haptic device that maps the emotions evoked by the music in a movie into vibrations, with the aim that hearing-impaired audience can get a sense of the emotional content carried by the music in specific movie scenes, and therefore feel (hear) the music through the sense of touch. A study of the use of the technology is reported which found that high arousal and high valence were reliably conveyed through haptic patterns with high intensity and high frequency, whereas haptic patterns with low intensity and low frequency conveyed low arousal and low valence.http://eudl.eu/doi/10.4108/icst.intetain.2015.259625wearable technologyhapticsfilm artfilm musicmusic and emotions
spellingShingle Antonella Mazzoni
Nick Bryan-Kinns
How Does It Feel Like? An Exploratory Study of a Prototype System to Convey Emotion through Haptic Wearable Devices
EAI Endorsed Transactions on e-Learning
wearable technology
haptics
film art
film music
music and emotions
title How Does It Feel Like? An Exploratory Study of a Prototype System to Convey Emotion through Haptic Wearable Devices
title_full How Does It Feel Like? An Exploratory Study of a Prototype System to Convey Emotion through Haptic Wearable Devices
title_fullStr How Does It Feel Like? An Exploratory Study of a Prototype System to Convey Emotion through Haptic Wearable Devices
title_full_unstemmed How Does It Feel Like? An Exploratory Study of a Prototype System to Convey Emotion through Haptic Wearable Devices
title_short How Does It Feel Like? An Exploratory Study of a Prototype System to Convey Emotion through Haptic Wearable Devices
title_sort how does it feel like an exploratory study of a prototype system to convey emotion through haptic wearable devices
topic wearable technology
haptics
film art
film music
music and emotions
url http://eudl.eu/doi/10.4108/icst.intetain.2015.259625
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