Lëttëra web platform: A game-based learning approach with the use of technology for reading competence

IntroductionThis study explores the potential of technology, metacognition, and game-based learning to improve reading literacy in upper secondary school students. The focus is on the Lëttëra educational innovation, a web-based platform that uses game-based learning and technology to develop reading...

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Main Authors: Emilia Fernanda Leal Uhlig, Carolina Garza León, Xóchitl Cruz Vargas, Sheila Hernández Franco, May Portuguez-Castro
Format: Article
Language:English
Published: Frontiers Media S.A. 2023-04-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/feduc.2023.1180283/full
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author Emilia Fernanda Leal Uhlig
Carolina Garza León
Xóchitl Cruz Vargas
Sheila Hernández Franco
May Portuguez-Castro
author_facet Emilia Fernanda Leal Uhlig
Carolina Garza León
Xóchitl Cruz Vargas
Sheila Hernández Franco
May Portuguez-Castro
author_sort Emilia Fernanda Leal Uhlig
collection DOAJ
description IntroductionThis study explores the potential of technology, metacognition, and game-based learning to improve reading literacy in upper secondary school students. The focus is on the Lëttëra educational innovation, a web-based platform that uses game-based learning and technology to develop reading literacy.MethodsThis is a quantitative, exploratory, descriptive, and quasi-experimental study that reviewed 149 responses from high school students who took the standardized test Planea 2017. The study aimed to analyze whether using the Lëttëra platform brought a change in the students’ reading competence. The authors also examined students’ motivation toward technology, the platform interface, and the game. The data was analyzed both descriptively and inferentially.ResultsThe results showed that using the Lëttëra platform significantly improved students’ competencies in literary text, information construction, and argumentative text. It also increased their motivation toward the proposed activities.DiscussionThis study demonstrates that integrating technology and game-based learning into reading instruction can lead to improved reading competencies and increased motivation among students. These findings are useful for educators, curriculum developers, and policymakers who aim to enhance reading instruction by integrating technology into their teaching practices.ConclusionOverall, this study highlights the potential of technology and game-based learning to improve reading literacy in upper secondary school students. The Lëttëra platform provides a promising approach for enhancing reading instruction, and its integration into teaching practices can benefit students, educators, and policymakers alike.
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spelling doaj.art-cea310698d17476c9d3693fce0f62e9d2023-04-24T04:37:04ZengFrontiers Media S.A.Frontiers in Education2504-284X2023-04-01810.3389/feduc.2023.11802831180283Lëttëra web platform: A game-based learning approach with the use of technology for reading competenceEmilia Fernanda Leal Uhlig0Carolina Garza León1Xóchitl Cruz Vargas2Sheila Hernández Franco3May Portuguez-Castro4Prepatec Eugenio Garza Lagüera, Tecnologico de Monterrey, Monterrey, MexicoPrepatec Eugenio Garza Lagüera, Tecnologico de Monterrey, Monterrey, MexicoPrepatec Eugenio Garza Lagüera, Tecnologico de Monterrey, Monterrey, MexicoPrepatec Eugenio Garza Lagüera, Tecnologico de Monterrey, Monterrey, MexicoInstitute for the Future of Education, Tecnologico de Monterrey, Monterrey, MexicoIntroductionThis study explores the potential of technology, metacognition, and game-based learning to improve reading literacy in upper secondary school students. The focus is on the Lëttëra educational innovation, a web-based platform that uses game-based learning and technology to develop reading literacy.MethodsThis is a quantitative, exploratory, descriptive, and quasi-experimental study that reviewed 149 responses from high school students who took the standardized test Planea 2017. The study aimed to analyze whether using the Lëttëra platform brought a change in the students’ reading competence. The authors also examined students’ motivation toward technology, the platform interface, and the game. The data was analyzed both descriptively and inferentially.ResultsThe results showed that using the Lëttëra platform significantly improved students’ competencies in literary text, information construction, and argumentative text. It also increased their motivation toward the proposed activities.DiscussionThis study demonstrates that integrating technology and game-based learning into reading instruction can lead to improved reading competencies and increased motivation among students. These findings are useful for educators, curriculum developers, and policymakers who aim to enhance reading instruction by integrating technology into their teaching practices.ConclusionOverall, this study highlights the potential of technology and game-based learning to improve reading literacy in upper secondary school students. The Lëttëra platform provides a promising approach for enhancing reading instruction, and its integration into teaching practices can benefit students, educators, and policymakers alike.https://www.frontiersin.org/articles/10.3389/feduc.2023.1180283/fullreading competencegame-based learningmetacognitioneducational innovationlearning for lifeprofessional education
spellingShingle Emilia Fernanda Leal Uhlig
Carolina Garza León
Xóchitl Cruz Vargas
Sheila Hernández Franco
May Portuguez-Castro
Lëttëra web platform: A game-based learning approach with the use of technology for reading competence
Frontiers in Education
reading competence
game-based learning
metacognition
educational innovation
learning for life
professional education
title Lëttëra web platform: A game-based learning approach with the use of technology for reading competence
title_full Lëttëra web platform: A game-based learning approach with the use of technology for reading competence
title_fullStr Lëttëra web platform: A game-based learning approach with the use of technology for reading competence
title_full_unstemmed Lëttëra web platform: A game-based learning approach with the use of technology for reading competence
title_short Lëttëra web platform: A game-based learning approach with the use of technology for reading competence
title_sort lettera web platform a game based learning approach with the use of technology for reading competence
topic reading competence
game-based learning
metacognition
educational innovation
learning for life
professional education
url https://www.frontiersin.org/articles/10.3389/feduc.2023.1180283/full
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