Lëttëra web platform: A game-based learning approach with the use of technology for reading competence
IntroductionThis study explores the potential of technology, metacognition, and game-based learning to improve reading literacy in upper secondary school students. The focus is on the Lëttëra educational innovation, a web-based platform that uses game-based learning and technology to develop reading...
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Format: | Article |
Language: | English |
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Frontiers Media S.A.
2023-04-01
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Series: | Frontiers in Education |
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Online Access: | https://www.frontiersin.org/articles/10.3389/feduc.2023.1180283/full |
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author | Emilia Fernanda Leal Uhlig Carolina Garza León Xóchitl Cruz Vargas Sheila Hernández Franco May Portuguez-Castro |
author_facet | Emilia Fernanda Leal Uhlig Carolina Garza León Xóchitl Cruz Vargas Sheila Hernández Franco May Portuguez-Castro |
author_sort | Emilia Fernanda Leal Uhlig |
collection | DOAJ |
description | IntroductionThis study explores the potential of technology, metacognition, and game-based learning to improve reading literacy in upper secondary school students. The focus is on the Lëttëra educational innovation, a web-based platform that uses game-based learning and technology to develop reading literacy.MethodsThis is a quantitative, exploratory, descriptive, and quasi-experimental study that reviewed 149 responses from high school students who took the standardized test Planea 2017. The study aimed to analyze whether using the Lëttëra platform brought a change in the students’ reading competence. The authors also examined students’ motivation toward technology, the platform interface, and the game. The data was analyzed both descriptively and inferentially.ResultsThe results showed that using the Lëttëra platform significantly improved students’ competencies in literary text, information construction, and argumentative text. It also increased their motivation toward the proposed activities.DiscussionThis study demonstrates that integrating technology and game-based learning into reading instruction can lead to improved reading competencies and increased motivation among students. These findings are useful for educators, curriculum developers, and policymakers who aim to enhance reading instruction by integrating technology into their teaching practices.ConclusionOverall, this study highlights the potential of technology and game-based learning to improve reading literacy in upper secondary school students. The Lëttëra platform provides a promising approach for enhancing reading instruction, and its integration into teaching practices can benefit students, educators, and policymakers alike. |
first_indexed | 2024-04-09T16:17:29Z |
format | Article |
id | doaj.art-cea310698d17476c9d3693fce0f62e9d |
institution | Directory Open Access Journal |
issn | 2504-284X |
language | English |
last_indexed | 2024-04-09T16:17:29Z |
publishDate | 2023-04-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Education |
spelling | doaj.art-cea310698d17476c9d3693fce0f62e9d2023-04-24T04:37:04ZengFrontiers Media S.A.Frontiers in Education2504-284X2023-04-01810.3389/feduc.2023.11802831180283Lëttëra web platform: A game-based learning approach with the use of technology for reading competenceEmilia Fernanda Leal Uhlig0Carolina Garza León1Xóchitl Cruz Vargas2Sheila Hernández Franco3May Portuguez-Castro4Prepatec Eugenio Garza Lagüera, Tecnologico de Monterrey, Monterrey, MexicoPrepatec Eugenio Garza Lagüera, Tecnologico de Monterrey, Monterrey, MexicoPrepatec Eugenio Garza Lagüera, Tecnologico de Monterrey, Monterrey, MexicoPrepatec Eugenio Garza Lagüera, Tecnologico de Monterrey, Monterrey, MexicoInstitute for the Future of Education, Tecnologico de Monterrey, Monterrey, MexicoIntroductionThis study explores the potential of technology, metacognition, and game-based learning to improve reading literacy in upper secondary school students. The focus is on the Lëttëra educational innovation, a web-based platform that uses game-based learning and technology to develop reading literacy.MethodsThis is a quantitative, exploratory, descriptive, and quasi-experimental study that reviewed 149 responses from high school students who took the standardized test Planea 2017. The study aimed to analyze whether using the Lëttëra platform brought a change in the students’ reading competence. The authors also examined students’ motivation toward technology, the platform interface, and the game. The data was analyzed both descriptively and inferentially.ResultsThe results showed that using the Lëttëra platform significantly improved students’ competencies in literary text, information construction, and argumentative text. It also increased their motivation toward the proposed activities.DiscussionThis study demonstrates that integrating technology and game-based learning into reading instruction can lead to improved reading competencies and increased motivation among students. These findings are useful for educators, curriculum developers, and policymakers who aim to enhance reading instruction by integrating technology into their teaching practices.ConclusionOverall, this study highlights the potential of technology and game-based learning to improve reading literacy in upper secondary school students. The Lëttëra platform provides a promising approach for enhancing reading instruction, and its integration into teaching practices can benefit students, educators, and policymakers alike.https://www.frontiersin.org/articles/10.3389/feduc.2023.1180283/fullreading competencegame-based learningmetacognitioneducational innovationlearning for lifeprofessional education |
spellingShingle | Emilia Fernanda Leal Uhlig Carolina Garza León Xóchitl Cruz Vargas Sheila Hernández Franco May Portuguez-Castro Lëttëra web platform: A game-based learning approach with the use of technology for reading competence Frontiers in Education reading competence game-based learning metacognition educational innovation learning for life professional education |
title | Lëttëra web platform: A game-based learning approach with the use of technology for reading competence |
title_full | Lëttëra web platform: A game-based learning approach with the use of technology for reading competence |
title_fullStr | Lëttëra web platform: A game-based learning approach with the use of technology for reading competence |
title_full_unstemmed | Lëttëra web platform: A game-based learning approach with the use of technology for reading competence |
title_short | Lëttëra web platform: A game-based learning approach with the use of technology for reading competence |
title_sort | lettera web platform a game based learning approach with the use of technology for reading competence |
topic | reading competence game-based learning metacognition educational innovation learning for life professional education |
url | https://www.frontiersin.org/articles/10.3389/feduc.2023.1180283/full |
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