rupMC: a ray-unit parallel marching cubes algorithm on CPU/GPU heterogeneous architectures

ABSTRACTThe marching cubes (MC) algorithm is widely used for extracting isosurfaces from volume data and 3D visualizations because of its effectiveness and robustness but require extensive memory and computing time for large-scale applications. Additionally, MC isosurfaces lack topologic information...

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Bibliographic Details
Main Authors: Xue Yang, Shuo Yun, Qingfeng Guan, Huan Gao
Format: Article
Language:English
Published: Taylor & Francis Group 2024-12-01
Series:International Journal of Digital Earth
Subjects:
Online Access:https://www.tandfonline.com/doi/10.1080/17538947.2024.2340583